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Use_firearm [agentive]

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An Agent causes a Firearm to discharge, usually directing the projectile from the barrel of the Firearm (the Source), along a Path, and to a Goal.
The Germans wouldn't stop shooting cannons at them.
Oswald fired twice through the window.

Properties

ID
#290
Entry
frm_use_firearm
Namespace
Eventive.Agentive
FrameNet version
Use_firearm (fn_1.7_2023)
Domains
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Types
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Ontological type
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English name
Use_firearm

Core Frame Elements (2)

Core Frame Elements
Frame element Definition Semantic type Constraint
Agent
The self-directed entity that uses and activates the Firearm.
category
sentient
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Firearm
This FE identifies the Firearm that an Agent activates so that it rapidly propels a projectile.
category
physical_entity
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Peripheral Frame Elements (9)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Area
Area is the setting in which the projectile's movement takes place.
Sometimes they got together and fired off M-16 in the park.
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Goal
Goal is the location the Theme ends up in, or is intended to end up in.
Who fired a pistol at my client?
category
goal
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Manner
This FE identifies the manner in which an Agent uses the Firearm.
category
manner
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Means
This FE identifies the means by which an Agent uses the Firearm.
category
state_of_affairs
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Path
This is the path along which the projectiles travel.
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Place
This FE identifies the place where the Agent intentionally affects the Patient.
category
locative_relation
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Purpose
This FE identifies the purpose for which an Agent uses the firearm.
Firing cannons to have a good time|Purp is not my idea of prudence!
category
state_of_affairs
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Source
The Source is the location of the Firearm from which projectiles originate.
category
source
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Time
This FE identifies the Time when the Agent fires the Firearm.
category
time
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Extra-thematic Frame Elements (2)

Extra-thematic Frame Elements
Frame element Definition Semantic type Constraint
Depictive
Depicitive phrase describing the state of a participant in the action.
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Iterations
This FE identifies the number of times a firearm is used.
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Frame-Frame Relations (3)

Inheritance

Inheritance relations
Inherits from
Using
FE-FE

Perspective

Perspective relations
Perspective on
Shooting_scenario
FE-FE

Using

Using relations
Is used by
Shoot_projectiles
FE-FE

Lexical Units (4)

Lexical units of this frame
LU Type Definition
discharge.v โ€” COD: fire (a gun or missile).
fire.v โ€” COD: discharge (a gun or other weapon).
shoot.v โ€” COD: cause (a gun) to fire.
shot.n โ€” FN: the discharge of a firearm
Frame Chain TQR Visual Units

None.

None.

No visual units

This frame has no visual-unit images.