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Hit_or_miss [agentive]

โ€น Back Next โ€บ
An Agent succeeds or fails to interact perceptually or physically with the Target or Target_location. The Instrument which is used to interact with the Target may stand in metonymically for the Agent.

At first he shot very wide of his target .
Because I programmed the scope wrong , I kept missing Jupiter .
She scored two hits on the deer 's left side .

Properties

ID
#1902
Entry
frm_hit_or_miss
Namespace
Eventive.Agentive
FrameNet version
Hit_or_miss (fn_1.7_2023)
Domains
โ€”
Types
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Ontological type
โ€”
English name
Hit_or_miss

Core Frame Elements (3)

Core Frame Elements
Frame element Definition Semantic type Constraint
Agent
The individual who tries to interact with the Target.
category
sentient
โ€”
Instrument
The object manipulated by the Agent in order to interact with the Target.
โ€” โ€”
Target_location
The location that the Agent is attempting to access using the Instrument.
โ€” โ€”

Core Unexpressed Frame Elements (1)

Core Unexpressed Frame Elements
Frame element Definition Semantic type Constraint
Target
The Target is the entity located in an indirectly accessible location relative to the Agent.
โ€” โ€”

FE Core Set(s) and Excludes

CoreSet
Agent Instrument
CoreSet
Target Target_location

Peripheral Frame Elements (6)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Degree
This FE identifies the Degree to which the interaction takes place at the Target_location.
category
degree
โ€”
Deviation
The distance of the actual location from the Target_location.
โ€” โ€”
Means
This FE identifies the Means by which the Agent achieves a Purpose.
category
state_of_affairs
โ€”
Outcome
The Outcome is the failure or success of an attempt at interaction, incorporated in the LUs of the frame.
โ€” โ€”
Place
The place where the Agent manages or fails to interact with the Target.
category
locative_relation
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Time
This FE identifies the Time when something hits or misses.
category
time
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Extra-thematic Frame Elements (6)

Extra-thematic Frame Elements
Frame element Definition Semantic type Constraint
Circumstances
The state of the world (at a particular time and place) which contextualizes the hitting or missing of the Agent but is not conceived of as caused by it.
โ€” โ€”
Depictive
A description of the Agent during the event.
โ€” โ€”
Iterations
The number of times that the Agent hits or misses the Target.
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Manner
Any description of how the details of the event compare to others, either generally (the same way), or in terms of a state of the Agent which influences the event (carelessly).
category
manner
โ€”
Particular_iteration
Expressions marked with this extra-thematic FE modify a non-iterative use of the target, and indicate that it is conceived as embedded within an iterated series of similar events or states. In addition, most expressions of Particular_iteration indicate which instance of the series is being referred to.
โ€” โ€”
Purpose
The reason for which the Agent attempts to interact with the Target
โ€” โ€”

Frame-Frame Relations (4)

Inheritance

Inheritance relations
Inherits from
Success_or_failure
FE-FE

Precedes

Precedes relations
Is preceded by
Aiming
FE-FE

SubFrame

SubFrame relations

Using

Using relations
Is used by
Hit_target
FE-FE

Lexical Units (6)

Lexical units of this frame
LU Type Definition
bullseye.n โ€” COD: the centre of the target in sports such as archery and darts.
hit.n โ€” COD: an instance of hitting or being hit.
hit.v โ€” COD: strike (a target).
hole in one.n โ€” COD: a shot that enters the hole from the tee.
miss.v โ€” COD: fail to hit, reach, or come into contact with.
wide.adv โ€” COD: far from a particular point or mark.
Frame Chain TQR Visual Units

None.

None.

No visual units

This frame has no visual-unit images.