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Cause_to_experience [agentive]

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An Agent intentionally seeks to bring about an internal mental or emotional state in the Experiencer. This frame in closely related to Experiencer_obj.
Samantha terrorized the children into screaming.

Properties

ID
#288
Entry
frm_cause_to_experience
Namespace
Eventive.Agentive
FrameNet version
Cause_to_experience (fn_1.7_2023)
Domains
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Types
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Ontological type
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English name
Cause_to_experience

Core Frame Elements (2)

Core Frame Elements
Frame element Definition Semantic type Constraint
Agent
The Agent is an External Argument of the target word and purposefully arouses an emotional state.
category
sentient
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Experiencer
The Experiencer is the person the Agent causes to have a particular emotional state.
category
sentient
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Peripheral Frame Elements (7)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Degree
Degree to which the Experiencer ends up feeling an emotion.

He completely|Degr terrorized her.
category
degree
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Instrument
This FE identifies the Instrument with which the Agent brings about the emotional state.
category
physical_entity
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Manner
This Frame Element is for expressions that elaborate the manner in which the Agent affects the Experiencer.
category
manner
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Means
This FE identifies the Means by which the Agent intentionally tries to bring about an internal mental or emotional state.
category
state_of_affairs
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Place
This FE identifies the Place where the Agent affects the Experiencer
category
locative_relation
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Purpose
This FE identifies the Purpose for which an Agent brings about the emotional state in the Experiencer.
category
state_of_affairs
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Time
This FE identifies the Time when the Agent affects the Experiencer.
category
time
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Extra-thematic Frame Elements (1)

Extra-thematic Frame Elements
Frame element Definition Semantic type Constraint
Resulting_action
What the Agent intends to make the Experiencer do by causing a certain experience and the Experiencer actually does.
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Frame-Frame Relations (1)

Inheritance

Inheritance relations
Inherits from
Intentionally_affect
FE-FE

Lexical Units (5)

Lexical units of this frame
LU Type Definition
amuse.v โ€” COD: cause to find something funny.
divert.v โ€” FN: entertain
entertain.v โ€” COD: provide with amusement or enjoyment.
terrorize.v โ€” COD: create and maintain a feeling of terror in.
torment.v โ€” COD: annoy or tease unkindly.
Frame Chain TQR Visual Units

None.

None.

No visual units

This frame has no visual-unit images.