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Hit_target [agentive]

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An Agent causes the ballistic motion of a projectile and its subsequent impact on a Target.

It looks like he hit the bull's-eye with his first arrow|ins!

If he shot her, he is fully culpable whether he meant to or not.

Properties

ID
#485
Entry
frm_hit_target
Namespace
Eventive.Agentive
FrameNet version
Hit_target (fn_1.7_2023)
Domains
โ€”
Types
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Ontological type
โ€”
English name
Hit_target

Core Frame Elements (2)

Core Frame Elements
Frame element Definition Semantic type Constraint
Agent
The individual that directs the Projectile such that it impacts the Target.
category
sentient
โ€”
Target
The entity which is hit by a Projectile directed by the Agent.
โ€” โ€”

Peripheral Frame Elements (6)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Instrument
The entity, most often ammunition or a firearm, which the Agent manipulates to hit the Target.
category
physical_entity
โ€”
Manner
Any description of the intentional act which is not covered by more specific FEs, including secondary effects (quietly, loudly), and general descriptions comparing events (the same way). In addition, it may indicate salient characteristics of an Agent that also affect the action (presumptuously, coldly, deliberately, eagerly, carefully).
category
manner
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Means
The action performed by the Agent that accomplishes hitting the Target.
category
state_of_affairs
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Place
The location where the event happens.
category
locative_relation
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Purpose
The state-of-affairs that the Agent hopes to bring about by hitting the Target
category
state_of_affairs
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Time
The time at which the Agent hits the Target.
category
time
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Extra-thematic Frame Elements (1)

Extra-thematic Frame Elements
Frame element Definition Semantic type Constraint
Subregion
The part of the Target hit by the Agent.

He shot me in the arm!
category
locative_relation
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Frame-Frame Relations (5)

Inheritance

Inheritance relations
Inherits from
Intentionally_affect
FE-FE

Using

Using relations
Uses
Cause_impact
FE-FE
Uses
Hit_or_miss
FE-FE

Lexical Units (3)

Lexical units of this frame
LU Type Definition
hit.v โ€” COD: strike (a target).
pick off.v โ€” FN: shoot
shoot.v โ€” FN: to fire a gun such that another object is impacted by a bullet.
Frame Chain TQR Visual Units

None.

None.

No visual units

This frame has no visual-unit images.