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Cause_to_experience [agentive]
An Agent intentionally seeks to bring about an internal mental or emotional state in the Experiencer. This frame in closely related to Experiencer_obj.
Samantha terrorized the children into screaming.
Samantha terrorized the children into screaming.
Properties
- ID
- #288
- Entry
- frm_cause_to_experience
- Namespace
- Eventive.Agentive
- FrameNet version
- Cause_to_experience (fn_1.7_2023)
- Domains
- โ
- Types
- โ
- Ontological type
- โ
- English name
- Cause_to_experience
Core Frame Elements (2)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Agent |
The Agent is an External Argument of the target word and purposefully arouses an emotional state.
|
category
sentient
|
โ |
| Experiencer |
The Experiencer is the person the Agent causes to have a particular emotional state.
|
category
sentient
|
โ |
Peripheral Frame Elements (7)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Degree |
Degree to which the Experiencer ends up feeling an emotion.
He completely|Degr terrorized her. |
category
degree
|
โ |
| Instrument |
This FE identifies the Instrument with which the Agent brings about the emotional state.
|
category
physical_entity
|
โ |
| Manner |
This Frame Element is for expressions that elaborate the manner in which the Agent affects the Experiencer.
|
category
manner
|
โ |
| Means |
This FE identifies the Means by which the Agent intentionally tries to bring about an internal mental or emotional state.
|
category
state_of_affairs
|
โ |
| Place |
This FE identifies the Place where the Agent affects the Experiencer
|
category
locative_relation
|
โ |
| Purpose |
This FE identifies the Purpose for which an Agent brings about the emotional state in the Experiencer.
|
category
state_of_affairs
|
โ |
| Time |
This FE identifies the Time when the Agent affects the Experiencer.
|
category
time
|
โ |
Extra-thematic Frame Elements (1)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Resulting_action |
What the Agent intends to make the Experiencer do by causing a certain experience and the Experiencer actually does.
|
โ | โ |
Frame-Frame Relations (1)
Inheritance
Lexical Units (5)
| LU | Type | Definition |
|---|---|---|
| amuse.v | โ | COD: cause to find something funny. |
| divert.v | โ | FN: entertain |
| entertain.v | โ | COD: provide with amusement or enjoyment. |
| terrorize.v | โ | COD: create and maintain a feeling of terror in. |
| torment.v | โ | COD: annoy or tease unkindly. |
None.
None.
No visual units
This frame has no visual-unit images.