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Intentionally_affect [agentive]

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An Agent causes a Patient to be affected, sometimes by a particular Means or by use of an Instrument.

A professional dishwasher doesn't do dishes|Pat with a rag|Ins anymore!

Properties

ID
#230
Entry
frm_intentionally_affect
Namespace
Eventive.Agentive
FrameNet version
Intentionally_affect (fn_1.7_2023)
Domains
โ€”
Types
โ€”
Ontological type
โ€”
English name
Intentionally_affect

Core Frame Elements (2)

Core Frame Elements
Frame element Definition Semantic type Constraint
Agent
The conscious entity, generally a person, that performs the intentional act that affects the Patient.
category
sentient
โ€”
Patient
Patient is the entity acted on and that may, but need not, undergo a change.
A professional dishwasher does dishes one at a time.
โ€” โ€”

Core Unexpressed Frame Elements (1)

Core Unexpressed Frame Elements
Frame element Definition Semantic type Constraint
Event
This FE identifies the act that the Agent performs intentionally.
category
state_of_affairs
โ€”

FE Core Set(s) and Excludes

CoreSet
Event Patient

Peripheral Frame Elements (5)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Manner
Any description of the event which is not covered by more specific FEs, including epistemic modification (probably, presumably, mysteriously), force (hard, softly), secondary effects (quietly, loudly), and general descriptions comparing events (the same way). It may also indicate salient characteristics of an Agent that also affect the action (presumptuously, coldly, deliberately, eagerly, carefully).
category
manner
โ€”
Means
An intentional action performed by the Agent that accomplishes the action indicated by the target.
category
state_of_affairs
โ€”
Place
This FE identifies the place where the Agent performs the intentional act.
category
locative_relation
โ€”
Purpose
This FE identifies the purpose for which an Agent intentionally affects a Patient.
category
state_of_affairs
โ€”
Time
This FE identifies the time when the Agent intentionally affects the Patient.
category
time
โ€”

Extra-thematic Frame Elements (4)

Extra-thematic Frame Elements
Frame element Definition Semantic type Constraint
Degree
The extent to which the Patient is affected by the Event.

category
degree
โ€”
Event_description
This FE describes the event.
โ€” โ€”
Explanation
A state of affairs that the Agent is responding to in performing the action.
category
state_of_affairs
โ€”
Instrument
An entity directed by the Agent that interacts with an Patient to accomplish the action indicated by the target.
category
physical_entity
โ€”

Frame-Frame Relations (52)

Inheritance

Inheritance relations
Inherits from
Intentionally_act
FE-FE
Inherits from
Transitive_action
FE-FE
Is Inherited By
Abandonment
FE-FE
Is Inherited By
Adjusting
FE-FE
Is Inherited By
Apply_heat
FE-FE
Is Inherited By
Appointing
FE-FE
Is Inherited By
Arranging
FE-FE
Is Inherited By
Arrest
FE-FE
Is Inherited By
Attaching
FE-FE
Is Inherited By
Attack
FE-FE
Is Inherited By
Breaking_out_captive
FE-FE
Is Inherited By
Cause_emotion
FE-FE
Is Inherited By
Cause_to_amalgamate
FE-FE
Is Inherited By
Cause_to_experience
FE-FE
Is Inherited By
Cause_to_make_progress
FE-FE
Is Inherited By
Cause_to_perceive
FE-FE
Is Inherited By
Change_accessibility
FE-FE
Is Inherited By
Change_operational_state
FE-FE
Is Inherited By
Closure
FE-FE
Is Inherited By
Cutting
FE-FE
Is Inherited By
Detaching
FE-FE
Is Inherited By
Education_teaching
FE-FE
Is Inherited By
Extradition
FE-FE
Is Inherited By
Firing
FE-FE
Is Inherited By
Gathering_up
FE-FE
Is Inherited By
Grooming
FE-FE
Is Inherited By
Hiding_objects
FE-FE
Is Inherited By
Hiring
FE-FE
Is Inherited By
Hit_target
FE-FE
Is Inherited By
Immobilization
FE-FE
Is Inherited By
Inhibit_movement
FE-FE
Is Inherited By
Limiting
FE-FE
Is Inherited By
Making_arrangements
FE-FE
Is Inherited By
Manipulate_into_doing
FE-FE
Is Inherited By
Manipulate_into_shape
FE-FE
Is Inherited By
Processing_materials
FE-FE
Is Inherited By
Publishing
FE-FE
Is Inherited By
Rape
FE-FE
Is Inherited By
Releasing
FE-FE
Is Inherited By
Reparation
FE-FE
Is Inherited By
Replacing
FE-FE
Is Inherited By
Rescuing
FE-FE
Is Inherited By
Rewards_and_punishments
FE-FE
Is Inherited By
Separating
FE-FE
Is Inherited By
Short_selling
FE-FE
Is Inherited By
Silencing
FE-FE
Is Inherited By
Soaking
FE-FE
Is Inherited By
Taking
FE-FE
Is Inherited By
Using
FE-FE

Using

Using relations
Is used by
Arson
FE-FE
Is used by
Bungling
FE-FE
Is used by
Import_export_scenario
FE-FE

Lexical Units (3)

Lexical units of this frame
LU Type Definition
do something.v โ€” FN: affect (an entity) by some unspecified action.
do what.v โ€” FN: affect (some entity) via an action that is in question.
do.v โ€” COD: work on (something) to bring it to completion or to a required state
Frame Chain TQR Visual Units

None.

None.

No visual units

This frame has no visual-unit images.