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Cause_fluidic_motion [agentive]

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An Agent or a Cause causes a Fluid to move from a Source to a Goal along a Path or within an Area.

I splattered red paint nearby.

Properties

ID
#920
Entry
frm_cause_fluidic_motion
Namespace
Eventive.Agentive
FrameNet version
Cause_fluidic_motion (fn_1.7_2023)
Domains
โ€”
Types
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Ontological type
โ€”
English name
Cause_fluidic_motion

Core Frame Elements (7)

Core Frame Elements
Frame element Definition Semantic type Constraint
Agent
The animate protagonist who causes the Fluid to move.

What happens if we drip acid on this compound?
category
sentient
โ€”
Area
The setting in which the Fluid's movement takes place along an unspecified Path.

I splattered red paint nearby.
โ€” โ€”
Cause
An event or force that causes the Fluid to move.

โ€” โ€”
Fluid
The entity that changes location and moves in a fluidic way. It is not necessarily in a liquid state but is construed that way.
โ€” โ€”
Goal
Goal is the location the Fluid ends up in as a result of the motion

Why did you squirt juice onto my chair?
category
goal
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Path
The trajectory along which the Fluid moves, exclusive of the Source and Goal.
โ€” โ€”
Source
The location that the Fluid occupies initially.
category
source
โ€”

FE Core Set(s) and Excludes

CoreSet
Goal Path Source
Excludes
Agent Cause
Excludes
Area Goal Path Result Source

Peripheral Frame Elements (7)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Distance
The distance travelled by the Fluid.
โ€” โ€”
Instrument
The entity manipulated by the Agent which causes the Fluid to move.
category
physical_entity
โ€”
Manner
Any description of the event which is not covered by more specific FEs, including epistemic modification (probably, presumably, mysteriously), force (hard, softly), secondary effects (quietly, loudly), and general descriptions comparing events (the same way). With agentive uses, it may indicate salient characteristics of an Agent that also affect the action (presumptuously, coldly, deliberately, eagerly, carefully).

category
manner
โ€”
Means
An action of the Agent which brings about the motion of the Fluid.
category
state_of_affairs
โ€”
Place
The location where the motion takes place.

I spattered the egg all over the floor in the kitchen|pla.
category
locative_relation
โ€”
Purpose
The state-of-affairs that the Agent is attempting to bring about by causing motion.
category
state_of_affairs
โ€”
Time
The Time when the fluidic motion event is caused.
category
time
โ€”

Extra-thematic Frame Elements (2)

Extra-thematic Frame Elements
Frame element Definition Semantic type Constraint
Explanation
A state of affairs that the Agent is responding to in causing the Fluid to move.
category
state_of_affairs
โ€”
Result
A state of the Fluid that results from the motion event.
โ€” โ€”

Frame-Frame Relations (2)

Causative

Causative relations
Is causative of
Fluidic_motion
FE-FE

Inheritance

Inheritance relations
Inherits from
Cause_motion
FE-FE

Lexical Units (11)

Lexical units of this frame
LU Type Definition
dribble.v โ€” FN: to pour slowly resulting in drops or an unsteady stream
drip.v โ€” COD: fall in small drops
pump.v โ€” COD: force (liquid, gas, etc.) to move by or as if by means of a pump.
spatter.v โ€” FN: splash liquid in drops
spew.v โ€” FN: to let out in large quantities
spill.v โ€” FN: to pour something out of or over the edge of a container onto a non-canonical location
splash.v โ€” COD: make (liquid) strike or fall on something in drops
splatter.v โ€” FN: splash (a sticky or viscous liquid) in a messy fashion.
spray.v โ€” COD: apply (liquid) in a spray
sprinkle.v โ€” FN: shoot or drip in drops
squirt.v โ€” COD: (with reference to a liquid) be or cause to be ejected in a thin jet from a small opening.
Frame Chain TQR Visual Units

None.

None.

No visual units

This frame has no visual-unit images.