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Impact [phenomenon]

โ€น Back Next โ€บ
While in motion, an Impactor makes sudden, forcible contact with the Impactee, or two Impactors both move, mutually making forcible contact.
The massive metal foot hit the ground with a huge thud.

Properties

ID
#311
Entry
frm_impact
Namespace
Eventive.Phenomenon
FrameNet version
Impact (fn_1.7_2023)
Domains
โ€”
Types
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Ontological type
โ€”
English name
Impact

Core Frame Elements (3)

Core Frame Elements
Frame element Definition Semantic type Constraint
Impactee
The entity which is hit by the Impactor.
The rock hit the sand|Imp2 with a thump.
Requires: Impactor
โ€” โ€”
Impactor
The entity that hits the Impactee.
The rock|Imp1 hit the sand with a thump.
Requires: Impactee
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Impactors
The multiple entities that collide.
The car and truck|Imps collided at a combined speed of over 100MPH.
โ€” โ€”

FE Core Set(s) and Excludes

Excludes
Impactee Impactor Impactors

Peripheral Frame Elements (6)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Force
The amount of force in the course of the impact.
โ€” โ€”
Manner
Manner of performing an action
category
manner
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Place
Where the event takes place.
category
locative_relation
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Speed
The speed at impact.
The wrecking ball struck at 330 mph.
category
speed
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Subregion
Subregion identifies the affected part of the larger whole.
The sparks hit the paper right on the edge|Sub_R.
category
locative_relation
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Time
When the event occurs.
category
time
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Extra-thematic Frame Elements (4)

Extra-thematic Frame Elements
Frame element Definition Semantic type Constraint
Depictive
The state of the Impactors or the Impactor during the impact.
โ€” โ€”
Explanation
The reason for which an Impact occurs.
โ€” โ€”
Period_of_iterations
The Time throughout which the impact repeatedly takes place.
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Result
Result of an event
โ€” โ€”

Frame-Frame Relations (3)

Causative

Causative relations
Has as causative
Cause_impact
FE-FE

See_also

See_also relations
Has as see_also
Make_noise
FE-FE

Using

Using relations
Is used by
Friction
FE-FE

Lexical Units (41)

Lexical units of this frame
LU Type Definition
bang.v โ€” FN: strike forcefully and noisily, typically without volition.
brush.v โ€” FN: graze
bump.v โ€” COD: knock or run into with a jolt.
chatter.v โ€” COD: (of a person's teeth) click repeatedly together from cold or fear
clang.v โ€” FN: to be hit forcefully against something else
clash.v โ€” FN: to be forcefully struck against another object
clatter.v โ€” FN: to hit another object
click.v โ€” FN: to briefly come into contact with another object
clink.v โ€” FN: to briefly touch another object
clunk.v โ€” COD: move with or make a clunk.
collide.v โ€” COD: hit by accident when moving.
collision.n โ€” COD: an instance of colliding.
crash.n โ€” COD: an instance of crashing.
crash.v โ€” COD: collide violently with an obstacle or another vehicle.
crunch.v โ€” COD: hit somthing hard or crush with a marked grinding sound
glancing.a โ€” COD: strike at an angle and bounce off obliquely
graze.v โ€” COD: ouch or scrape lightly in passing.
hiss.v โ€” FN: to come in contact with another surface, making a soft wheeze
hit.n โ€” COD: an instance of hitting or being hit.
hit.v โ€” COD: (of a moving object or body) come into contact with (someone or something stationary) quickly and forcefully.
impact.n โ€” COD: the action of one object coming forcibly into contact with another.
impact.v โ€” COD: to come into contact with another object forcibly.
impinge.v โ€” FN: to collide (with); strike
knock.v โ€” FN: impact audibly and with moderate force.
patter.v โ€” COD: a repeated light tapping
plash.v โ€” FN: to hit another entity creating a splash
plop.v โ€” FN: to hit something from a downward trajectory, creating a short, dull sound
plow.v โ€” COD: (of a vehicle) move in a fast and uncontrolled manner
plunk.v โ€” COD: hit (someone) abruptly.
rap.v โ€” COD: strike (a hard surface) with a series of rapid audible blows.
rattle.v โ€” FN: to strike another entity, making a rapid succession of short, sharp knocking or clinking sounds
run.v โ€” FN: (somthing) move toward and hit another thing
slam.v โ€” COD: crash or strike heavily into.
slap.v โ€” COD: hit against with the sound of such an action.
smack.v โ€” FN: to strike with a sharp slap
smash.v โ€” COD: hit or collide with forcefully.
strike.v โ€” COD: come into forcible contact with.
thud.v โ€” COD: move, fall, or strike something with a thud.
thump.v โ€” COD: hit heavily, especially with the fist or a blunt implement
tinkle.v โ€” FN: to proceed downward and hit an entity causing a light, clear ringing sound
touch.v โ€” FN: make contact
Frame Chain TQR Visual Units

None.

None.

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