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Use_firearm [agentive]
An Agent causes a Firearm to discharge, usually directing the projectile from the barrel of the Firearm (the Source), along a Path, and to a Goal.
The Germans wouldn't stop shooting cannons at them.
Oswald fired twice through the window.
The Germans wouldn't stop shooting cannons at them.
Oswald fired twice through the window.
Properties
- ID
- #290
- Entry
- frm_use_firearm
- Namespace
- Eventive.Agentive
- FrameNet version
- Use_firearm (fn_1.7_2023)
- Domains
- โ
- Types
- โ
- Ontological type
- โ
- English name
- Use_firearm
Core Frame Elements (2)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Agent |
The self-directed entity that uses and activates the Firearm.
|
category
sentient
|
โ |
| Firearm |
This FE identifies the Firearm that an Agent activates so that it rapidly propels a projectile.
|
category
physical_entity
|
โ |
Peripheral Frame Elements (9)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Area |
Area is the setting in which the projectile's movement takes place.
Sometimes they got together and fired off M-16 in the park. |
โ | โ |
| Goal |
Goal is the location the Theme ends up in, or is intended to end up in.
Who fired a pistol at my client? |
category
goal
|
โ |
| Manner |
This FE identifies the manner in which an Agent uses the Firearm.
|
category
manner
|
โ |
| Means |
This FE identifies the means by which an Agent uses the Firearm.
|
category
state_of_affairs
|
โ |
| Path |
This is the path along which the projectiles travel.
|
โ | โ |
| Place |
This FE identifies the place where the Agent intentionally affects the Patient.
|
category
locative_relation
|
โ |
| Purpose |
This FE identifies the purpose for which an Agent uses the firearm.
Firing cannons to have a good time|Purp is not my idea of prudence! |
category
state_of_affairs
|
โ |
| Source |
The Source is the location of the Firearm from which projectiles originate.
|
category
source
|
โ |
| Time |
This FE identifies the Time when the Agent fires the Firearm.
|
category
time
|
โ |
Extra-thematic Frame Elements (2)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Depictive |
Depicitive phrase describing the state of a participant in the action.
|
โ | โ |
| Iterations |
This FE identifies the number of times a firearm is used.
|
โ | โ |
Frame-Frame Relations (3)
Inheritance
Perspective
Using
Lexical Units (4)
| LU | Type | Definition |
|---|---|---|
| discharge.v | โ | COD: fire (a gun or missile). |
| fire.v | โ | COD: discharge (a gun or other weapon). |
| shoot.v | โ | COD: cause (a gun) to fire. |
| shot.n | โ | FN: the discharge of a firearm |
None.
None.
No visual units
This frame has no visual-unit images.