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Emotions_of_mental_activity [experiencer_state]
An Experiencer can be described as having an emotion as induced by a Stimulus.
The children enjoyed noise games and sing-songs.
The pleasures of eating are fleeting.
Diners delight in counter culture cuisine.
The children enjoyed noise games and sing-songs.
The pleasures of eating are fleeting.
Diners delight in counter culture cuisine.
Properties
- ID
- #2045
- Entry
- frm_emotions_of_mental_activity
- Namespace
- Experiential.Experiencer_state
- FrameNet version
- Emotions_of_mental_activity (fn_1.7_2023)
- Domains
- โ
- Types
- โ
- Ontological type
- โ
- English name
- Emotions_of_mental_activity
Core Frame Elements (2)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Experiencer |
The Experiencer is the person or sentient entity that experiences or feels the emotions.
|
category
sentient
|
โ |
| Stimulus |
The Stimulus is the person, event, or state of affairs that evokes the emotional response in the Experiencer.
|
โ | โ |
Peripheral Frame Elements (4)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Degree |
The extent to which the Experiencer's emotion deviates from the norm for the emotion.
|
category
degree
|
โ |
| Manner |
Any description of the way in which the Experiencer experiences the Stimulus which is not covered by more specific FEs, including secondary effects (quietly, loudly), and general descriptions comparing events (the same way). Manner may also describe a state of the Experiencer that affects the details of the emotional experience.
|
category
manner
|
โ |
| Parameter |
The Parameter is a domain in which the Experiencer experiences the Stimulus.
|
โ | โ |
| Time |
The Time when the Experiencer has an emotion as caused by the Stimulus.
|
โ | โ |
Extra-thematic Frame Elements (4)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Circumstances |
The Circumstances is the condition(s) under which the Stimulus evokes its response. In some cases it may appear without an explicit Stimulus. Quite often in such cases, the Stimulus can be inferred from the Circumstances
|
โ | โ |
| Empathy_target |
The Empathy_target is the individual or individuals with which the Experiencer identifies emotionally and thus shares their emotional response.
|
โ | โ |
| Event_description |
This FE sums up what is expressed in the main clause, often with a VPing.
|
โ | โ |
| Explanation |
The Explanation is the explanation for why the Stimulus evokes a certain emotional response.
|
category
state_of_affairs
|
โ |
Frame-Frame Relations (4)
Inheritance
Perspective
Using
Lexical Units (10)
| LU | Type | Definition |
|---|---|---|
| delight.n | โ | FN: pleasure, joy |
| delight.v | โ | FN: to enjoy |
| drudgery.n | โ | FN: burdensome monotomy |
| enjoy.v | โ | Fn: take pleasure in |
| enjoyment.n | โ | Fn: pleasure |
| groove.v | โ | FN: enjoy. |
| luxuriate.v | โ | FN: indulge in and enjoy |
| pleasure.n | โ | FN: joy, satisfaction |
| relish.v | โ | FN: get pleasure from |
| savour.v | โ | FN: experience appreciatively |
None.
None.
No visual units
This frame has no visual-unit images.