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Hit_or_miss [agentive]
An Agent succeeds or fails to interact perceptually or physically with the Target or Target_location. The Instrument which is used to interact with the Target may stand in metonymically for the Agent.
At first he shot very wide of his target .
Because I programmed the scope wrong , I kept missing Jupiter .
She scored two hits on the deer 's left side .
At first he shot very wide of his target .
Because I programmed the scope wrong , I kept missing Jupiter .
She scored two hits on the deer 's left side .
Properties
- ID
- #1902
- Entry
- frm_hit_or_miss
- Namespace
- Eventive.Agentive
- FrameNet version
- Hit_or_miss (fn_1.7_2023)
- Domains
- โ
- Types
- โ
- Ontological type
- โ
- English name
- Hit_or_miss
Core Frame Elements (3)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Agent |
The individual who tries to interact with the Target.
|
category
sentient
|
โ |
| Instrument |
The object manipulated by the Agent in order to interact with the Target.
|
โ | โ |
| Target_location |
The location that the Agent is attempting to access using the Instrument.
|
โ | โ |
Core Unexpressed Frame Elements (1)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Target |
The Target is the entity located in an indirectly accessible location relative to the Agent.
|
โ | โ |
FE Core Set(s) and Excludes
CoreSet
Agent
Instrument
CoreSet
Target
Target_location
Peripheral Frame Elements (6)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Degree |
This FE identifies the Degree to which the interaction takes place at the Target_location.
|
category
degree
|
โ |
| Deviation |
The distance of the actual location from the Target_location.
|
โ | โ |
| Means |
This FE identifies the Means by which the Agent achieves a Purpose.
|
category
state_of_affairs
|
โ |
| Outcome |
The Outcome is the failure or success of an attempt at interaction, incorporated in the LUs of the frame.
|
โ | โ |
| Place |
The place where the Agent manages or fails to interact with the Target.
|
category
locative_relation
|
โ |
| Time |
This FE identifies the Time when something hits or misses.
|
category
time
|
โ |
Extra-thematic Frame Elements (6)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Circumstances |
The state of the world (at a particular time and place) which contextualizes the hitting or missing of the Agent but is not conceived of as caused by it.
|
โ | โ |
| Depictive |
A description of the Agent during the event.
|
โ | โ |
| Iterations |
The number of times that the Agent hits or misses the Target.
|
โ | โ |
| Manner |
Any description of how the details of the event compare to others, either generally (the same way), or in terms of a state of the Agent which influences the event (carelessly).
|
category
manner
|
โ |
| Particular_iteration |
Expressions marked with this extra-thematic FE modify a non-iterative use of the target, and indicate that it is conceived as embedded within an iterated series of similar events or states. In addition, most expressions of Particular_iteration indicate which instance of the series is being referred to.
|
โ | โ |
| Purpose |
The reason for which the Agent attempts to interact with the Target
|
โ | โ |
Frame-Frame Relations (4)
Inheritance
Precedes
SubFrame
Using
Lexical Units (6)
| LU | Type | Definition |
|---|---|---|
| bullseye.n | โ | COD: the centre of the target in sports such as archery and darts. |
| hit.n | โ | COD: an instance of hitting or being hit. |
| hit.v | โ | COD: strike (a target). |
| hole in one.n | โ | COD: a shot that enters the hole from the tee. |
| miss.v | โ | COD: fail to hit, reach, or come into contact with. |
| wide.adv | โ | COD: far from a particular point or mark. |
None.
None.
No visual units
This frame has no visual-unit images.