Frame Report
Search the frame index by name, then open a frame to read its full report.
Searching frames
Shoot_projectiles [agentive]
An Agent causes a Firearm to discharge which induces the rapid motion of the Projectile.
The bank robber shot at the clerks with an AK-47.
Shooting a cannonball isn't as easy as it looks. CNI
Note that usages with the Firearm as object are out of frame, belonging to Use_firearm.
The bank robber shot at the clerks with an AK-47.
Shooting a cannonball isn't as easy as it looks. CNI
Note that usages with the Firearm as object are out of frame, belonging to Use_firearm.
Properties
- ID
- #289
- Entry
- frm_shoot_projectiles
- Namespace
- Eventive.Agentive
- FrameNet version
- Shoot_projectiles (fn_1.7_2023)
- Domains
- โ
- Types
- โ
- Ontological type
- โ
- English name
- Shoot_projectiles
Core Frame Elements (2)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Agent |
The Agent is the person performing the intentional act causing the motion of the Projectile.
|
category
sentient
|
โ |
| Projectile |
The entity whose rapid, dangerous motion is caused by the Agent and/or Firearm.
|
category
physical_entity
|
โ |
Peripheral Frame Elements (12)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Area |
This frame element is used for expressions which describe a general area in which motion takes place when the motion is understood to be irregular or not to consist of a single, linear path. Locative setting adjuncts may also be assigned this frame element. Kim pushed the lawnmower around the garden.
|
โ | โ |
| Degree |
Degree to which event occurs
|
category
degree
|
โ |
| Distance |
This FE is any expression characterizing the extent of motion of the Theme. Pat threw the Javelin 50 meters.
|
โ | โ |
| Firearm |
The device used by the Agent to cause the motion of the Projectile.
|
category
physical_entity
|
โ |
| Goal |
This FE is the point at which the Theme ends up as a result of the motion. Kim threw the cat into the garden.
|
category
goal
|
โ |
| Manner |
Manner of performing an action
|
category
manner
|
โ |
| Means |
An act of the Agent whereby the rapid motion of the Projectile is achieved.
|
category
state_of_affairs
|
โ |
| Path |
This FE is any description of a trajectory of motion which is neither a Source nor Goal. I pushed the trolley along the street.
|
โ | โ |
| Place |
The location in which the shooting event takes place.
The bankrobbers were crazy enough to shoot at the clerks with an AK-47 inside the bank |
category
locative_relation
|
โ |
| Purpose |
The Agent's purpose in launching the Projectile
We mistook a satellite launched to study earthquakes|pur to be a missile, so we shot it down over the Pacific. |
category
state_of_affairs
|
โ |
| Source |
This FE is the starting point of motion. Pat dragged the box out of the cupboard.
|
category
source
|
โ |
| Time |
The Time when the shooting event takes place.
The robbers shot at the clerks as they ran out of the bank |
category
time
|
โ |
Extra-thematic Frame Elements (1)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Depictive |
A description of the state of the Agent or Projectile during the event.
He shot three arrows at the target, all unsuspecting as to why Harold had done so well|dep. |
โ | โ |
Frame-Frame Relations (4)
Inheritance
Perspective
Using
Lexical Units (6)
| LU | Type | Definition |
|---|---|---|
| fire off.v | โ | FN: discharge, shoot, launch (a gun, rocket, etc) |
| fire.n | โ | FN: projectiles fired as or from a weapon. |
| fire.v | โ | COD: propel (a bullet or projectile) from a gun or other weapon. |
| launch.n | โ | COD: an act or instance of launching something. |
| launch.v | โ | FN: to shoot projectiles from a gun or other weapon |
| shoot.v | โ | FN: cause an object to be projected forcefully from a device (esp. a weapon, e.g., gun, bow). "He shot the bullet into the air." |
None.
None.
No visual units
This frame has no visual-unit images.