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Passing [agentive]

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An Agent physically transfers a Theme to a Recipient. The Agent is not under control of the Theme's motion after the initial input of energy.

Compare with Bringing and Sending. In the former, the Carrier is in constant control (even physical contact) with the Theme. In the latter, the Sender plans the motion of the Theme and places it in circumstances such that it travels along the specified path (or to the specified goal), but under the power of a separate individual.

Pat passed me the ball.

Properties

ID
#2071
Entry
frm_passing
Namespace
Eventive.Agentive
FrameNet version
Passing (fn_1.7_2023)
Domains
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Types
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Ontological type
โ€”
English name
Passing

Core Frame Elements (8)

Core Frame Elements
Frame element Definition Semantic type Constraint
Agent
The Agent is the one who passes the Theme. The Agent is generally realized as the External Argument.

Pat passed me the ball.
category
sentient
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Area
The FE Area is used for expressions which describe a general area in which passing takes place when the passing is understood to be irregular or not to consist of a single, linear path. Locative setting adjuncts may also be assigned this frame element.

The team passed the ball around the court.
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Initial_state
A previous state that the Theme was in before the beginning of its motion.

Paul passed the ball away from the danger of the double-team.
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Path
The FE Path is any description of a trajectory of motion which is neither a Source nor Goal.

I passed him the ball over the wall.
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Recipient
The FE Recipient is the entity which possesses the Theme as a result of the passing.

Kim passed the salt to her mother.
category
goal
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Result
A resultant state that the Theme is in at the end of its motion.


The center passed the ball clear of the double-team.
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Source
The FE Source is the starting point of the passing action

Pat passed the ball from behind the defensemen.
category
source
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Theme
The FE Theme is generally an NP Object that is passed to the Recipient.

Pat passed the ball to the goalie.
category
physical_object
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FE Core Set(s) and Excludes

CoreSet
Initial_state Path Recipient Result Source
Excludes
Area Initial_state Path Recipient Result Source

Peripheral Frame Elements (6)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Distance
The FE Distance is any expression characterizing the extent of motion of the Theme.

Pat passed the ball 50 meters to me.
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Instrument
An entity saliently involved in the transmission of force from an Agent to a Theme. It may be the Agent's bodypart, or some kind of device.

When playing basketball, you should pass with both hands|Ins.

category
physical_entity
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Manner
The FE Manner is any expression which describes a property of the motion of the Theme which is not directly related to the trajectory of motion. Descriptions of steadiness, grace, and other things count as Manner expressions.
category
manner
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Means
The FE Means indicates the action that is taken that results in the motion of the Theme
category
state_of_affairs
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Place
The Place is the general area that provides a setting for a specific motion (with Source, Path, or Goal).

The players passed the ball to each other at the park.
category
locative_relation
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Time
The time at which the passing of the Theme occurs.
category
time
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Extra-thematic Frame Elements (2)

Extra-thematic Frame Elements
Frame element Definition Semantic type Constraint
Depictive
The state of a participant during the passing action.
We passed the ball around, gleeful.
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Explanation
This FE denotes a proposition from which the main clause logically follows.
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Frame-Frame Relations (2)

Inheritance

Inheritance relations
Inherits from
Cause_motion
FE-FE

See_also

See_also relations
Has as see_also
Bringing
FE-FE

Lexical Units (1)

Lexical units of this frame
LU Type Definition
pass.v โ€” FN: transfer, hand something to someone.
Frame Chain TQR Visual Units

None.

None.

No visual units

This frame has no visual-unit images.