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Attaching [agentive]
The Attaching frame covers two situations: a scene in
which somebody causes one thing to be physically connected to
something else; or a scene in which somebody causes two things to be
connected to each other. In the first, the frame includes an
Agent who attaches an Item to a Goal by
manipulating a Connector, creating an asymmetric relationship
between the Item and the Goal. In the second, the
Agent attaches two Items to each other, where each
serves as a Goal for the other, creating a symmetric
relationship between the two Items. In both cases, the
Connector remains to bind the two entities (either
Item and Goal, or two Items), without
creating a new entity.
The robber tied Harry to the chair.
Make sure you bind his wrists as tightly as possible.
which somebody causes one thing to be physically connected to
something else; or a scene in which somebody causes two things to be
connected to each other. In the first, the frame includes an
Agent who attaches an Item to a Goal by
manipulating a Connector, creating an asymmetric relationship
between the Item and the Goal. In the second, the
Agent attaches two Items to each other, where each
serves as a Goal for the other, creating a symmetric
relationship between the two Items. In both cases, the
Connector remains to bind the two entities (either
Item and Goal, or two Items), without
creating a new entity.
The robber tied Harry to the chair.
Make sure you bind his wrists as tightly as possible.
Properties
- ID
- #197
- Entry
- frm_attaching
- Namespace
- Eventive.Agentive
- FrameNet version
- Attaching (fn_1.7_2023)
- Domains
- โ
- Types
- โ
- Ontological type
- โ
- English name
- Attaching
Core Frame Elements (5)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Agent |
The Agent manipulates an object. Agent typically refers to animate beings, but is also extended to mechanical and other inanimate objects. It is most frequently expressed as the external argument of verbs. The robber tied Harry to the chair.
|
category
sentient
|
โ |
| Connector |
The Connector forms the bond that maintains the Item or Items in a fixed position; it is usually expressed in a with-PP.
The robber tied Harry to the chair with a rope. |
category
physical_entity
|
โ |
| Goal |
Goal identifies the location to which an Item is attached.
The robber tied Harry to the chair. |
category
goal
|
โ |
| Item |
This FE identifies the Item that the Agent attaches to the Goal.
The robber tied Harry to the chair. |
โ | โ |
| Items |
This FE identifies the plural Items that are tied together, resulting in their mutual attachment.
The robber tied Harry's ankles together. Notice that when the FE Items occurs, neither Item nor Goal can occur. |
โ | โ |
FE Core Set(s) and Excludes
Excludes
Goal
Item
Items
Peripheral Frame Elements (7)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Degree |
This FE identifies the Degree to which the Item ends up attached.
You only partially|Degr anchored it, and now it's torn off. |
category
degree
|
โ |
| Instrument |
This FE identifies the Instrument with which an Agent attaches an Item or Items. Typically, it transmits the force applied by the Agent, and is not left behind as a participant in the resultant Being_attached frame.
The robber tied Harry to the chair with his left hand. |
category
physical_entity
|
โ |
| Manner |
This FE identifies the Manner in which an Agent intentionally affects an Item or Items. The robber tied Harry to the chair with enthusiasm.
|
category
manner
|
โ |
| Means |
This FE identifies the Means by which an Agent intentionally affects an Item or Items. The robber tied Harry to the chair by wrapping the rope around his chest.
|
category
state_of_affairs
|
โ |
| Place |
This FE identifies the Place where the Agent intentionally affects an Item or Items. The robber tied Harry to the chair in the basement.
|
category
locative_relation
|
โ |
| Purpose |
This FE identifies the Purpose for which an Agent intentionally affects an Item or Items. The robber tied Harry to the chair to stop him from leaving.
|
category
state_of_affairs
|
โ |
| Time |
This FE identifies the Time when the Agent intentionally affects the Item or Items. The robber tied Harry to the chair at midnight.
|
category
time
|
โ |
Extra-thematic Frame Elements (5)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Duration |
The time when the Attaching occurs.
|
โ | โ |
| Frequency |
This frame element is defined as the number of times the Attaching event occurs per some unit of time.
|
โ | โ |
| Handle |
Thie Handle is the point of attachment on the Item to which the Agent attaches.
The robbers tied Harry to the chair by his ankle. |
โ | โ |
| Period_of_iterations |
The length of time from when the Attaching event began to be repeated to when it stopped.
|
โ | โ |
| Result |
This FE identifies the Result of an attaching event.
The robber tied his ankles together. |
โ | โ |
Frame-Frame Relations (3)
Causative
Inheritance
Using
Lexical Units (55)
| LU | Type | Definition |
|---|---|---|
| adhere.v | โ | FN: to stick one item to another |
| affix.v | โ | COD: attach or fasten to something else |
| agglutinate.v | โ | COD: firmly stick or be stuck together to form a mass |
| anchor.v | โ | COD: secure firmly in position |
| append.v | โ | FN: attaching one thing to another usually larger or more important one. |
| attach.v | โ | COD: fasten; join |
| attachment.n | โ | COD: an extra part or extension attached to perform a function. |
| attachment.n | โ | COD: the action of attaching |
| bind.v | โ | FN: to fasten something together |
| bond.v | โ | COD: join or be joined securely to something else. with obj. |
| bracket.v | โ | FN: securely attach with a bracket (usually to a sturdy anchor, such as a wall). |
| cement.v | โ | COD: fix with cement; bind together |
| chain.v | โ | COD: fasten, secure, or confine with a chain |
| cinch.v | โ | COD: secure with a belt |
| concatenate.v | โ | COD: link together in a chain or series. |
| connect.v | โ | FN: join together |
| detach.v | โ | COD: disengage (something) and remove it |
| fasten.v | โ | COD: fix or hold in place |
| fetter.v | โ | COD: restrain with fetters. as adj. fettered |
| fix.v | โ | COD: attach or position securely |
| fuse.v | โ | COD: join, blend, or coalesce to form a single entity |
| glue.v | โ | COD: fasten or join with glue |
| gum.v | โ | COD: gummed, gumming with obj. cover or fasten with gum or glue |
| handcuff.v | โ | COD: put handcuffs on |
| hitch.v | โ | COD: fasten or tether with a rope |
| hook.v | โ | FN: to attach or join together by means of a hook |
| join.v | โ | FN: cause to become linked or connected to. |
| lash.v | โ | COD: fasten securely with a cord or rope |
| link.v | โ | COD: join physically. |
| manacle.v | โ | COD: fetter with a manacle or manacles |
| moor.v | โ | COD: make fast (a boat) by attaching it by cable or rope to the shore or to an anchor |
| mount.v | โ | FN: fix in position |
| nail.v | โ | COD: fasten with a nail or nails. |
| paste.v | โ | COD: stick with paste |
| pin.v | โ | COD: attach or fasten with a pin or pins |
| plaster.v | โ | FN: attach or fasten tightly to another surface |
| rivet.v | โ | COD: join or fasten with a rivet or rivets |
| secure.v | โ | COD: make secure; fix or fasten securely |
| sew.v | โ | COD: join, fasten, or repair by making stitches with a needle and thread or a sewing machine |
| shackle.v | โ | COD: chain with shackles |
| solder.v | โ | COD: join with solder |
| staple.v | โ | COD: secure with a staple or staples |
| stick.v | โ | COD: adhere or cause to adhere. |
| strap.v | โ | COD: fasten or secure with a strap. |
| tack on.v | โ | COD: add or append something to something already existing. |
| tack.v | โ | COD: fasten or fix with tacks or with temporary long stitches |
| tape.v | โ | COD: fasten, attach, or mark off with tape |
| tether.v | โ | COD: tie with a tether |
| tie.v | โ | COD: attach or fasten with string, cord, etc |
| truss.v | โ | COD: bind or tie up tightly. |
| tying.n | โ | FN: the activity of attaching or fastening |
| untie.v | โ | COD: undo or unfasten |
| weld.v | โ | COD: join together (metal parts) by heating the surfaces to the point of melting and pressing or hammering them together |
| wire.v | โ | FN: attach with wire |
| yoke.v | โ | FN: attach with a crosspiece |
None.
None.
No visual units
This frame has no visual-unit images.