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Friction [phenomenon]

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A Theme moves on or against the surface of a Static_object. (Alternatively, Themes moves against each other simultaneously). The Theme exerts pressure on the surface and experiences resistance to its movement.


Smithers' boots scraped on the floor.

Properties

ID
#820
Entry
frm_friction
Namespace
Eventive.Phenomenon
FrameNet version
Friction (fn_1.7_2023)
Domains
โ€”
Types
โ€”
Ontological type
โ€”
English name
Friction

Core Frame Elements (3)

Core Frame Elements
Frame element Definition Semantic type Constraint
Static_object
A non-moving physical object over a surface of which the Theme moves.

The spout grates against the tap
Requires: Theme
โ€” โ€”
Theme
The physical entity which moves over the suface of the Static_object

His backpack grated against the wall.
Requires: Static_object
category
physical_object
โ€”
Themes
Two moving entities whose surfaces move against each other.

He felt his teeth scrape against the plaster
โ€” โ€”

FE Core Set(s) and Excludes

Excludes
Static_object Theme Themes

Peripheral Frame Elements (3)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Degree
The amount of friction produced in the Theme's motion.

The steel helment grated faintly against the top of the
category
degree
โ€”
Manner
The way in which the Theme moves against the Static_object

is steel helmet grated gently against the top of the door
category
manner
โ€”
Place
The setting in which the motion of the Theme happens

In the hallway a key grated in the lock
category
locative_relation
โ€”

Frame-Frame Relations (2)

See_also

See_also relations
Has as see_also
Make_noise
FE-FE

Using

Using relations
Uses
Impact
FE-FE

Lexical Units (6)

Lexical units of this frame
LU Type Definition
grate.v โ€” COD: make an unpleasant rasping sound.
rasp.v โ€” FN: scrape harshly over or against a surface or object
scrape.v โ€” COD: rub or cause to rub against a rough or hard surface.
screech.v โ€” FN: to come into contact with another entity causing a high-pitched, shrill sound to be emitted
scrunch.v โ€” FN: to come into contact with another entity, causing a loud, crunching noise to be emitted
squeal.v โ€” FN: to rub against another object causing a long, high-pitched noise
Frame Chain TQR Visual Units

None.

None.

No visual units

This frame has no visual-unit images.