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Mental_stimulus_exp_focus [experiencer_state]

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An Experiencer has an emotion as caused by a Stimulus or concerning a Topic.

I fall asleep hours later to the sound of their engrossed murmuring.

Most of these great lords are downright infatuated with Italy.

Properties

ID
#2044
Entry
frm_mental_stimulus_exp_focus
Namespace
Experiential.Experiencer_state
FrameNet version
Mental_stimulus_exp_focus (fn_1.7_2023)
Domains
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Types
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Ontological type
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English name
Mental_stimulus_exp_focus

Core Frame Elements (5)

Core Frame Elements
Frame element Definition Semantic type Constraint
Experiencer
The Experiencer is the person or sentient entity that experiences or feels the emotions.


category
sentient
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Expressor
The body part, gesture, or other expression of the Experiencer that reflects his or her emotional state. They describe a presentation of the experience or emotion denoted by the adjective or noun.
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State
The State is the abstract noun that describes a more lasting experience by the Experiencer.


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Stimulus
The Stimulus is the person, event, or state of affairs that evokes the emotional response in the Experiencer.

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Topic
The Topic is the general area in which the emotion occurs. It indicates a range of possible Stimulus.


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FE Core Set(s) and Excludes

CoreSet
Stimulus Topic
CoreSet
Experiencer Expressor State

Peripheral Frame Elements (5)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Degree
The extent to which the Experiencer's emotion deviates from the norm for the emotion.
category
degree
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Duration
The Duration is the amount of time for which the Experiencer is affected by the Stimulus, Topic, or State.
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Manner
Any description of the way in which the Experiencer experiences the Stimulus which is not covered by more specific FEs, including secondary effects (quietly, loudly), and general descriptions comparing events (the same way). Manner may also describe a state of the Experiencer that affects the details of the emotional experience.

category
manner
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Parameter
The Parameter is a domain in which the Experiencer experiences the Stimulus.
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Time
The Time when the Experiencer is has a feeling about the Stimulus.
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Extra-thematic Frame Elements (3)

Extra-thematic Frame Elements
Frame element Definition Semantic type Constraint
Circumstances
The Circumstances is the condition(s) under which the Stimulus evokes its response. In some cases it may appear without an explicit Stimulus. Quite often in such cases, the Stimulus can be inferred from the Circumstances
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Empathy_target
The Empathy_target is the individual or individuals with which the Experiencer identifies emotionally and thus shares their emotional response.
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Explanation
The Explanation is the explanation for why the Stimulus evokes a certain emotional response.
category
state_of_affairs
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Frame-Frame Relations (2)

Inheritance

Inheritance relations
Inherits from
Experiencer_focused_emotion
FE-FE

Perspective

Perspective relations
Perspective on
Emotions_of_mental_activity
FE-FE

Lexical Units (12)

Lexical units of this frame
LU Type Definition
absorbed.a โ€” FN: totally focused in on
captivated.a โ€” FN: intensly attracted to and held by
curious.a โ€” FN: interested or inquisitive (about something)
engrossed.a โ€” FN: wrapped up in with complete attention
enthralled.a โ€” FN: fascinated; beguiled
fascinated.a โ€” FN: having fascination
infatuated.a โ€” FN: having intense and ridiculous fondness for something
interested.a โ€” FN: having an interest in something
lost.a โ€” FN: totally absorbed by
smitten.a โ€” FN: fondness for
suspicious.a โ€” FN: the idea or impression that something or someone is of a questionable, dishonest, or dangerous nature.
wrapped up.a โ€” FN: distracted and busy with
Frame Chain TQR Visual Units

None.

None.

No visual units

This frame has no visual-unit images.