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Being_awake [experiencer_state]
A Protagonist is awake at some Time and Place. This entails the Protagonist having a higher general level of awareness of the surroundings than when asleep.
He's awake!
He's awake!
Properties
- ID
- #1681
- Entry
- frm_being_awake
- Namespace
- Experiential.Experiencer_state
- FrameNet version
- Being_awake (fn_1.7_2023)
- Domains
- โ
- Types
- โ
- Ontological type
- โ
- English name
- Being_awake
Core Frame Elements (1)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Protagonist |
The entity that is not sleeping.
She|pro was awake through the whole football game. |
category
sentient
|
โ |
Peripheral Frame Elements (4)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Duration |
This FE identifies the Duration of time for which the Protagonist is awake.
|
category
duration
|
โ |
| Manner |
Any description of the Protagonist being awake which is not covered by more specific FEs including secondary effects (quietly, noisily), and general descriptions comparing events (the same way).
|
category
manner
|
โ |
| Place |
Where the event takes place.
|
category
locative_relation
|
โ |
| Time |
This FE identifies the Time when the Protagonist is awake.
|
category
time
|
โ |
Extra-thematic Frame Elements (1)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Degree |
The degree to which the Protagonist is awake.
|
category
degree
|
โ |
Frame-Frame Relations (5)
Causative
Precedes
SubFrame
Lexical Units (4)
| LU | Type | Definition |
|---|---|---|
| awake.a | โ | COD: not asleep. |
| conscious.a | โ | COD: aware of and responding to one's surroundings |
| wakeful.a | โ | COD: unable or not needing to sleep. |
| watch.v | โ | COD: remain awake for the purpose of religious observance. |
None.
None.
No visual units
This frame has no visual-unit images.