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Emotions_by_stimulus [experiencer_state]

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An Experiencer, Expressor, Event, or State has an emotion as brought on by an Stimulus or Topic.

The joyful reunion took place on Sunday.

The Polish-born Pope was driven past jubilant crowds.

I am glad about the sheep .

Properties

ID
#2042
Entry
frm_emotions_by_stimulus
Namespace
Experiential.Experiencer_state
FrameNet version
Emotions_by_stimulus (fn_1.7_2023)
Domains
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Types
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Ontological type
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English name
Emotions_by_stimulus

Core Frame Elements (6)

Core Frame Elements
Frame element Definition Semantic type Constraint
Event
The Event is the occasion or happening that Experiencers in a certain emotional state participate in. I am helping them to have the joyful birth they want.
category
state_of_affairs
β€”
Experiencer
The Experiencer is the person or sentient entity that experiences or feels the emotions.

At Medicine Man's ragtime dance contest, a jubilant girl drove the crowd wild.
category
sentient
β€”
Expressor
The body part, gesture, or other expression of the Experiencer that reflects his or her emotional state. They describe a presentation of the experience or emotion denoted by the adjective or noun.

He met me with a glad face.

β€” β€”
State
The State is the abstract noun that describes a more lasting experience by the Experiencer.

Armed officials marred the joyful mood at the recent Mon festival in Samut Sakhon..
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Stimulus
The Stimulus is the person, event, or state of affairs that evokes the emotional response in the Experiencer.

Putin’s initiative caused joyful excitement in Baku on Friday.

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Topic
The Topic is the general area in which the emotion occurs. It indicates a range of possible Stimulus.

Earl is jubilant about his new swim trunks.
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FE Core Set(s) and Excludes

CoreSet
Event Experiencer Expressor State
CoreSet
Stimulus Topic

Peripheral Frame Elements (4)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Degree
The extent to which the Experiencer's emotion deviates from the norm for the emotion.
category
degree
β€”
Manner
Any description of the way in which the Experiencer experiences the Stimulus which is not covered by more specific FEs, including secondary effects (quietly, loudly), and general descriptions comparing events (the same way). Manner may also describe a state of the Experiencer that affects the details of the emotional experience.

category
manner
β€”
Parameter
The Parameter is a domain in which the Experiencer experiences the Stimulus.
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Time
The Time when the Experiencer, Expressor, Event, or State can be described as having said emotion.
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Extra-thematic Frame Elements (3)

Extra-thematic Frame Elements
Frame element Definition Semantic type Constraint
Circumstances
The Circumstances is the condition(s) under which the Stimulus evokes its response. In some cases it may appear without an explicit Stimulus. Quite often in such cases, the Stimulus can be inferred from the Circumstances
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Empathy_target
The Empathy_target is the individual or individuals with which the Experiencer identifies emotionally and thus shares their emotional response.
β€” β€”
Explanation
The Explanation is the explanation for why the Stimulus evokes a certain emotional response.
category
state_of_affairs
β€”

Frame-Frame Relations (7)

Inheritance

Inheritance relations
Inherits from
Emotions
FE-FE
Is Inherited By
Annoyance
FE-FE
Is Inherited By
Emotions_by_possibility
FE-FE
Is Inherited By
Emotions_of_mental_activity
FE-FE
Is Inherited By
Emotions_success_or_failure
FE-FE
Is Inherited By
Just_found_out
FE-FE
Is Inherited By
Others_situation_as_stimulus
FE-FE

Lexical Units (4)

Lexical units of this frame
LU Type Definition
glad.a β€” FN: happy and appreciative
joyful.a β€” FN: full of joy
jubilant.a β€” FN: joyful and high-spirited
moving.a β€” Google: producing strong emotion, especially sadness or sympathy
Frame Chain TQR Visual Units

None.

None.

No visual units

This frame has no visual-unit images.