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Inhibit_movement [agentive]

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An Agent restricts the movement of a Theme to within the vicinity of the Holding_location, despite the Theme's desire, plan, or tendency towards motion; the Agent may also use an Instrument. Alternatively, there may be a non-sentient Cause instead of an Agent restricting the Theme.

For many of these targets, the means is incorporated. For some LUs, the Theme is required to be a sentient entity. Several of these LUs may be used to describe punishment situations when the Theme is a sentient entity.

They held the package for two months in the border-patrol locker room .

Properties

ID
#245
Entry
frm_inhibit_movement
Namespace
Eventive.Agentive
FrameNet version
Inhibit_movement (fn_1.7_2023)
Domains
โ€”
Types
โ€”
Ontological type
โ€”
English name
Inhibit_movement

Core Frame Elements (4)

Core Frame Elements
Frame element Definition Semantic type Constraint
Agent
The Agent is the person intentionally restricting the movement of the Theme.

He|Agt confined 340 mutineers in Burford Church for the next three days under general sentence of death.
category
sentient
โ€”
Cause
The Cause is the non-sentient entity which is responsible for restricting the movement or location of the Theme.
โ€” โ€”
Holding_location
The area within which the Theme comes to be confined.

He confined 340 mutineers in Burford Church for the next three days under general sentence of death.
category
goal
โ€”
Theme
The entity which is confined.

He confined 340 mutineers|Thm in Burford Church for the next three days under general sentence of death.
category
physical_object
โ€”

FE Core Set(s) and Excludes

Excludes
Agent Cause

Peripheral Frame Elements (6)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Duration
This FE identifies the Duration of time for which the Agent maintains the confinement of the Theme.
category
duration
โ€”
Manner
Any description of the event (or state) which is not covered by more specific FEs, including epistemic modification (probably, presumably, mysteriously), force (hard, softly), secondary effects (quietly, loudly), and general descriptions comparing events (the same way). It may also indicate salient characteristics of the Agent that affect the action (presumptuously, coldly, deliberately, eagerly, carefully).
category
manner
โ€”
Means
An intentional action performed by the Agent that accomplishes the action indicated by the target.
The Lilliputians tied him down by catching him unconscious and traversing his body with their thickest ropes|Mns.
category
state_of_affairs
โ€”
Place
This FE identifies the Place where the event occurs.
category
locative_relation
โ€”
Purpose
The Purpose of the confinement.

John was locked in his room so he could think about what he had done wrong.
category
state_of_affairs
โ€”
Time
When the event occurs.
category
time
โ€”

Extra-thematic Frame Elements (3)

Extra-thematic Frame Elements
Frame element Definition Semantic type Constraint
Explanation
A state of affairs that the Agent is responding to in performing the action.
category
state_of_affairs
โ€”
Instrument
The Instrument with which the confinement is carried out.
category
physical_entity
โ€”
Reciprocation
The reason for the confinement.

He was locked in his room for disobeying his mother.
โ€” โ€”

Frame-Frame Relations (9)

Inheritance

Inheritance relations
Inherits from
Intentionally_affect
FE-FE
Is Inherited By
Imprisonment
FE-FE

Precedes

Precedes relations
Is preceded by
Taking_captive
FE-FE
Precedes
Releasing
FE-FE

SubFrame

SubFrame relations
Is subframe of
Inhibit_motion_scenario
FE-FE

Using

Using relations
Is used by
Arrest
FE-FE
Is used by
Being_in_captivity
FE-FE
Is used by
Detaining
FE-FE
Is used by
Prison
FE-FE

Lexical Units (12)

Lexical units of this frame
LU Type Definition
confine.v โ€” COD: keep or restrict someone or something within certain limits of (space, scope, or time).
confinement.n โ€” FN: the action of forcing or keeping withing a contained area.
constrain.v โ€” FN: to forcibly confine (someone/something)
constraint.n โ€” FN: something that forcibly confines (someone or something)
detain.v โ€” COD: keep (someone) in official custody.
hold.v โ€” COD: keep in a specified position.
immure.v โ€” COD: confine or imprison.
imprison.v โ€” COD: put or keep in prison.
lock.v โ€” FN: enclose someone or something by locking a door
restrict.v โ€” COD: deprive of freedom of movement or action.
shut up.v โ€” COD: confine or exclude by closing something such as a door.
tie.v โ€” FN: confine by making a knot in or around the opening of a container.
Frame Chain TQR Visual Units

None.

None.

No visual units

This frame has no visual-unit images.