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Cause_to_wake [agentive]
An Agent or Cause causes a Sleeper to transition from the Sleep_state to wakeful consciousness.
The earthquake woke me from a nightmare.
The earthquake woke me from a nightmare.
Properties
- ID
- #293
- Entry
- frm_cause_to_wake
- Namespace
- Eventive.Agentive
- FrameNet version
- Cause_to_wake (fn_1.7_2023)
- Domains
- โ
- Types
- โ
- Ontological type
- โ
- English name
- Cause_to_wake
Core Frame Elements (3)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Agent |
The Agent is the person performing the intentional act.
|
category
sentient
|
โ |
| Cause |
An animate or inanimate entity, a force, or event that produces an effect. Volitionality is not a necessary characteristic of Causes.
The rain woke me. The smell of cooking woke the children. |
โ | โ |
| Sleeper |
The person or being that is sleeping.
|
โ | โ |
FE Core Set(s) and Excludes
Excludes
Agent
Cause
Peripheral Frame Elements (7)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Degree |
The degree to which the Sleeper ends up awake.
I couldn't manage to rouse him completely|Degr, he could only mumble. |
category
degree
|
โ |
| Instrument |
This FE identifies the Instrument with which an Agent intentionally affects a Patient.
|
category
physical_entity
|
โ |
| Manner |
Any description of the event (or state) which is not covered by more specific FEs, including epistemic modification (probably, presumably, mysteriously), force (hard, softly), secondary effects (quietly, loudly), and general descriptions comparing events (the same way). It may also indicate salient characteristics of an Agent that also affect the action (presumptuously, coldly, deliberately, eagerly, carefully).
|
category
manner
|
โ |
| Means |
This FE identifies the Means by which an Agent intentionally affects a Patient.
|
category
state_of_affairs
|
โ |
| Place |
Where the event takes place.
|
category
locative_relation
|
โ |
| Sleep_state |
This describes the state out of which the Sleeper is awakened.
|
โ | โ |
| Time |
When the event occurs.
|
category
time
|
โ |
Extra-thematic Frame Elements (2)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Explanation |
This FE identifies the Explanation for which an intentional act is performed.
Mary woke him because he looked troubled. |
category
state_of_affairs
|
โ |
| Purpose |
This FE identifies the purpose for which an Agent wakes the Sleeper.
John roused her to irritate her. |
category
state_of_affairs
|
โ |
Frame-Frame Relations (2)
Causative
Inheritance
Lexical Units (5)
| LU | Type | Definition |
|---|---|---|
| awaken.v | โ | COD: stop or cause to stop sleeping. |
| get up.v | โ | FN: cause to rise from bed after sleeping |
| rouse.v | โ | COD: bring out of sleep; awaken. |
| wake up.v | โ | COD: cause to emerge from a state of sleep |
| wake.v | โ | COD: emerge or cause to emerge from a state of sleep; stop sleeping. |
None.
None.
No visual units
This frame has no visual-unit images.