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Rewards_and_punishments [agentive]

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An Agent (the punisher or rewarder) performs a Response_action on an Evaluee for a Reason, the Evaluee's actions or beliefs. Means and Instrument may also be indicated.
The goal of the punishment/reward is to discourage/encourage the actions or beliefs. Words in this frame presuppose that a judgment of the Evaluee has occurred and that the Evaluee is (or becomes) aware of the judgment. This judgment was performed by a cognizer which is either the same as the Agent, or, minimally, a representative of the same institution.

His|Agt punishment of the prisoners|Eval was too harsh.
Her|Eval punishment was too harsh.
The penalty for this crime|Reas is death|Action.
I believe that this behaviour should be subject to disciplinary action|Action.

Properties

ID
#216
Entry
frm_rewards_and_punishments
Namespace
Eventive.Agentive
FrameNet version
Rewards_and_punishments (fn_1.7_2023)
Domains
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Types
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Ontological type
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English name
Rewards_and_punishments

Core Frame Elements (3)

Core Frame Elements
Frame element Definition Semantic type Constraint
Agent
The Agent is the person doing the rewarding or punishing.
Jake's|Agt rewards to his best workers were very generous.
category
sentient
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Evaluee
Evaluee is the person or thing about whom/which a judgment has made and to whom reward/punishment is dealt. With verbs, the Evaluee is typically expressed as Object.
The boss rewarded you|Eval for your diligence.
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Reason
Typically, there is a constituent expressing the Reason for the Agent's judgment. It is usually a 'for'-PP, e.g. I punished him for his impudence|Reas.
category
state_of_affairs
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Core Unexpressed Frame Elements (1)

Core Unexpressed Frame Elements
Frame element Definition Semantic type Constraint
Response_action
The reward or punishment given to the Evaluee by the Agent.
If a person be guilty of impiety let him be punished with death|Action.
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FE Core Set(s) and Excludes

CoreSet
Agent Response_action
CoreSet
Evaluee Reason

Peripheral Frame Elements (7)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Degree
Degree of reward or punishment.
category
degree
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Instrument
The Instrument with which the reward or punishment is carried out.
category
physical_entity
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Manner
Manner of performing the reward or punishment.
category
manner
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Means
The action that is taken that results in punishement/reward.
His parents disciplined him by taking away his toys|Mns.
The Bar Association rewarded her by hosting a lunch in her honor|Mns.
category
state_of_affairs
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Place
Where the event takes place.
category
locative_relation
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Purpose
The Purpose of the reward or punishment.
category
state_of_affairs
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Time
When the event occurs.
category
time
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Extra-thematic Frame Elements (2)

Extra-thematic Frame Elements
Frame element Definition Semantic type Constraint
Depictive
Depictive phrase describing the Agent of the reward or punishment.
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Result
Result of the reward or punishment.
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Frame-Frame Relations (6)

Inheritance

Inheritance relations
Inherits from
Intentionally_affect
FE-FE
Inherits from
Response
FE-FE
Is Inherited By
Corporal_punishment
FE-FE
Is Inherited By
Execution
FE-FE
Is Inherited By
Fining
FE-FE
Is Inherited By
Revenge
FE-FE

Lexical Units (10)

Lexical units of this frame
LU Type Definition
disciplinary.a โ€” FN: employed for punishing or rebuking formally for an offence.
discipline.v โ€” COD: punish or rebuke formally for an offence.
penalty.n โ€” COD: a punishment imposed for breaking a law, rule, or contract
punish.v โ€” FN: inflict a penalty on someone for an offence
punishment.n โ€” COD: the penalty inflicted.
punishment.n โ€” COD: the action of punishing or the state of being punished.
punitive.a โ€” COD: inflicting or intended as punishment.
recompense.v โ€” COD: compensate.
reward.n โ€” FN: something given in recognition of an achievement
reward.v โ€” COD: give a reward to
Frame Chain TQR Visual Units

None.

None.

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