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Aiming [agentive]

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An Agent adjusts an Instrument to enable it to interact directly with a difficult-to-access Target_location. Usually, there is a Targeted entity at the Target_location which is mentioned in its place.

If you aim your weapons somewhere else , I 'll be more likely to talk .
The sortie targeted primarily resupply points , but these included several civilian areas . INI
A good marksman still should take aim for a moment before each shot . INI INI

Properties

ID
#1901
Entry
frm_aiming
Namespace
Eventive.Agentive
FrameNet version
Aiming (fn_1.7_2023)
Domains
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Types
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Ontological type
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English name
Aiming

Core Frame Elements (5)

Core Frame Elements
Frame element Definition Semantic type Constraint
Activity
The Activity is undertaken by the Agent and is directed towards the Targeted or Target_location.

The attack|act targeted a village south of here.
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Agent
The individual that manipulates the Instrument to enable interaction with the Targeted.
category
sentient
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Instrument
The object manipulated by the Agent in order to interact with the Targeted.
category
physical_entity
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Targeted
The Targeted is the entity located in an indirectly accessible location relative to the Agent.

I tried to target his left thigh .
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Target_location
The location that the Agent wishes to ready the Instrument to access.

If you target towards the bridge , make sure to avoid the church .
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FE Core Set(s) and Excludes

CoreSet
Activity Agent Instrument
CoreSet
Target_location Targeted
Excludes
Target_location Targeted

Peripheral Frame Elements (5)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Manner
Any generalized description of the details of the event in terms of comparison to another event or what would be expected of the details given some state of the Agent.

She took careful aim before shooting .
category
manner
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Means
This FE identifies the Means by which the aiming is achieved.
category
state_of_affairs
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Place
The place where the Agent aims at the Targeted.
category
locative_relation
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Purpose
The reason for which the Agent attempts to interact with the Targeted
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Time
This FE identifies the Time when the Agent takes aim.
category
time
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Extra-thematic Frame Elements (8)

Extra-thematic Frame Elements
Frame element Definition Semantic type Constraint
Circumstances
The state of the world (at a particular time and place) which is independent of the the aiming of the Agent, but contextualizes it.
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Containing_event
A larger event during which an aiming event takes place.

Milatary convoys were targeted by rebels in several attacks|con over the past week.
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Depictive
The Depictive is a phrase which describes the Agent during the event.
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Duration
The time peiod over which the adjustment of the Instrument takes place.
category
duration
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Explanation
A state of affairs that provides an explanation for the Aiming event.

They were targeted because they were the most prominent supporters of the establishment|exp.
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Location_of_protagonist
The location from which the proto-agent acts or perceives. This does not include the location of a thing which is affected or perceived in the event.

With remote drones , you can target Moscow from your own living room .
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Outcome
The Outcome is the failure or success of an attempt.
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Particular_iteration
Expressions marked with this extra-thematic FE modify a non-iterative use of the target, and indicate that it is conceived as embedded within an iterated series of similar events or states. In addition, most expressions of Particular_iteration indicate which instance of the series is being referred to.
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Frame-Frame Relations (3)

Inheritance

Inheritance relations
Inherits from
Manipulation
FE-FE

Precedes

Precedes relations
Precedes
Hit_or_miss
FE-FE

SubFrame

SubFrame relations

Lexical Units (5)

Lexical units of this frame
LU Type Definition
aim.n โ€” COD: the aiming of a weapon or missile.
aim.v โ€” COD: point (a weapon or camera) at a target.
direct.v โ€” COD: aim (something) in a particular direction.
target.n โ€” COD: a person, object, or place selected as the aim of an attack.
target.v โ€” COD: select as an object of attention or attack.
Frame Chain TQR Visual Units

None.

None.

No visual units

This frame has no visual-unit images.