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Impact [phenomenon]
While in motion, an Impactor makes sudden, forcible contact with the Impactee, or two Impactors both move, mutually making forcible contact.
The massive metal foot hit the ground with a huge thud.
The massive metal foot hit the ground with a huge thud.
Properties
- ID
- #311
- Entry
- frm_impact
- Namespace
- Eventive.Phenomenon
- FrameNet version
- Impact (fn_1.7_2023)
- Domains
- โ
- Types
- โ
- Ontological type
- โ
- English name
- Impact
Core Frame Elements (3)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Impactee |
The entity which is hit by the Impactor.
The rock hit the sand|Imp2 with a thump. |
โ | โ |
| Impactor |
The entity that hits the Impactee.
The rock|Imp1 hit the sand with a thump. |
โ | โ |
| Impactors |
The multiple entities that collide.
The car and truck|Imps collided at a combined speed of over 100MPH. |
โ | โ |
FE Core Set(s) and Excludes
Excludes
Impactee
Impactor
Impactors
Peripheral Frame Elements (6)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Force |
The amount of force in the course of the impact.
|
โ | โ |
| Manner |
Manner of performing an action
|
category
manner
|
โ |
| Place |
Where the event takes place.
|
category
locative_relation
|
โ |
| Speed |
The speed at impact.
The wrecking ball struck at 330 mph. |
category
speed
|
โ |
| Subregion |
Subregion identifies the affected part of the larger whole.
The sparks hit the paper right on the edge|Sub_R. |
category
locative_relation
|
โ |
| Time |
When the event occurs.
|
category
time
|
โ |
Extra-thematic Frame Elements (4)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Depictive |
The state of the Impactors or the Impactor during the impact.
|
โ | โ |
| Explanation |
The reason for which an Impact occurs.
|
โ | โ |
| Period_of_iterations |
The Time throughout which the impact repeatedly takes place.
|
โ | โ |
| Result |
Result of an event
|
โ | โ |
Frame-Frame Relations (3)
Causative
See_also
Using
Lexical Units (41)
| LU | Type | Definition |
|---|---|---|
| bang.v | โ | FN: strike forcefully and noisily, typically without volition. |
| brush.v | โ | FN: graze |
| bump.v | โ | COD: knock or run into with a jolt. |
| chatter.v | โ | COD: (of a person's teeth) click repeatedly together from cold or fear |
| clang.v | โ | FN: to be hit forcefully against something else |
| clash.v | โ | FN: to be forcefully struck against another object |
| clatter.v | โ | FN: to hit another object |
| click.v | โ | FN: to briefly come into contact with another object |
| clink.v | โ | FN: to briefly touch another object |
| clunk.v | โ | COD: move with or make a clunk. |
| collide.v | โ | COD: hit by accident when moving. |
| collision.n | โ | COD: an instance of colliding. |
| crash.n | โ | COD: an instance of crashing. |
| crash.v | โ | COD: collide violently with an obstacle or another vehicle. |
| crunch.v | โ | COD: hit somthing hard or crush with a marked grinding sound |
| glancing.a | โ | COD: strike at an angle and bounce off obliquely |
| graze.v | โ | COD: ouch or scrape lightly in passing. |
| hiss.v | โ | FN: to come in contact with another surface, making a soft wheeze |
| hit.n | โ | COD: an instance of hitting or being hit. |
| hit.v | โ | COD: (of a moving object or body) come into contact with (someone or something stationary) quickly and forcefully. |
| impact.n | โ | COD: the action of one object coming forcibly into contact with another. |
| impact.v | โ | COD: to come into contact with another object forcibly. |
| impinge.v | โ | FN: to collide (with); strike |
| knock.v | โ | FN: impact audibly and with moderate force. |
| patter.v | โ | COD: a repeated light tapping |
| plash.v | โ | FN: to hit another entity creating a splash |
| plop.v | โ | FN: to hit something from a downward trajectory, creating a short, dull sound |
| plow.v | โ | COD: (of a vehicle) move in a fast and uncontrolled manner |
| plunk.v | โ | COD: hit (someone) abruptly. |
| rap.v | โ | COD: strike (a hard surface) with a series of rapid audible blows. |
| rattle.v | โ | FN: to strike another entity, making a rapid succession of short, sharp knocking or clinking sounds |
| run.v | โ | FN: (somthing) move toward and hit another thing |
| slam.v | โ | COD: crash or strike heavily into. |
| slap.v | โ | COD: hit against with the sound of such an action. |
| smack.v | โ | FN: to strike with a sharp slap |
| smash.v | โ | COD: hit or collide with forcefully. |
| strike.v | โ | COD: come into forcible contact with. |
| thud.v | โ | COD: move, fall, or strike something with a thud. |
| thump.v | โ | COD: hit heavily, especially with the fist or a blunt implement |
| tinkle.v | โ | FN: to proceed downward and hit an entity causing a light, clear ringing sound |
| touch.v | โ | FN: make contact |
None.
None.
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