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Fall_asleep [experiential_change]

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A Sleeper goes from wakefulness to an altered state of consciousness where they are largely unaware of their environment. The LUs of this frame are differentiated by how quickly and deeply the state is entered and what causes the change (especially whether it comes about naturally as a result of sleepiness or is brought about by injury).

I dozed off at about 1am.

Properties

ID
#292
Entry
frm_fall_asleep
Namespace
Experiential.Change
FrameNet version
Fall_asleep (fn_1.7_2023)
Domains
โ€”
Types
โ€”
Ontological type
โ€”
English name
Fall_asleep

Core Frame Elements (1)

Core Frame Elements
Frame element Definition Semantic type Constraint
Sleeper
The Sleeper is the entity that falls asleep.
โ€” โ€”

Peripheral Frame Elements (2)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Place
This FE identifies the Place where the event occurs.
category
locative_relation
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Time
This FE identifies the Time where the event occurs.
category
time
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Frame-Frame Relations (3)

Precedes

Precedes relations
Is preceded by
Being_awake
FE-FE
Precedes
Sleep
FE-FE

SubFrame

SubFrame relations
Is subframe of
Sleep_wake_cycle
FE-FE

Lexical Units (8)

Lexical units of this frame
LU Type Definition
black out.v โ€” FN: lose consciousness suddenly
doze off.v โ€” FN: drift off into a light sleep.
drift off.v โ€” FN: slowly fall asleep.
faint.v โ€” FN: suddenly lose consciousness (often resulting in falling down) as a result of emotional shock, pain, or some other internal cause.
konk out.v โ€” FN: lose consciousness suddenly (as if hit on the head)
nod off.v โ€” FN: fall into a light sleep as a result of sleepiness or fatigue.
pass out.v โ€” FN: suddenly lose consciousness as a result of being overcome by pain, lethargy, intoxication, heat-exhaustion or the like.
zonk out.v โ€” FN: quickly fall deeply asleep.
Frame Chain TQR Visual Units

None.

None.

No visual units

This frame has no visual-unit images.