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Experience_bodily_harm [change]

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An Experiencer is involved in a bodily injury to a Body_part. (In some cases, no Body_part need be indicated.) Often an Injuring_entity on which the Experiencer injures themselves is mentioned.
I think that I|Exp hurt myself|Exp pretty bad|Sev back there.
He|Exp smacked his head on the mantel|Inj_ent getting up from poking at the fire|con.

Properties

ID
#384
Entry
frm_experience_bodily_harm
Namespace
Eventive.Change
FrameNet version
Experience_bodily_harm (fn_1.7_2023)
Domains
โ€”
Types
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Ontological type
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English name
Experience_bodily_harm

Core Frame Elements (2)

Core Frame Elements
Frame element Definition Semantic type Constraint
Body_part
The location on the body of the Experiencer where the bodily injury takes place.
I cut my finger|BodP on the envelope.
category
body_part
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Experiencer
The being or entity that is injured.
The squirrel|Exp abraded its|Exp tail as it twitched nervously in the confined space.
Then I|Exp cut myself|Exp on an envelope.
category
sentient
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FE Core Set(s) and Excludes

CoreSet
Body_part Experiencer

Peripheral Frame Elements (6)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Duration
The period of time during which the Experiencer repeatedly receives bodily injuries.

Smithers stubbed his toe on the couch for several months before he got used to its new location.
category
duration
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Injuring_entity
The Experiencer injures him/herself on an Injuring_entity.

He punched me, but he hurt his fist on my nose|Inj_ent.
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Manner
Manner in which the injury takes place.
category
manner
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Place
The place where the harming event occurs.
She fell and hit her head out in the playground.
category
locative_relation
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Severity
The extent to which the Experiencer is affected by the injury.
The suspect injured his leg severely|Sev climbing the fence.
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Time
The time when the harming event occurs.
So you cut your leg on the window frame at six o'clock, correct?
category
time
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Extra-thematic Frame Elements (3)

Extra-thematic Frame Elements
Frame element Definition Semantic type Constraint
Containing_event
The event in which the bodily injury takes place.
I broke my arm in the accident|con.
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Frequency
The number of times that the Experiencer has an experience of bodily harm.

Sue stubbed her toe three times today
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Iterations
The number of times that the injury happens to the Experiencer.
I jammed my pinky on these juggling clubs three times|Iter in the last hour.
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Frame-Frame Relations (3)

Inheritance

Inheritance relations
Inherits from
Event
FE-FE

Using

Using relations
Is used by
Cause_harm
FE-FE

Lexical Units (20)

Lexical units of this frame
LU Type Definition
abrade.v โ€” COD: scrape or wear away by friction or erosion
break.v โ€” FN: to fracture something (usually a bone), resulting in physical pain
bruise.v โ€” FN: sustain a bruise on a specified body part
burn.v โ€” FN: to be injured due to the application of heat to one's body
cut.v โ€” FN: to injure oneself by making an incision with a sharp object
graze.v โ€” COD: scrape and break the skin on (part of the body).
hit.v โ€” COD: accidentally strike (part of one's body) against something.
hurt.v โ€” FN: to feel pain
injure.v โ€” COD: do or undergo physical harm to; wound.
injury.n โ€” FN: process or instance of being physically harmed.
jam.v โ€” FN: to strike one's finger or toe resulting in injury to the joints
pull.v โ€” COD: damage (a muscle, ligament, etc.) by abnormal strain.
scrape.v โ€” FN: injure by rubbing against a rough surface.
smack.v โ€” FN: to be struck with a sharp slap
sprain.v โ€” COD: wrench the ligaments of (an ankle, wrist, or other joint) violently so as to cause pain and swelling but not dislocation.
strain.v โ€” COD: injure (a limb, muscle, or organ) by overexertion.
stub.v โ€” COD: accidentally strike (one's toe) against something.
sunburn.v โ€” FN: become irritated due to exposure to the sun.
tear.v โ€” COD: damage (a muscle or ligament) by overstretching it.
twist.v โ€” COD: force or be forced out of the natural position by a twisting action
Frame Chain TQR Visual Units

None.

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