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Cause_motion [agentive]

โ€น Back Next โ€บ
An Agent causes a Theme to move from a Source, along a Path, to a Goal. Different members of the frame emphasize the trajectory to different degrees, and a given instance of the frame will usually leave some of the Source, Path and/or Goal implicit. The completion of motion is not required (unlike the Placing frame, see below), although individual sentences annotated with this frame may emphasize the Goal.

This frame is very broad and contains several different kinds of words that refer to causing motion. Some words in this frame do not emphasize the Manner/Means of causing the motion (transfer.v, move.v). For many of the others (cast.v, throw.v, chuck.v, etc.), the Agent has control of the Theme only at the Source of motion, and does not experience overall motion. For others (e.g. drag.v, push.v, shove.v, etc.) the Agent has control of the Theme throughout the motion; for these words, the Theme is resistant to motion due to some friction with the surface along which they move.

She threw her shoes into the dryer .
The mechanic dragged the jack out from under the car .
We will move the sofa out of the room through the french doors, down the stairs, and onto the sidewalk .



This frame is used in a very large number of productive metaphors, not all of which can be outlined here. The most salient types include causing an entity, construed as a Theme, to change state from an initial state (Source) via an intermediate state (Path) to a final state (Goal):
Hillary was catapulted to stardom and his life has never been the same since . CNI
She felt as though flung from health to illness and back by the day , by the hour .
Once our parents are dead , we are catapulted into becoming the older generation ourselves . CNI
Croquet was pushed out by tennis .


A particularly divergent subtype casts changing someone's intentions as changing their location:
Democratsforced the Senate into a rare closed door session .
He nudged Mrs Thatcher towards acceptance of a unified Germany .


Another subtype is specifically about causing a change in quantity (the Theme) through some sequence of values (Source, Path, and Goal):
Bonus payments would be handed out for pushing up voting levels CNI .


Another type, with many subtypes, involves causing an action or state (construed as a Theme) to have an effect on another person or location or conceptual domain. In such cases, theGoal is used for the final affected domain, and Source for initial affected domain, Path for an intermediate affected domain, and Distance for degree of difference between original application of the action and final:
Jake had been hurling these same insults at her now for years
One can not press this argument too far .
She shoved the thought to the very back of her mind .
She flung him a savage little smile .
All of the foregoing metaphorical uses are annotated in this frame and marked "Metaphor", since they seem to be semantically motivated and not lexically idiosyncratic.



This frame contrasts with the following frames which talk about an Agent changing a Theme's position with respect to a landmark (either Source or Goal):


In Placing, the figure (Theme) is profiled as the object, and ends up on the ground (Goal). The focus is on the final stage of motion, in which the Theme ends up at the Goal, and usually stably remains there.
Joyce placed the flowers onto the bed.


In Filling, the ground (Goal) is profiled as the object, and the figure (Theme) ends up on the ground (Goal).
John filled the box with old toys.


In Removing, the figure (Theme) is profiled, and is removed from the ground (Source).
Jennifer removed the flowers from the bed.


In Emptying, the ground (Source) is profiled and the figure (Theme) is removed from it.
Jason emptied the box of the old toys .


Words of this frame also differ from the words of the Bringing frame in that they are more general: either the Agent has a momentary interaction with the Theme that causes its motion, unlike the continuous causation of Bringing, or the Agent continuously acts on the Theme, but there is no supporting object that helps with the motion like the Carrier of the Bringing frame.

Properties

ID
#55
Entry
frm_cause_motion
Namespace
Eventive.Agentive
FrameNet version
Cause_motion (fn_1.7_2023)
Domains
โ€”
Types
โ€”
Ontological type
โ€”
English name
Cause_motion

Core Frame Elements (9)

Core Frame Elements
Frame element Definition Semantic type Constraint
Agent
The Agent is the one whose action causes the motion of a Theme. The Agent is generally realized as the External Argument.

Pat threw the china at the wall.
category
sentient
โ€”
Area
The FE Area is used for expressions which describe a general area in which motion takes place when the motion is understood to be irregular or not to consist of a single, linear path. Locative setting adjuncts may also be assigned this frame element.

Kim pushed the lawnmower around the garden.
โ€” โ€”
Cause
Cause marks expressions that indicate some non-intentional, typically non-human, force that causes the Theme to be set in motion.

The storm tossed the sailor from the boat
โ€” โ€”
Goal
The FE Goal is the point at which the Theme ends up as a result of the motion.

Kim threw the cat into the garden.
category
goal
โ€”
Initial_state
A previous state that the Theme was in before the beginning of its motion.

Paul pulled Fran upright from her sitting position.
โ€” โ€”
Path
The FE Path is any description of a trajectory of motion which is neither a Source nor Goal.

I pushed the trolley along the street.
โ€” โ€”
Result
A resultant state that the Theme is in at the end of its motion.

The fireman dragged the injured driver clear
โ€” โ€”
Source
The FE Source is the starting point of motion. Pat dragged the box out of the cupboard.
category
source
โ€”
Theme
The FE Theme is generally an NP Object.

Pat threw the china at the wall.
category
physical_object
โ€”

FE Core Set(s) and Excludes

CoreSet
Goal Initial_state Path Result Source
Excludes
Agent Cause
Excludes
Area Goal Initial_state Path Result Source

Peripheral Frame Elements (7)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Distance
The FE Distance is any expression characterizing the extent of motion of the Theme.

Pat threw the Javelin 50 meters.
โ€” โ€”
Duration
The amount of time that the action requires.
โ€” โ€”
Instrument
An entity saliently involved in the transmission of force from an Agent to a Theme. It may be the Agent's bodypart, or some kind of device.

When passing a basketball, you should throw with bath hands|Ins.

category
physical_entity
โ€”
Manner
The FE Manner is any expression which describes a property of the motion of the Theme which is not directly related to the trajectory of motion. Descriptions of steadiness, grace, and other things count as Manner expressions.
category
manner
โ€”
Means
The FE Means indicates the action that is taken that results in the motion of the Theme
category
state_of_affairs
โ€”
Place
The Place is the general area that provides a setting for a specific motion (with Source, Path, or Goal).
category
locative_relation
โ€”
Time
The time at which the motion of the Theme occurs.

We shoved half of the cargo overboard on the 29th.
category
time
โ€”

Extra-thematic Frame Elements (5)

Extra-thematic Frame Elements
Frame element Definition Semantic type Constraint
Degree
Degree to which event occurs
category
degree
โ€”
Depictive
The state of a participant during the action
We pushed the cart around, gleeful.
โ€” โ€”
Explanation
This FE denotes a proposition from which the main clause logically follows.
โ€” โ€”
Handle
The Agent's manipulation of the Theme may be further specified as being localized to some part of the Theme, a Handle. The Handle is usually expressed as a PP
โ€” โ€”
Subregion
Subregion identifies the part of the Theme that makes contact with the resulting location. When Subregion is expressed, there usually is no Goal expressed.

The horse pitched the rider on his head
category
locative_relation
โ€”

Frame-Frame Relations (18)

Causative

Causative relations
Is causative of
Motion
FE-FE

Inheritance

Inheritance relations
Inherits from
Transitive_action
FE-FE
Is Inherited By
Cause_fluidic_motion
FE-FE
Is Inherited By
Passing
FE-FE
Is Inherited By
Shoot_projectiles
FE-FE

Metaphorical_projection

Metaphorical_projection relations
Metaphorical_projection
Manipulate_into_doing
FE-FE

See_also

See_also relations
Has as see_also
Manipulation
FE-FE
See_also
Bringing
FE-FE
See_also
Emptying
FE-FE
See_also
Filling
FE-FE
See_also
Placing
FE-FE
See_also
Removing
FE-FE

SubFrame

SubFrame relations
Has as subFrame
Placing
FE-FE
Has as subFrame
Removing
FE-FE

Using

Using relations
Is used by
Bringing
FE-FE
Is used by
Excreting
FE-FE
Is used by
Gathering_up
FE-FE
Is used by
Ingestion
FE-FE

Lexical Units (42)

Lexical units of this frame
LU Type Definition
attract.v โ€” COD: draw or bring in by offering something of interest or advantage.
cast.v โ€” FN: send forth by throwing
catapult.v โ€” COD: hurl or launch with or as if with a catapult.
chuck.v โ€” COD: throw (something) carelessly or casually
drag.v โ€” COD: pull along forcefully, roughly, or with difficulty
draw.v โ€” COD: pull or move (something) in a specified direction.
drive.v โ€” COD: propel or carry along by force in a specified direction.
drop.v โ€” FN: to let something fall downward
fling.v โ€” COD: throw forcefully; hurl
force.v โ€” COD: push into a specified position using force.
haul.v โ€” COD: pull or drag with effort or force.
hit.v โ€” FN: to strike an object effectively causing it to move.
hurl.v โ€” COD: throw or impel with great force
impel.v โ€” FN: to drive or cause to move onward; impart motion to
jerk.v โ€” FN: pull quickly and forcefully
knock.v โ€” FN: to push suddenly on something
launch.v โ€” FN: to hurl on abject
lift.v โ€” FN: to move or bring (something) upward from the ground or other support to a higher position
move.v โ€” FN: cause (something) to move
nudge.v โ€” FN: push gently or gradually
pitch.v โ€” COD: throw heavily or roughly
press.v โ€” COD: move or cause to move into a position of contact with something by exerting continuous physical force
propel.v โ€” FN: cause to move by means of some force
pull.v โ€” COD: exert force on so as to cause movement towards oneself or the origin of the force.
punt.v โ€” FN: to kick something as if it were a football
push.v โ€” COD: exert force on (someone or something) in order to move them away from oneself
rake.v โ€” FN: move (something) using a rake.
roll.v โ€” FN: to rotate something on an axis
run.v โ€” FN: cause to move while in light contact. [Generally of the fingers, tongue, or some entity manipulated by the hand.]
scoot.v โ€” FN: push or pull along a surface against resistance, generally causing it to move only a short distance.
shove.v โ€” COD: push roughly
slam.v โ€” FN: to throw forcefully
slide.v โ€” FN: cause to move along a surface, generally horizontally.
stick.v โ€” FN: thrust a typically sharp object in some direction or through something
throw.v โ€” COD: propel with force through the air by a rapid movement of the arm and hand
thrust.v โ€” COD: push suddenly or violently in the specified direction
toss.v โ€” COD: throw lightly or casually
transfer.v โ€” FN: the removal of a theme from a location or situation follwed by the relocation of that theme to a new location or situation.
tug.v โ€” FN: to pull (something) hard and suddenly, causing it to move
wrench.v โ€” FN: to pull, jerk, or twist suddenly and forcibly
wrest.v โ€” FN: to pull, jerk, or twist forcibly
yank.v โ€” COD: pull with a jerk.
Frame Chain TQR Visual Units

None.

None.

No visual units

This frame has no visual-unit images.