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Emotions_success_or_failure [experiencer_state]

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A Topic or Stimulus fails or succeeds at causing an emotion in an Experiencer, which is conveyed by an Expressor or manifested in a State or description of an Event.

They were dissatisfied with the arrangements.

Properties

ID
#2043
Entry
frm_emotions_success_or_failure
Namespace
Experiential.Experiencer_state
FrameNet version
Emotions_success_or_failure (fn_1.7_2023)
Domains
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Types
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Ontological type
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English name
Emotions_success_or_failure

Core Frame Elements (6)

Core Frame Elements
Frame element Definition Semantic type Constraint
Event
The Event is the occasion or happening that Experiencers in a certain emotional state participate in.
category
state_of_affairs
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Experiencer
The Experiencer is the person or sentient entity that experiences or feels the emotions.


category
sentient
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Expressor
The body part, gesture, or other expression of the Experiencer that reflects his or her emotional state. They describe a presentation of the experience or emotion denoted by the adjective or noun.



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State
The State is the abstract noun that describes a more lasting experience by the Experiencer.


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Stimulus
The Stimulus is the person, event, or state of affairs that evokes the emotional response in the Experiencer.



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Topic
The Topic is the general area in which the emotion occurs. It indicates a range of possible Stimulus.


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FE Core Set(s) and Excludes

CoreSet
Event Experiencer Expressor State
CoreSet
Stimulus Topic

Peripheral Frame Elements (4)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Degree
The extent to which the Experiencer's emotion deviates from the norm for the emotion.
category
degree
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Manner
Any description of the way in which the Experiencer experiences the Stimulus which is not covered by more specific FEs, including secondary effects (quietly, loudly), and general descriptions comparing events (the same way). Manner may also describe a state of the Experiencer that affects the details of the emotional experience.

category
manner
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Parameter
The Parameter is a domain in which the Experiencer experiences the Stimulus.
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Time
The Time when the Experiencer, Expressor, Event, or State can be described as having said emotion.
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Extra-thematic Frame Elements (4)

Extra-thematic Frame Elements
Frame element Definition Semantic type Constraint
Circumstances
The Circumstances is the condition(s) under which the Stimulus evokes its response. In some cases it may appear without an explicit Stimulus. Quite often in such cases, the Stimulus can be inferred from the Circumstances
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Empathy_target
The Empathy_target is the individual or individuals with which the Experiencer identifies emotionally and thus shares their emotional response.
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Explanation
The Explanation is the explanation for why the Stimulus evokes a certain emotional response.
category
state_of_affairs
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Frequency
The number of times the Experiencer feels the emotion.
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Frame-Frame Relations (1)

Inheritance

Inheritance relations
Inherits from
Emotions_by_stimulus
FE-FE

Lexical Units (4)

Lexical units of this frame
LU Type Definition
dissatisfied.a โ€” FN: not feeling satisfaction
fulfilled.a โ€” Fn: fully realized or at maximum potential
satisfied.a โ€” FN: characterized by feeling satisfaction
unfulfilled.a โ€” FN: a feeling of not being fulfilled.
Frame Chain TQR Visual Units

None.

None.

No visual units

This frame has no visual-unit images.