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Attempt_distant_interaction_scenario [agentive]

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An Agent attempts to interact with a relatively distant or indirectly accessible Target using some Instrument (which may be a body part, e.g. hand). The Agent's ability to manipulate the Instrument and put it in the Target location is in question. The most common types of distant interaction involve an Agent attempting to move the Instrument ballistically so that it contacts the Target (e.g. Shooting_scenario), or an Agent attempting to direct an Instrument that enables perception at a Target_location to be examined.

Properties

ID
#1900
Entry
frm_attempt_distant_interaction_scenario
Namespace
Eventive.Agentive
FrameNet version
Attempt_distant_interaction_scenario (fn_1.7_2023)
Domains
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Types
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Ontological type
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English name
Attempt_distant_interaction_scenario

Core Frame Elements (3)

Core Frame Elements
Frame element Definition Semantic type Constraint
Agent
The Agent tries to interact with the Target.
category
sentient
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Instrument
The object manipulated by the Agent in order to interact with the Target.
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Target_location
The location that the Agent is attempting to access using the Instrument.
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Core Unexpressed Frame Elements (1)

Core Unexpressed Frame Elements
Frame element Definition Semantic type Constraint
Target
The Target is the entity located in an indirectly accessible location relative to the Agent.
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Peripheral Frame Elements (5)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Degree
This FE identifies the Degree to which an attempt occurs.
category
degree
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Manner
The Manner in which the Agent makes the attempt.

category
manner
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Means
This FE identifies the Means by which an attempt occurs.
category
state_of_affairs
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Place
The place where an attempt is made.

category
locative_relation
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Time
This FE identifies the Time when the attempt occurs.
category
time
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Extra-thematic Frame Elements (6)

Extra-thematic Frame Elements
Frame element Definition Semantic type Constraint
Circumstances
The state of the world (at a particular time and place) which is independent of the the attempt of the Agent.
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Depictive
The Depictive is a phrase which describes the Agent during the event.
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Duration
The time peiod over which the attempt or attempts take place.
category
duration
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Outcome
The Outcome is the failure or success of an attempt.
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Particular_iteration
Expressions marked with this extra-thematic FE modify a non-iterative use of the target, and indicate that it is conceived as embedded within an iterated series of similar events or states. In addition, most expressions of Particular_iteration indicate which instance of the series is being referred to.
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Purpose
The reason for which the Agent attempts to interact with the Target
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Frame-Frame Relations (5)

Inheritance

Inheritance relations
Is Inherited By
Shooting_scenario
FE-FE

SubFrame

SubFrame relations
Has as subFrame
Aiming
FE-FE
Has as subFrame
Hit_or_miss
FE-FE

Using

Using relations
Uses
Manipulation
FE-FE

Lexical Units (0)

No lexical units

No lexical units are documented for this frame.

Frame Chain TQR Visual Units

None.

None.

No visual units

This frame has no visual-unit images.