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Fall_asleep [experiential_change]
A Sleeper goes from wakefulness to an altered state of consciousness where they are largely unaware of their environment. The LUs of this frame are differentiated by how quickly and deeply the state is entered and what causes the change (especially whether it comes about naturally as a result of sleepiness or is brought about by injury).
I dozed off at about 1am.
I dozed off at about 1am.
Properties
- ID
- #292
- Entry
- frm_fall_asleep
- Namespace
- Experiential.Change
- FrameNet version
- Fall_asleep (fn_1.7_2023)
- Domains
- โ
- Types
- โ
- Ontological type
- โ
- English name
- Fall_asleep
Core Frame Elements (1)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Sleeper |
The Sleeper is the entity that falls asleep.
|
โ | โ |
Peripheral Frame Elements (2)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Place |
This FE identifies the Place where the event occurs.
|
category
locative_relation
|
โ |
| Time |
This FE identifies the Time where the event occurs.
|
category
time
|
โ |
Frame-Frame Relations (3)
Precedes
SubFrame
Lexical Units (8)
| LU | Type | Definition |
|---|---|---|
| black out.v | โ | FN: lose consciousness suddenly |
| doze off.v | โ | FN: drift off into a light sleep. |
| drift off.v | โ | FN: slowly fall asleep. |
| faint.v | โ | FN: suddenly lose consciousness (often resulting in falling down) as a result of emotional shock, pain, or some other internal cause. |
| konk out.v | โ | FN: lose consciousness suddenly (as if hit on the head) |
| nod off.v | โ | FN: fall into a light sleep as a result of sleepiness or fatigue. |
| pass out.v | โ | FN: suddenly lose consciousness as a result of being overcome by pain, lethargy, intoxication, heat-exhaustion or the like. |
| zonk out.v | โ | FN: quickly fall deeply asleep. |
None.
None.
No visual units
This frame has no visual-unit images.