FrameNet Berkeley

Frame Report

Search the frame index by name, then open a frame to read its full report.

Searching frames

Self_motion [agentive]

โ€น Back Next โ€บ
The Self_mover, a living being, moves under its own direction along a Path. Alternatively or in addition to Path, an Area, Direction, Source, or Goal for the movement may be mentioned.

She walked along the road for a while.

Many of the lexical units in this frame can also describe the motion of vehicles (e.g., as external arguments). We treat these as belonging in this frame.

The cars scooted slowly towards the intersection.

Self_motion most prototypically involves individuals moving under their own power by means of their bodies. Many words also specify the manner of motion (swim, walk). This frame contains mostly words that fit this prototypical scenario, but the frame itself does not specify whether a separate vehicle is impossible, necessary, or unspecified. Lexical units that involve separate vehicles are associated with FEs that are not appropriate for the more general case of motion, so they are placed in the Operate_vehicle or Ride_vehicle frames (e.g., He drove across the country, She flew to Europe).

Properties

ID
#64
Entry
frm_self_motion
Namespace
Eventive.Agentive
FrameNet version
Self_motion (fn_1.7_2023)
Domains
โ€”
Types
โ€”
Ontological type
โ€”
English name
Self_motion

Core Frame Elements (6)

Core Frame Elements
Frame element Definition Semantic type Constraint
Area
Area is used for expressions which describe a general area in which motion takes place when the motion is understood to be irregular and not to consist of a single linear path. Note that this FE should not be used for cases when the same phrase could be used with the same meaning with a non-motion target, since these should be annotated with the Place FE.

The mouse scurried about.
Stop running around the room and sit down!
category
location
โ€”
Direction
The direction that the Self_mover heads in during the motion.

You should walk south about a block .
โ€” โ€”
Goal
Goal is used for any expression which tells where the Self_mover ends up as a result of the motion.
The children skipped into the park.
Some particles imply the existence of a Goal which is understood in the context of utterance.
The principal walked over and sat down.
A dog ran up and licked our hands.
category
goal
โ€”
Path
Path is used for any description of a trajectory of motion which is neither a Source nor a Goal. This includes "middle of path'' expressions.

The scouts hiked through the desert.
The scouts hiked along the river.
category
path
โ€”
Self_mover
Self_mover is the living being which moves under its own power. Normally it is expressed as an external argument.
Fred crawled the narrow passage.
category
sentient
โ€”
Source
Source is used for any expression which implies a definite starting-point of motion.
In prepositional phrases, the prepositional object expresses the starting point of motion. With particles, the starting point of motion is understood from context.
The cat ran out of the house.
The cat ran out.
The cat ran away.
The cat ran off.
category
source
โ€”

FE Core Set(s) and Excludes

CoreSet
Direction Goal Path Source
Excludes
Area Direction Goal Path Source

Peripheral Frame Elements (9)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Distance
Any expression which characterizes the extent of motion expresses the frame element Distance.
I barely hobbled six feet before collapsing.
We hiked a short distance into the forest and sat down.
category
quantity
โ€”
Duration
The amount of time for which a state holds or a process is ongoing.
category
duration
โ€”
Manner
Any expression which describes a property of motion which is not directly related to the trajectory or rate of motion expresses the frame element Manner. Descriptions of steadiness, grace, means of motion, and other things count as Manner expressions.
We slithered smoothly through the crowd.
They had to trek on foot through the desert.
category
manner
โ€”
Means
An act whereby the Self_mover achieves movement.
He walked back to the village by dragging his mangled foot behind|Mns.
category
human_act
โ€”
Path_shape
The shape of the overall Path travelled by the Self_mover.
โ€” โ€”
Place
The Place is the location within which a defined motion takes place. Any specified or implied Source, Path or Goal should designate a location contained with the Place. This FE can be differentiated from Area by the fact that the annotated phrase can be used in the same meaning with non-motion targets.

The hitchhikers walked in the middle of the road.

category
locative_relation
โ€”
Purpose
This FE identifies the purpose for which a Self_mover moves.
John walked with her every day to relieve the boredom.
category
human_act
โ€”
Speed
The rate at which the location of the Self_mover changes with respect to time.
category
speed
โ€”
Time
The time when the motion occurs.
category
time
โ€”

Extra-thematic Frame Elements (8)

Extra-thematic Frame Elements
Frame element Definition Semantic type Constraint
Concessive
An event or circumstance that would not be expected given the nature of the particular Self_motion event.
โ€” โ€”
Coordinated_event
The label Coordinated_event is to be used for phrases denoting an event-it does not allow states-that the Traversing is rhythmically aligned with. The Coordinated_event is conceived of as independent: it would occur regardless of the event expressed by the target, which is not even an incidental or optional sub-part of the Coordinated_event.
โ€” โ€”
Cotheme
An entity whose motion is correlated with that of the Self_mover, following and tracking the Self_mover, being followed and tracked, or with both parties mutually matching Paths. We clomped down to the shore with a whole troop of younglings. I had little hope of catching up, but I crawled after her as fast as I could. The troops marching in front of him paid no attention to the beggar by the roadside.
category
physical_object
โ€”
Depictive
Depictive phrase describing the actor of an action
We wandered around naked.
category
state
โ€”
Explanation
The state of affairs that leads to the particular motion that the Self_mover adopts.

category
state_of_affairs
โ€”
External_cause
External_cause is something in the external environment that causes the Self_mover to move.

They danced at the sound of her voice|ext.
โ€” โ€”
Internal_cause
The emotional or mental state of the Self_mover which motivates them toward motion or the particular manner of motion.
โ€” โ€”
Result
Result of an event
category
event
โ€”

Frame-Frame Relations (8)

Inheritance

Inheritance relations
Inherits from
Intentionally_act
FE-FE
Inherits from
Motion
FE-FE
Is Inherited By
Cotheme
FE-FE
Is Inherited By
Fleeing
FE-FE
Is Inherited By
Intentional_traversing
FE-FE
Is Inherited By
Travel
FE-FE

See_also

See_also relations
Has as see_also
Motion
FE-FE

SubFrame

SubFrame relations
Has as subFrame
Quitting_a_place
FE-FE

Lexical Units (152)

Lexical units of this frame
LU Type Definition
advance.v โ€” FN: physcially move foward
amble.v โ€” COD: walk or move at a leisurely pace.
back.v โ€” FN: move backwards
barge.v โ€” COD: move forcefully or roughly
bop.v โ€” FN: to go quickly or unceremoniously; shuffle along as if to bop music
bound.v โ€” FN: to move by leaping or jumping
burrow.v โ€” COD: dig into or through something solid.
bustle.v โ€” COD: move energetically or noisily
canter.v โ€” COD: move at the pace of a horse between a trot and a gallop
caper.v โ€” COD: skip or dance about in a lively or playful way
clamber.v โ€” COD: climb or move in an awkward and laborious way
climb.v โ€” FN: to move vertically usually upwards, usually with effort
clomp.v โ€” COD: walk with a heavy tread
coast.v โ€” FN: (of a vehicle) move smoothly without using power
crawl.n โ€” COD: an act of crawling.
crawl.v โ€” COD: move forward on the hands and knees or by dragging the body close to the ground
creep.v โ€” COD: move forward on the hands and knees or by dragging the body close to the ground.
cruise.v โ€” FN: (of a vehicle) move smoothly and rapidly.
dance.v โ€” COD: move rhythmically to music, typically following a set sequence of steps. 2a: move in a quick and light or lively way.
dart.v โ€” COD: move suddenly or rapidly.
dash.n โ€” COD: an act of dashing
dash.v โ€” COD: run or travel in a great hurry.
drive.v โ€” FN: (of a vehicle) move under its own power or directed by a driver
edge.v โ€” FN: to move carefully along a perimeter
en route.adv โ€” FN: currently traveling to.
enroute.a โ€” FN: currently traveling to
file.v โ€” FN: to move oneself in a line with others
flit.v โ€” COD: move swiftly and lightly.
flounce.v โ€” COD: move in an exaggeratedly impatient or angry manner.
fly.v โ€” COD: (of a winged creature or aircraft) move through the air under control.
frolic.v โ€” COD: play or move about in a cheerful and lively way.
gallivant.v โ€” COD: go from place to place in pursuit of pleasure.
gambol.v โ€” COD: run or jump about playfully.
goose-step.v โ€” FN: march with a military marching step in which the legs are not bent at the knee
hasten.v โ€” COD: be quick to do something; move quickly. no appropriate definitions in COD
head.v โ€” COD: move in a specified direction
hike.n โ€” COD: a long walk or walking tour.
hike.v โ€” COD: go on a hike.
hiker.n โ€” FN: a person involved in walking to enjoy the beauty of nature.
hitchhike.v โ€” FN: to travel by asking motorists for free rides
hobble.v โ€” COD: walk awkwardly, typically because of pain
hop.v โ€” FN: move by jumping primarily upward
hurry.v โ€” COD: move or act quickly or more quickly.
jaunt.n โ€” COD: a short excursion for pleasure.
jog.v โ€” COD: run at a steady, gentle pace, especially as a form of exercise.
jump.v โ€” COD: push oneself off the ground using the muscles in one's legs and feet
leap.v โ€” COD: jump or spring a long way.
limp.v โ€” COD: walk with difficulty because of an injured leg or foot.
lope.v โ€” COD: run with a long bounding stride.
lumber.v โ€” COD: move in a slow, heavy, awkward way.
lunge.v โ€” COD: make a lunge.
lurch.v โ€” COD: make such a movement; stagger.
make a beeline.v โ€” COD: hurry directly to
make.v โ€” COD: prepare to go in a particular direction or do a particular thing
march.n โ€” COD: an act or instance of marching.
march.v โ€” COD: walk in a military manner with a regular measured tread.
meander.v โ€” COD: wander aimlessly.
mince.v โ€” COD: walk in an affected manner with short, quick steps and swinging hips.
mosey.v โ€” COD: walk or move in a leisurely manner.
nance.v โ€” FN: to move in a markedly effeminate fashion
pace.v โ€” COD: walk at a steady speed, especially without a particular destination and as an expression of anxiety
pad.v โ€” COD: walk with steady steps making a soft, dull sound.
parade.v โ€” COD: walk, march, or display in a parade.
plod.v โ€” COD: walk doggedly and slowly with heavy steps.
pounce.v โ€” COD: spring or swoop suddenly to catch or as if to catch prey.
prance.v โ€” FN: walk or move around with high, springy steps, or ostentatious, exaggerated movements
press.v โ€” FN: move against pressure, esp. from a large number of people.
proceed.v โ€” COD: move forward.
promenade.v โ€” COD: take a promenade.
prowl.v โ€” COD: move about stealthily or restlessly in search of or as if in search of prey.
ramble.n โ€” FN: a walk typically for pleasure
repair.v โ€” COD: go to (a place)
rip.v โ€” FN: move quickly and aggressively
roam.v โ€” FN: wander aimlessly over, through, or about (a place).
romp.v โ€” COD: play about roughly and energetically.
rove.v โ€” COD: travel constantly without a fixed destination; wander.
run.v โ€” COD: move at a speed faster than a walk, never having both or all feet on the ground at the same time.
rush.v โ€” FN: move someplace with urgent haste
sail.v โ€” FN: (of watercraft) move across water.
sashay.v โ€” COD: walk ostentatiously, with exaggerated hip and shoulder movements.
saunter.v โ€” COD: walk in a slow, relaxed manner.
scamper.v โ€” COD: run with quick light steps, especially through fear or excitement.
scoot.v โ€” COD: move quickly with a rapid, darting motion
scramble.n โ€” COD: a walk up steep terrain involving the use of one's hands.
scramble.v โ€” FN: move or climb hurriedly, possibly using one's hand
scurry.v โ€” COD: move hurriedly with short quick steps.
scuttle.v โ€” COD: run hurriedly or furtively with short quick steps.
shoulder.v โ€” FN: move while pushing aside obstacles or bystanders with one's shoulder
shrink.v โ€” FN: To move without being noticed or with the intent of going unnoticed, connoting either secrecy or insecurity depending on context.
shuffle.n โ€” FN: a shuffling movement, walk
shuffle.v โ€” COD: walk by dragging one's feet along or without lifting them fully from the ground.
sidle.v โ€” COD: walk in a furtive or stealthy manner, especially sideways or obliquely
skim.v โ€” COD: move quickly and lightly over or on a surface or through the air.
skip.v โ€” COD: move along lightly, stepping from one foot to the other with a hop or bounce.
skulk.v โ€” COD: hide or move around secretly, typically with a sinister or cowardly motive.
slalom.v โ€” COD: move or race in a winding path, avoiding obstacles.
sleepwalk.v โ€” COD: walk around and sometimes perform other actions while asleep.
slink.v โ€” FN: move in a quiet, furtive manner
slip.v โ€” FN: to move stealthily.
slither.v โ€” COD: move smoothly over a surface with a twisting or oscillating motion.
slog.n โ€” FN: a difficult, exhausting march or hike
slog.v โ€” COD: walk or move with difficulty or effort
slop.v โ€” COD: wade through (a wet or muddy area)
slosh.v โ€” COD: move through liquid with a splashing sound
slouch.v โ€” FN: move while stooped over, awkwardly or lazily.
sneak.v โ€” COD: move, go, or convey in a furtive or stealthy manner
spring.v โ€” COD: move suddenly or rapidly upwards or forwards
sprint.n โ€” COD: a short, fast race in cycling, horse racing, etc.
sprint.v โ€” COD: run at full speed over a short distance.
stagger.v โ€” COD: walk or move unsteadily, as if about to fall.
stalk.v โ€” COD: stride in a proud, stiff, or angry manner
steal.v โ€” COD: move somewhere quietly or surreptitiously
step.n โ€” FN: a motion of the foot and leg which results in overall motion of a body.
step.v โ€” COD: lift and set down one's foot or one foot after the other in order to walk somewhere or move to a new position.
stomp.v โ€” COD: tread heavily and noisily, typically in order to show anger.
storm.v โ€” COD: move angrily or forcefully in a specified direction.
straggle.v โ€” COD: move along slowly so as to trail behind the person or people in front
stride.v โ€” COD: walk with long, decisive steps.
stroll.n โ€” COD: a short leisurely walk.
stroll.v โ€” COD: walk in a leisurely way.
strut.v โ€” COD: walk with a stiff, erect, and conceited gait.
stumble.v โ€” FN: move on foot with difficulty, repeatedly or protractedly suffering from loss of balance.
swagger.v โ€” COD: walk or behave arrogantly or self-importantly.
swim.n โ€” COD: an act or period of swimming
swim.v โ€” COD: propel oneself through water by bodily movement
swing.v โ€” FN: to propel oneself changing direction suddenly
tack.v โ€” FN: (of a watercraft) move into and through a wind
take to the air.v โ€” FN: to begin to fly
taxi.v โ€” FN: (of an aircraft) move slowly on the ground after landing or before take-off.
tiptoe.v โ€” COD: walk quietly and carefully with one's heels raised and one's weight on the balls of the feet.
toddle.v โ€” FN: walk or go in a casual or unsteady way, as a child learning to walk
totter.v โ€” FN: move in an unsteady way, such that the moving entity seems ready to fall over
traipse.v โ€” COD: walk or move wearily, reluctantly, or aimlessly.
tramp.v โ€” COD: walk heavily or noisily.
tread.v โ€” COD: walk on or along
trek.v โ€” COD: go on a trek.
trip.v โ€” COD: catch one's foot on something and stumble or fall.
troop.v โ€” COD: (of a group of people) come or go together or in large numbers.
trot.v โ€” FN: walk briskly
trudge.v โ€” COD: walk slowly and with heavy steps, typically because of exhaustion or harsh conditions.
trundle.v โ€” COD: move slowly and unevenly on or as if on wheels.
vault.v โ€” COD: leap or spring while supporting or propelling oneself with the hands or a pole.
venture.v โ€” COD: undertake a risky or daring journey or course of action
waddle.v โ€” COD: walk with short steps and a clumsy swaying motion.
wade.v โ€” COD: walk through a liquid or viscous substance.
walk.n โ€” COD: an excursion or act of travelling on foot.
walk.v โ€” COD: move at a regular and fairly slow pace by lifting and setting down each foot in turn.
waltz.v โ€” COD: move or act lightly, casually, or inconsiderately:
wander.v โ€” COD: walk or move in a leisurely, casual, or aimless way.
way.n โ€” COD: used with a verb and adverbial phrase to intensify the force of an action or to denote movement or progress.
whisk.v โ€” FN: to move quickly and suddenly in a direction
wriggle.v โ€” COD: move with wriggling movements.
Frame Chain TQR Visual Units

None.

None.

No visual units

This frame has no visual-unit images.