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Cause_emotion [agentive]

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An Agent acts to cause a Experiencer to feel a certain emotion.

I was so offended by her behaviour towards me.

It does not matter if the cartoon is insulting to men.




Properties

ID
#2041
Entry
frm_cause_emotion
Namespace
Eventive.Agentive
FrameNet version
Cause_emotion (fn_1.7_2023)
Domains
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Types
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Ontological type
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English name
Cause_emotion

Core Frame Elements (3)

Core Frame Elements
Frame element Definition Semantic type Constraint
Agent
The Agent is the person who's action's cause an emotion in the Experiencer.

category
sentient
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Event
The Event is the occasion or happening that evokes emotions in the Experiencer. This Event occurs as the direct result of a sentient being's actions.
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Experiencer
The Experiencer feels an emotion as caused by the Agent.

You will perhaps be affronted by my frankness
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FE Core Set(s) and Excludes

CoreSet
Agent Event

Peripheral Frame Elements (7)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Degree
This frame element selects some gradable attribute and modifies the expected value for it.

I had mortally offended her.
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Instrument
The tool used by the Agent to cause an emotion in the Experiencer.

We will insult you with our compassion
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Manner
In what way the Agent causes an emotion in the Experiencer.

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Means
An act performed by an Agent that enables them to act upon the Experiencer.
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Medium
Medium is the physical or abstract setting in which the Agent causes the Experiencer to feel an emotion.
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Place
The location where the Agent causes the Experiencer to feel the emotion.
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Time
When the Agent causes emotion in the Experiencer.
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Extra-thematic Frame Elements (8)

Extra-thematic Frame Elements
Frame element Definition Semantic type Constraint
Containing_event
This FE denotes an event that occurs or state of affairs that holds at a time that includes the time during which the event or state of affairs reported by the target occurs and of which it is taken to be a part.
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Depictive
This FE describes a participant of the state of affairs introduced by the target as being in some state during the action.
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Event_description
This FE describes the event as a whole, often as a VPing.
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Explanation
This FE describes the reason for the state of affairs described by the target.
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Frequency
This frame element is defined as the number of times an event occurs per some unit of time.
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Particular_iteration
Expressions marked with this extra-thematic FE modify a non-iterative use of the target, and indicate that it is conceived as embedded within an iterated series of similar events or states.
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Period_of_iterations
For how long instances of an Agent causing the Patient an emotion has repeatedly occured.
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Type
Type designates the kind of emotion that the Agent causes the Experiencer to have.
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Frame-Frame Relations (2)

Causative

Causative relations
Is causative of
Experiencer_focused_emotion
FE-FE

Inheritance

Inheritance relations
Inherits from
Intentionally_affect
FE-FE

Lexical Units (9)

Lexical units of this frame
LU Type Definition
affront.n โ€” FN: insult
affront.v โ€” FN: treat rudely
call name.v โ€” FN: An Agent uses epithets to insult an Experiencer.
concern.v โ€” FN: cause the feeling of concern
insult.n โ€” FN: a statement intended to be insulting
insult.v โ€” FN: To act or speak in such a way as to spark offended feelings in another
offend.v โ€” FN: to cause the feeling of offense
offense.n โ€” FN: the feeling or state caused by being offended
offensive.a โ€” FN: Causing a feeling of offense
Frame Chain TQR Visual Units

None.

None.

No visual units

This frame has no visual-unit images.