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Event [phenomenon]

โ€น Back Next โ€บ
An Event takes place at a Place and Time.

Big earthquakes only happen along plate boundaries. INI

The party will take place on Sunday in the all-you-can-eat buffet.

Properties

ID
#187
Entry
frm_event
Namespace
Eventive.Phenomenon
FrameNet version
Event (fn_1.7_2023)
Domains
โ€”
Types
โ€”
Ontological type
โ€”
English name
Event

Core Frame Elements (2)

Core Frame Elements
Frame element Definition Semantic type Constraint
Place
Where the event takes place.
category
locative_relation
โ€”
Time
When the event occurs.
category
time
โ€”

Core Unexpressed Frame Elements (1)

Core Unexpressed Frame Elements
Frame element Definition Semantic type Constraint
Event
Name of the event which occurs.
category
state_of_affairs
โ€”

Peripheral Frame Elements (1)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Manner
Any description of the event which is not covered by more specific FEs, including epistemic modification (probably, presumably, mysteriously), force (hard, softly), secondary effects (quietly, loudly), and general descriptions comparing events (the same way).

category
manner
โ€”

Extra-thematic Frame Elements (4)

Extra-thematic Frame Elements
Frame element Definition Semantic type Constraint
Duration
How long the Event takes place.
category
duration
โ€”
Explanation
The Explanation for which an event occurs.
category
state_of_affairs
โ€”
Frequency
How often the Event occurs.
Stuff like this happens every day|Freq at 3:00pm.
โ€” โ€”
Timespan
The period within which an Event has occurred.

It was the largest food fight to occur since the time Jimmy's mom packed him extra Sloppy Joes.

From 1992 to 2014, my amazing birthday celebration has happened 22 times.
โ€” โ€”

Frame-Frame Relations (38)

Inheritance

Inheritance relations
Is Inherited By
Birth_scenario
FE-FE
Is Inherited By
Change_of_consistency
FE-FE
Is Inherited By
Change_position_on_a_scale
FE-FE
Is Inherited By
Coincidence
FE-FE
Is Inherited By
Come_together
FE-FE
Is Inherited By
Coming_to_be
FE-FE
Is Inherited By
Coming_to_believe
FE-FE
Is Inherited By
Emergency
FE-FE
Is Inherited By
Enter_awareness
FE-FE
Is Inherited By
Eventive_affecting
FE-FE
Is Inherited By
Experience_bodily_harm
FE-FE
Is Inherited By
Getting
FE-FE
Is Inherited By
Go_into_shape
FE-FE
Is Inherited By
Intentionally_act
FE-FE
Is Inherited By
Losing_someone
FE-FE
Is Inherited By
Misdeed
FE-FE
Is Inherited By
Motion
FE-FE
Is Inherited By
Objective_influence
FE-FE
Is Inherited By
Process_end
FE-FE
Is Inherited By
Process_pause
FE-FE
Is Inherited By
Process_resume
FE-FE
Is Inherited By
Process_start
FE-FE
Is Inherited By
Process_stop
FE-FE
Is Inherited By
Rotting
FE-FE
Is Inherited By
Transition_to_a_state
FE-FE
Is Inherited By
Traversing
FE-FE
Is Inherited By
Undergoing
FE-FE
Is Inherited By
Waking_up
FE-FE

Precedes

Precedes relations
Is preceded by
Event_initial_state
FE-FE
Precedes
Event_endstate
FE-FE

SubFrame

SubFrame relations
Is subframe of
Dynamic_situation_scenario
FE-FE

Using

Using relations
Is used by
Frequency
FE-FE
Is used by
Hindering
FE-FE
Is used by
Locale_by_event
FE-FE
Is used by
Manner
FE-FE
Is used by
Participation
FE-FE
Is used by
Preventing_or_letting
FE-FE
Is used by
Temporal_pattern
FE-FE

Lexical Units (9)

Lexical units of this frame
LU Type Definition
development.n โ€” COD: an event constituting a new stage in a changing situation.
episode.n โ€” FN: an occurance
event.n โ€” COD: a thing that happens or takes place.
go on.v โ€” FN: occuring, happening
happen.v โ€” COD: take place, occur.
incident.n โ€” FN: an occurence
occur.v โ€” COD: happen; take place.
take place.v โ€” COD: occur
transpire.v โ€” COD: happen.
Frame Chain TQR Visual Units

None.

None.

No visual units

This frame has no visual-unit images.