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Attaching [agentive]

โ€น Back Next โ€บ
The Attaching frame covers two situations: a scene in
which somebody causes one thing to be physically connected to
something else; or a scene in which somebody causes two things to be
connected to each other. In the first, the frame includes an
Agent who attaches an Item to a Goal by
manipulating a Connector, creating an asymmetric relationship
between the Item and the Goal. In the second, the
Agent attaches two Items to each other, where each
serves as a Goal for the other, creating a symmetric
relationship between the two Items. In both cases, the
Connector remains to bind the two entities (either
Item and Goal, or two Items), without
creating a new entity.

The robber tied Harry to the chair.

Make sure you bind his wrists as tightly as possible.

Properties

ID
#197
Entry
frm_attaching
Namespace
Eventive.Agentive
FrameNet version
Attaching (fn_1.7_2023)
Domains
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Types
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Ontological type
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English name
Attaching

Core Frame Elements (5)

Core Frame Elements
Frame element Definition Semantic type Constraint
Agent
The Agent manipulates an object. Agent typically refers to animate beings, but is also extended to mechanical and other inanimate objects. It is most frequently expressed as the external argument of verbs. The robber tied Harry to the chair.
category
sentient
โ€”
Connector
The Connector forms the bond that maintains the Item or Items in a fixed position; it is usually expressed in a with-PP.
The robber tied Harry to the chair with a rope.
category
physical_entity
โ€”
Goal
Goal identifies the location to which an Item is attached.
The robber tied Harry to the chair.

Requires: Item
category
goal
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Item
This FE identifies the Item that the Agent attaches to the Goal.
The robber tied Harry to the chair.
Requires: Goal
โ€” โ€”
Items
This FE identifies the plural Items that are tied together, resulting in their mutual attachment.
The robber tied Harry's ankles together.

Notice that when the FE Items occurs, neither Item nor Goal can occur.
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FE Core Set(s) and Excludes

Excludes
Goal Item Items

Peripheral Frame Elements (7)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Degree
This FE identifies the Degree to which the Item ends up attached.

You only partially|Degr anchored it, and now it's torn off.
category
degree
โ€”
Instrument
This FE identifies the Instrument with which an Agent attaches an Item or Items. Typically, it transmits the force applied by the Agent, and is not left behind as a participant in the resultant Being_attached frame.
The robber tied Harry to the chair with his left hand.
category
physical_entity
โ€”
Manner
This FE identifies the Manner in which an Agent intentionally affects an Item or Items. The robber tied Harry to the chair with enthusiasm.
category
manner
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Means
This FE identifies the Means by which an Agent intentionally affects an Item or Items. The robber tied Harry to the chair by wrapping the rope around his chest.
category
state_of_affairs
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Place
This FE identifies the Place where the Agent intentionally affects an Item or Items. The robber tied Harry to the chair in the basement.
category
locative_relation
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Purpose
This FE identifies the Purpose for which an Agent intentionally affects an Item or Items. The robber tied Harry to the chair to stop him from leaving.
category
state_of_affairs
โ€”
Time
This FE identifies the Time when the Agent intentionally affects the Item or Items. The robber tied Harry to the chair at midnight.
category
time
โ€”

Extra-thematic Frame Elements (5)

Extra-thematic Frame Elements
Frame element Definition Semantic type Constraint
Duration
The time when the Attaching occurs.
โ€” โ€”
Frequency
This frame element is defined as the number of times the Attaching event occurs per some unit of time.
โ€” โ€”
Handle
Thie Handle is the point of attachment on the Item to which the Agent attaches.
The robbers tied Harry to the chair by his ankle.
โ€” โ€”
Period_of_iterations
The length of time from when the Attaching event began to be repeated to when it stopped.
โ€” โ€”
Result
This FE identifies the Result of an attaching event.
The robber tied his ankles together.
โ€” โ€”

Frame-Frame Relations (3)

Causative

Causative relations
Is causative of
Becoming_attached
FE-FE

Inheritance

Inheritance relations
Inherits from
Intentionally_affect
FE-FE

Using

Using relations
Is used by
Connectors
FE-FE

Lexical Units (55)

Lexical units of this frame
LU Type Definition
adhere.v โ€” FN: to stick one item to another
affix.v โ€” COD: attach or fasten to something else
agglutinate.v โ€” COD: firmly stick or be stuck together to form a mass
anchor.v โ€” COD: secure firmly in position
append.v โ€” FN: attaching one thing to another usually larger or more important one.
attach.v โ€” COD: fasten; join
attachment.n โ€” COD: an extra part or extension attached to perform a function.
attachment.n โ€” COD: the action of attaching
bind.v โ€” FN: to fasten something together
bond.v โ€” COD: join or be joined securely to something else. with obj.
bracket.v โ€” FN: securely attach with a bracket (usually to a sturdy anchor, such as a wall).
cement.v โ€” COD: fix with cement; bind together
chain.v โ€” COD: fasten, secure, or confine with a chain
cinch.v โ€” COD: secure with a belt
concatenate.v โ€” COD: link together in a chain or series.
connect.v โ€” FN: join together
detach.v โ€” COD: disengage (something) and remove it
fasten.v โ€” COD: fix or hold in place
fetter.v โ€” COD: restrain with fetters. as adj. fettered
fix.v โ€” COD: attach or position securely
fuse.v โ€” COD: join, blend, or coalesce to form a single entity
glue.v โ€” COD: fasten or join with glue
gum.v โ€” COD: gummed, gumming with obj. cover or fasten with gum or glue
handcuff.v โ€” COD: put handcuffs on
hitch.v โ€” COD: fasten or tether with a rope
hook.v โ€” FN: to attach or join together by means of a hook
join.v โ€” FN: cause to become linked or connected to.
lash.v โ€” COD: fasten securely with a cord or rope
link.v โ€” COD: join physically.
manacle.v โ€” COD: fetter with a manacle or manacles
moor.v โ€” COD: make fast (a boat) by attaching it by cable or rope to the shore or to an anchor
mount.v โ€” FN: fix in position
nail.v โ€” COD: fasten with a nail or nails.
paste.v โ€” COD: stick with paste
pin.v โ€” COD: attach or fasten with a pin or pins
plaster.v โ€” FN: attach or fasten tightly to another surface
rivet.v โ€” COD: join or fasten with a rivet or rivets
secure.v โ€” COD: make secure; fix or fasten securely
sew.v โ€” COD: join, fasten, or repair by making stitches with a needle and thread or a sewing machine
shackle.v โ€” COD: chain with shackles
solder.v โ€” COD: join with solder
staple.v โ€” COD: secure with a staple or staples
stick.v โ€” COD: adhere or cause to adhere.
strap.v โ€” COD: fasten or secure with a strap.
tack on.v โ€” COD: add or append something to something already existing.
tack.v โ€” COD: fasten or fix with tacks or with temporary long stitches
tape.v โ€” COD: fasten, attach, or mark off with tape
tether.v โ€” COD: tie with a tether
tie.v โ€” COD: attach or fasten with string, cord, etc
truss.v โ€” COD: bind or tie up tightly.
tying.n โ€” FN: the activity of attaching or fastening
untie.v โ€” COD: undo or unfasten
weld.v โ€” COD: join together (metal parts) by heating the surfaces to the point of melting and pressing or hammering them together
wire.v โ€” FN: attach with wire
yoke.v โ€” FN: attach with a crosspiece
Frame Chain TQR Visual Units

None.

None.

No visual units

This frame has no visual-unit images.