Frame Report
Search the frame index by name, then open a frame to read its full report.
Searching frames
Cause_impact [agentive]
An Agent causes an Impactor to make sudden, forcible contact with an Impactee, or manipulates two (or more) Impactors so that they make mutual forcible contact.
He slammed his fist down on the table and bellowed something unintelligible.
He slammed his fist down on the table and bellowed something unintelligible.
Properties
- ID
- #395
- Entry
- frm_cause_impact
- Namespace
- Eventive.Agentive
- FrameNet version
- Cause_impact (fn_1.7_2023)
- Domains
- โ
- Types
- โ
- Ontological type
- โ
- English name
- Cause_impact
Core Frame Elements (5)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Agent |
The Agent causes an impact.
One juggler was hitting the ceiling with every other ball. |
category
sentient
|
โ |
| Cause |
The Cause marks expressions that indicate some non-intentional,
typically non-human, force that causes an Impactor to make sudden, forcible contact with an Impactee. A violent explosionrattled the windows. |
โ | โ |
| Impactee |
The Impactee is the entity which is hit by the Impactor.
What I want to know is who smacked my head|Imp2 with a 10-ton truck? He slammed the lid down on the top of the jar|Imp2 so hard that it broke. |
โ | โ |
| Impactor |
The Impactor is the entity that hits the Impactee because of the Agent's efforts.
Those hoodlums strike my car with water balloons|Imp1 every day! Well, then he just ran the car|Imp1 right into the wall. |
โ | โ |
| Impactors |
The Impactors are the multiple entities that collide.
Mr. Addams likes to collide toy trains|Imps at high speed. |
โ | โ |
FE Core Set(s) and Excludes
CoreSet
Impactee
Impactor
Impactors
Excludes
Agent
Cause
Peripheral Frame Elements (7)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Force |
The Force is the amount of force in the course of the impact.
He smacked the bat hard|Frc against the wall. |
โ | โ |
| Instrument |
This FE identifies the Instrument with which an Agent intentionally affects an Impactee.
|
category
physical_entity
|
โ |
| Manner |
The FE Manner identifies the manner in which an Agent intentionally affects a Impactee.
They ` hot-wired " a prison van and repeatedly|Manr rammed it into a security gate. |
category
manner
|
โ |
| Means |
The FE Means identifies the means by which an Agent intentionally affects a Impactee.
|
category
state_of_affairs
|
โ |
| Place |
Where the event takes place.
Father Shanahan , of Rushey Mead , Leicester , rammed his Datsun into another car on the way to the city 's Gilroes cemetery. |
category
locative_relation
|
โ |
| Speed |
This FE indicates the Speed of the Impactor (or Impactors at impact.
The statue was rammed into the wall at 30 mph--a bit faster than John could have hurled it. |
category
speed
|
โ |
| Time |
This FE identifies the Time when the impact occurs.
A postman rammed his Fiat Panda into a getaway car after spotting the burglars . |
category
time
|
โ |
Extra-thematic Frame Elements (4)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Period_of_iterations |
This FE identifies the Period_of_iterations during which the Agent repeatedly causes impacts.
|
โ | โ |
| Purpose |
The FE Purpose identifies the purpose for which an Agent intentionally affects the Impactee.
|
category
state_of_affairs
|
โ |
| Result |
This FE identifies the Result of the impact.
I slammed the door shut. |
โ | โ |
| Subregion |
Subregion identifies the part of the larger whole which was hit.
The gunman grazed him on his left temple|Sub_l. She struck him hard across the left cheek|Sub_l with the flat of her hand. |
category
locative_relation
|
โ |
Frame-Frame Relations (4)
Causative
Inheritance
See_also
Using
Lexical Units (23)
| LU | Type | Definition |
|---|---|---|
| bang.v | โ | COD: strike or put down forcefully and noisily. |
| clang.v | โ | FN: to hit something forcefully, somethimes against something else |
| clash.v | โ | FN: to cause an object to forcefully strike another object |
| clatter.v | โ | FN: to cause an object to hit another object |
| click.v | โ | FN: to cause two objects to briefly come into contact |
| clink.v | โ | FN: to cause one object to briefly touch another object |
| collide.v | โ | FN: cause to come into forceful contact. |
| crash.v | โ | FN: direct an object (esp. a motor vehicle) so that it collides noisily with something, generally resulting in damage. |
| graze.v | โ | FN: cause something (esp. a projectile) to hit someone or something tangentially. |
| hit.v | โ | COD: direct a blow at with one's hand or a tool or weapon. |
| jab.v | โ | FN: poke something sharp or pointed into something or somebody roughly or quickly |
| plow.v | โ | FN: direct a vehicle so that it crashes destructively into something. |
| ram.v | โ | FN: violently force an object to collide with something else, often resulting in the object being embedded. |
| rap.v | โ | FN: to cause an object to strike a hard surface with a series of rapid audible blows. |
| rattle.v | โ | FN: to cause an entity to strike another entity, making a rapid succession of short, sharp knocking or clinking sounds |
| run.v | โ | FN: cause an object to collide with something. |
| rustle.v | โ | FN: to cause two or more entities to touch, making a muffled crackling sound like that caused by the movement of dry leaves or paper. |
| slam.v | โ | COD: push or put somewhere with great force. |
| slap.v | โ | COD: hit or strike with the palm of one's hand or a flat object. |
| smack.v | โ | FN: to cause an entity to strike another entity with a sharp slap |
| strike.v | โ | FN: to hit something hard against something else |
| thud.v | โ | COD: move an object so that it strikes something with a loud, deep noise. |
| thump.v | โ | COD: hit heavily, especially with the fist or a blunt implement. |
None.
None.
No visual units
This frame has no visual-unit images.