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Waking_up [experiential_change]
A Sleeper transitions from a state of consciousness where they are largely unaware of their environment to a wakeful state.
William awoke from a dream.
William awoke from a dream.
Properties
- ID
- #295
- Entry
- frm_waking_up
- Namespace
- Experiential.Change
- FrameNet version
- Waking_up (fn_1.7_2023)
- Domains
- โ
- Types
- โ
- Ontological type
- โ
- English name
- Waking_up
Core Frame Elements (2)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Sleeper |
This FE identifies the sleeping entity.
|
โ | โ |
| Sleep_state |
This describes the state out of which the Sleeper awakens.
He awoke out of a deep dream. |
โ | โ |
Peripheral Frame Elements (3)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Manner |
The Manner in which the Sleeper awakens.
|
category
manner
|
โ |
| Place |
This FE identifies the Place where the event occurs.
|
category
locative_relation
|
โ |
| Time |
This FE identifies the Time when the event occurs.
|
category
time
|
โ |
Extra-thematic Frame Elements (6)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Circumstances |
Circumstances describe the state of the world (at a particular time and place) which is specifically independent of the event itself and any of its participants.
|
โ | โ |
| Depictive |
The state of the Sleeper upon waking up.
Well, sometimes she just wakes up angry|Dep. |
โ | โ |
| Explanation |
The reason for which the Sleeper awakes from the Sleep_state.
|
โ | โ |
| Frequency |
This frame element is defined as the number of times an event occurs per some unit of time.
|
โ | โ |
| New_situation |
The New_situation is the situation the Sleeper finds him or herself in upon awaking.
I awoke to the sound of the coffeegrinder. |
โ | โ |
| Particular_iteration |
This FE indicates an instance of the Waking_up event within an iterated series of similar events or states.
|
โ | โ |
Frame-Frame Relations (4)
Inheritance
Precedes
SubFrame
Lexical Units (7)
| LU | Type | Definition |
|---|---|---|
| awake.v | โ | COD: stop sleeping. |
| come back around.v | โ | FN: return to consciousness with difficulty. |
| come to.v | โ | FN: wake up |
| get up.v | โ | FN: to wake up |
| revive.v | โ | FN: to return to consciousness |
| wake up.v | โ | COD: emerge from a state of sleep |
| wake.v | โ | COD: emerge from a state of sleep |
None.
None.
No visual units
This frame has no visual-unit images.