FrameNet Berkeley

Frame Report

Search the frame index by name, then open a frame to read its full report.

Searching frames

Emotions_of_mental_activity [experiencer_state]

โ€น Back Next โ€บ
An Experiencer can be described as having an emotion as induced by a Stimulus.

The children enjoyed noise games and sing-songs.

The pleasures of eating are fleeting.


Diners delight in counter culture cuisine.


Properties

ID
#2045
Entry
frm_emotions_of_mental_activity
Namespace
Experiential.Experiencer_state
FrameNet version
Emotions_of_mental_activity (fn_1.7_2023)
Domains
โ€”
Types
โ€”
Ontological type
โ€”
English name
Emotions_of_mental_activity

Core Frame Elements (2)

Core Frame Elements
Frame element Definition Semantic type Constraint
Experiencer
The Experiencer is the person or sentient entity that experiences or feels the emotions.


category
sentient
โ€”
Stimulus
The Stimulus is the person, event, or state of affairs that evokes the emotional response in the Experiencer.



โ€” โ€”

Peripheral Frame Elements (4)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Degree
The extent to which the Experiencer's emotion deviates from the norm for the emotion.
category
degree
โ€”
Manner
Any description of the way in which the Experiencer experiences the Stimulus which is not covered by more specific FEs, including secondary effects (quietly, loudly), and general descriptions comparing events (the same way). Manner may also describe a state of the Experiencer that affects the details of the emotional experience.

category
manner
โ€”
Parameter
The Parameter is a domain in which the Experiencer experiences the Stimulus.
โ€” โ€”
Time
The Time when the Experiencer has an emotion as caused by the Stimulus.
โ€” โ€”

Extra-thematic Frame Elements (4)

Extra-thematic Frame Elements
Frame element Definition Semantic type Constraint
Circumstances
The Circumstances is the condition(s) under which the Stimulus evokes its response. In some cases it may appear without an explicit Stimulus. Quite often in such cases, the Stimulus can be inferred from the Circumstances
โ€” โ€”
Empathy_target
The Empathy_target is the individual or individuals with which the Experiencer identifies emotionally and thus shares their emotional response.
โ€” โ€”
Event_description
This FE sums up what is expressed in the main clause, often with a VPing.
โ€” โ€”
Explanation
The Explanation is the explanation for why the Stimulus evokes a certain emotional response.
category
state_of_affairs
โ€”

Frame-Frame Relations (4)

Inheritance

Inheritance relations
Inherits from
Emotions_by_stimulus
FE-FE

Perspective

Perspective relations
Is perspectivized in
Mental_stimulus_exp_focus
FE-FE
Is perspectivized in
Mental_stimulus_stimulus_focus
FE-FE

Using

Using relations
Uses
Attention
FE-FE

Lexical Units (10)

Lexical units of this frame
LU Type Definition
delight.n โ€” FN: pleasure, joy
delight.v โ€” FN: to enjoy
drudgery.n โ€” FN: burdensome monotomy
enjoy.v โ€” Fn: take pleasure in
enjoyment.n โ€” Fn: pleasure
groove.v โ€” FN: enjoy.
luxuriate.v โ€” FN: indulge in and enjoy
pleasure.n โ€” FN: joy, satisfaction
relish.v โ€” FN: get pleasure from
savour.v โ€” FN: experience appreciatively
Frame Chain TQR Visual Units

None.

None.

No visual units

This frame has no visual-unit images.