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Cause_fluidic_motion [agentive]
An Agent or a Cause causes a Fluid to move from a Source to a Goal along a Path or within an Area.
I splattered red paint nearby.
I splattered red paint nearby.
Properties
- ID
- #920
- Entry
- frm_cause_fluidic_motion
- Namespace
- Eventive.Agentive
- FrameNet version
- Cause_fluidic_motion (fn_1.7_2023)
- Domains
- โ
- Types
- โ
- Ontological type
- โ
- English name
- Cause_fluidic_motion
Core Frame Elements (7)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Agent |
The animate protagonist who causes the Fluid to move.
What happens if we drip acid on this compound? |
category
sentient
|
โ |
| Area |
The setting in which the Fluid's movement takes place along an unspecified Path.
I splattered red paint nearby. |
โ | โ |
| Cause |
An event or force that causes the Fluid to move.
|
โ | โ |
| Fluid |
The entity that changes location and moves in a fluidic way. It is not necessarily in a liquid state but is construed that way.
|
โ | โ |
| Goal |
Goal is the location the Fluid ends up in as a result of the motion
Why did you squirt juice onto my chair? |
category
goal
|
โ |
| Path |
The trajectory along which the Fluid moves, exclusive of the Source and Goal.
|
โ | โ |
| Source |
The location that the Fluid occupies initially.
|
category
source
|
โ |
FE Core Set(s) and Excludes
CoreSet
Goal
Path
Source
Excludes
Agent
Cause
Excludes
Area
Goal
Path
Result
Source
Peripheral Frame Elements (7)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Distance |
The distance travelled by the Fluid.
|
โ | โ |
| Instrument |
The entity manipulated by the Agent which causes the Fluid to move.
|
category
physical_entity
|
โ |
| Manner |
Any description of the event which is not covered by more specific FEs, including epistemic modification (probably, presumably, mysteriously), force (hard, softly), secondary effects (quietly, loudly), and general descriptions comparing events (the same way). With agentive uses, it may indicate salient characteristics of an Agent that also affect the action (presumptuously, coldly, deliberately, eagerly, carefully).
|
category
manner
|
โ |
| Means |
An action of the Agent which brings about the motion of the Fluid.
|
category
state_of_affairs
|
โ |
| Place |
The location where the motion takes place.
I spattered the egg all over the floor in the kitchen|pla. |
category
locative_relation
|
โ |
| Purpose |
The state-of-affairs that the Agent is attempting to bring about by causing motion.
|
category
state_of_affairs
|
โ |
| Time |
The Time when the fluidic motion event is caused.
|
category
time
|
โ |
Extra-thematic Frame Elements (2)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Explanation |
A state of affairs that the Agent is responding to in causing the Fluid to move.
|
category
state_of_affairs
|
โ |
| Result |
A state of the Fluid that results from the motion event.
|
โ | โ |
Frame-Frame Relations (2)
Causative
Inheritance
Lexical Units (11)
| LU | Type | Definition |
|---|---|---|
| dribble.v | โ | FN: to pour slowly resulting in drops or an unsteady stream |
| drip.v | โ | COD: fall in small drops |
| pump.v | โ | COD: force (liquid, gas, etc.) to move by or as if by means of a pump. |
| spatter.v | โ | FN: splash liquid in drops |
| spew.v | โ | FN: to let out in large quantities |
| spill.v | โ | FN: to pour something out of or over the edge of a container onto a non-canonical location |
| splash.v | โ | COD: make (liquid) strike or fall on something in drops |
| splatter.v | โ | FN: splash (a sticky or viscous liquid) in a messy fashion. |
| spray.v | โ | COD: apply (liquid) in a spray |
| sprinkle.v | โ | FN: shoot or drip in drops |
| squirt.v | โ | COD: (with reference to a liquid) be or cause to be ejected in a thin jet from a small opening. |
None.
None.
No visual units
This frame has no visual-unit images.