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Fleeing [agentive]
A Self_mover responds to a (real or imagined) danger by moving away from it.
She had fled from DCS facilities several times before..
Pakistanis in US trying to flee to Canada hit roadblocks.
Anderson's division suddenly bolted north from Devil's Den, flanked out III Corps almost entirely, and shattered the entire Corps.
We fled for several miles before reaching our safe-house.
She had fled from DCS facilities several times before..
Pakistanis in US trying to flee to Canada hit roadblocks.
Anderson's division suddenly bolted north from Devil's Den, flanked out III Corps almost entirely, and shattered the entire Corps.
We fled for several miles before reaching our safe-house.
Properties
- ID
- #1659
- Entry
- frm_fleeing
- Namespace
- Eventive.Agentive
- FrameNet version
- Fleeing (fn_1.7_2023)
- Domains
- โ
- Types
- โ
- Ontological type
- โ
- English name
- Fleeing
Core Frame Elements (5)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Direction |
The direction that the Self_mover heads in during the motion.
|
โ | โ |
| Goal |
Goal is used for any expression which tells where the Self_mover ends up as a result of the motion.
|
category
goal
|
โ |
| Path |
Path is used for any description of a trajectory of motion involving a landmark which is neither a Source nor a Goal. This includes "middle of path'' expressions.
|
category
path
|
โ |
| Self_mover |
Self_mover is the living (or self-directed) being which moves under its own power.
|
category
sentient
|
โ |
| Source |
Source is used for any expression which implies a definite starting-point of motion.
|
category
source
|
โ |
FE Core Set(s) and Excludes
CoreSet
Direction
Goal
Path
Source
Peripheral Frame Elements (9)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Distance |
Any expression which characterizes the extent of motion expresses the frame element Distance.
|
category
quantity
|
โ |
| Duration |
The amount of time for which the Self_mover moves.
|
category
duration
|
โ |
| Explanation |
The state of affairs that leads to the particular motion that the Self_mover adopts.
|
category
state_of_affairs
|
โ |
| Manner |
An expression which describes a property of motion which is not directly related to the trajectory or rate of motion. Descriptions of steadiness, grace, means of motion, and other things count as Manner expressions.
They had to flee on foot through the desert. |
category
manner
|
โ |
| Means |
An act whereby the Self_mover achieves movement.
|
category
human_act
|
โ |
| Place |
The Place is the location within which a defined motion takes place. Any specified or implied Source, Path or Goal should designate a location contained with the Place.
|
category
locative_relation
|
โ |
| Purpose |
This FE identifies the purpose for which a Self_mover moves.
John ran away with her to shelter her from disapproval. |
category
human_act
|
โ |
| Speed |
The rate at which the location of the Self_mover changes with respect to time.
|
category
speed
|
โ |
| Time |
The time when the motion occurs.
|
category
time
|
โ |
Extra-thematic Frame Elements (6)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Cotheme |
An entity whose motion is correlated with that of the Self_mover, following and tracking the Self_mover, being followed and tracked, or with both parties mutually matching Paths.
|
category
physical_object
|
โ |
| Depictive |
Depictive phrase describing the actor of an action
|
category
state
|
โ |
| External_cause |
External_cause is something in the external environment that causes the Self_mover to move.
They fled at the sound of her voice|ext. |
โ | โ |
| Internal_cause |
The emotional or mental state of the Self_mover which motivates them toward motion or the particular manner of motion.
|
โ | โ |
| Means_of_motion |
The entity used by the Self_mover in getting away from the undesirable Source.
|
โ | โ |
| Result |
The state of the world which exists because of the motion of the Self_mover
|
category
event
|
โ |
Frame-Frame Relations (1)
Inheritance
Lexical Units (4)
| LU | Type | Definition |
|---|---|---|
| bolt.v | โ | COD: run away suddenly. |
| flee.v | โ | FN: escape the site of a disaster. |
| flight.n | โ | FN: the act of leaving a place suddenly |
| run away.v | โ | COD: take flight; escape. |
None.
None.
No visual units
This frame has no visual-unit images.