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Sounds [phenomenon]

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This frame is concerned with the percepts that vibrations which travel through the air or another medium produce in hearing organs. Sounds are a subtype of sensation. In talking about sounds, speakers often provide information about how the sound was produced. A Noisy_event may be mentioned which gives rise to the sound. Alternatively, the sound may be attributed to a Sound_source, which is construed as a point source emitting the sound. A further possible specification of what gives rise to the sound is for speakers to talk about two physical entities coming into contact by motion, resulting in either friction or impact.

Although this frame is defined in terms of a phenomenon of objective reality, many instances of the LUs in this frame are metonymic references to purely psychological phenomena due to a strong metaphorical relationship between external and internal reality. Furthermore, many of the LUs in this frame such as chuckle.n or whimper.n require a perceiver's analysis of a sound rather than being purely descriptive.

I awoke to the clash of a jackhammer on concrete.

Properties

ID
#850
Entry
frm_sounds
Namespace
Eventive.Phenomenon
FrameNet version
Sounds (fn_1.7_2023)
Domains
โ€”
Types
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Ontological type
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English name
Sounds

Core Frame Elements (1)

Core Frame Elements
Frame element Definition Semantic type Constraint
Sound_source
An entity that is construed as a single point source emitting sound.

He woke up because of the blare of a car horn.
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FE Core Set(s) and Excludes

Excludes
Component_sound Ground Noisy_event Sound_source Theme Themes

Peripheral Frame Elements (10)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Component_sound
The sound percept may be characterized in terms of Component_sounds. The lunch itself was held in a huge room and there was a constant babble of noise
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Degree
Expressions that indicate the loudness of the sound.
category
degree
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Ground
An entity construed as stationary on or against which the Theme moves, resulting in either friction or impact. This entity is given less grammatical prominence compared to the Theme and is usually encoded in a spatial prepositional phrase.

He heard the clang of metal on metal , and a ricochet whined viciously past his head .
Requires: Theme
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Location_of_sound_source
The place from which the sound emanates.

There followed a small silence that was interrupted by a distant clatterof metal from the ward.

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Manner
Certain properties of the sound relating to its production, loudness, etc may be of lexicographic interest if they describe properties of a sounds as such: loudly, shrilly, etc.

The Brigadier had heard the faint tinkle of sheepbells
category
manner
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Noisy_event
An event during which sound is produced.
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Path
The Path along which the sound travels away from the Sound_source.

As he opened the throttle, the roar of the BMW's engine bit into the moan and howl of the wind
across the culvert's mouth
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Place
The location at which sound is produced. This FE differs from Location_of_sound_source in that it does not highlight the sound's spreading from its source to the perceiver's location, which is usually indicated by the preposition "from".

There was a clatter of running feet in the street outside.
category
locative_relation
โ€”
Theme
One of two entities which is construed as moving relative to the other, resulting in either friction or impact. This entity is given greater syntactic prominence--it is either a possessor or an of-complement of the noun phrase head.

He heard the clang of metal on metal , and a ricochet whined viciously past his head
Requires: Ground
category
physical_object
โ€”
Themes
Two entities that are both moving against each other, resulting in either friction or impact.

The sound of voices and the clink of glasses was like music to her ears
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Extra-thematic Frame Elements (2)

Extra-thematic Frame Elements
Frame element Definition Semantic type Constraint
Explanation
This FE idntifies the Explanation that the Sound_source produces the sound. Generally, this is some external stimulus that prompts the Sound_source to make noise.
category
state_of_affairs
โ€”
Internal_cause
The noise-making may be prompted by either some outside phenomenon or occurrence, or by an Internal_cause, that is the mental or emotional state of an animate Sound_source.

She checked a giggle of hysteria
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Frame-Frame Relations (4)

Inheritance

Inheritance relations
Is Inherited By
Vocalizations
FE-FE

See_also

See_also relations
Has as see_also
Make_noise
FE-FE

Using

Using relations
Is used by
Sound_movement
FE-FE
Uses
Perception
FE-FE

Lexical Units (87)

Lexical units of this frame
LU Type Definition
babble.n โ€” COD: the sound of babbling.
bang.n โ€” COD: a sudden loud, sharp noise.
bark.n โ€” COD: the sharp explosive cry of a dog, fox, or seal.
beep.n โ€” COD: a short, high-pitched sound emitted by electronic equipment or a vehicle horn.
bellow.n โ€” COD: a loud, deep shout or sound.
blare.n โ€” COD: a loud, harsh sound.
blast.n โ€” COD: a single loud note of a horn or whistle.
bleat.n โ€” FN: a weak, wavering cry made by, or similar to that made by a sheep or goat
boom.n โ€” COD: a loud, deep, resonant sound.
bray.n โ€” COD: the loud, harsh cry of a donkey.
burble.n โ€” FN: continuous murmuring noise
buzz.n โ€” COD: a low, continuous humming or murmuring sound, made by or similar to that made by an insect
cackle.n โ€” COD: a cackling sound.
caw.n โ€” COD: the harsh cry of a rook, crow, or similar bird.
chatter.n โ€” COD: a series of short quick high-pitched sounds
cheep.n โ€” FN: a shrill squeaky cry made by, or similar to that made by a young bird
chirp.n โ€” COD: a chirping sound.
chuckle.n โ€” COD: a quiet or suppressed laugh.
clack.n โ€” COD: a clacking sound
clang.n โ€” COD: a loud, resonant metallic sound.
clash.n โ€” COD: an instance of clashing.
clatter.n โ€” COD: a loud rattling sound as of hard objects falling or striking each other.
click.n โ€” FN: a short, sharp sound as of two metallic or plastic objects coming smartly into contact
clink.n โ€” COD: a sharp ringing sound, such as that made when metal or glass are struck.
coo.n โ€” COD: a cooing sound.
cough.n โ€” COD: a sound of coughing
creak.n โ€” COD: a creaking sound.
crunch.n โ€” COD: a crunching sound.
drone.n โ€” COD: a low continuous humming sound.
gasp.n โ€” COD: a convulsive catching of breath
giggle.n โ€” COD: a laugh of such a kind.
growl.n โ€” COD: a growling sound.
grunt.n โ€” COD: a grunting sound.
guffaw.n โ€” COD: a loud and boisterous laugh.
gurgle.n โ€” COD: a gurgling sound.
hiss.n โ€” FN: a hissing sound (when human, made in disapproval)
hoot.n โ€” FN: a low musical sound made by an owl or a similar sound made by a horn, siren, etc.
hum.n โ€” COD: a low, steady continuous sound.
mew.n โ€” COD: a mewing noise.
moan.n โ€” FN: a long, low sound, typically expressing grief
neigh.n โ€” COD: a characteristic high whinnying sound made by a horse.
noise.n โ€” COD: a sound, especially one that is loud, unpleasant, or disturbing.
patter.n โ€” COD: a repeated light tapping.
peal.n โ€” FN: a loud sound or succession of sounds, especially of bells or laughter
peep.n โ€” COD: a weak, high-pitched sound made by a young bird or mammal.
plash.n โ€” COD: a splashing sound.
plop.n โ€” COD: a short sound as of a small, solid object dropping into water without a splash.
plunk.n โ€” COD: a plunking sound.
purr.n โ€” COD: a purring sound.
quack.n โ€” COD: the characteristic harsh sound made by a duck.
rap.n โ€” FN: the sound of a quick, sharp knock or blow
rasp.n โ€” COD: a harsh, grating noise.
roar.n โ€” COD: a full, deep, prolonged sound as made by a lion, natural force, or engine
rustle.n โ€” COD: a rustling sound.
scrape.n โ€” COD: an act or sound of scraping.
screech.n โ€” COD: a loud, harsh, piercing cry or sound.
scrunch.n โ€” COD: a loud crunching noise
sizzle.n โ€” COD: an instance or the sound of sizzling.
slap.n โ€” COD: an act or sound of slapping.
smack.n โ€” COD: a sharp blow or slap, typically one given with the palm of the hand.
snarl.n โ€” COD: an act or sound of snarling.
snigger.n โ€” COD: a smothered or half-suppressed laugh.
snore.n โ€” COD: a snorting or grunting sound in a person's breathing while they are asleep.
snort.n โ€” FN: an explosive sound made by the sudden forcing of breath through the nose
sob.n โ€” COD: an act or sound of sobbing.
sough.n โ€” FN: a moaning, whistling, or rushing sound
sound.n โ€” COD: a thing that can be heard.
squawk.n โ€” COD: an act of squawking.
squeal.n โ€” COD: a long, high-pitched cry or noise
thump.n โ€” COD: a heavy dull blow or noise
thunder.n โ€” COD: a loud rumbling or crashing noise heard after a lightning flash due to the expansion of rapidly heated air.
tinkle.n โ€” COD: a tinkling sound.
titter.n โ€” COD: a short, half-suppressed laugh
toll.n โ€” COD: a single ring of a bell
trumpet.n โ€” COD: the loud cry of an elephant
tweet.n โ€” COD: the chirp of a small or young bird.
twitter.n โ€” COD: a twittering sound.
wail.n โ€” FN: a prolonged high-pitched sound
whimper.n โ€” FN: a series of low, feeble sounds expressive of fear, pain, or discontent
whine.n โ€” COD: a long, high-pitched unpleasant sound.
whinny.n โ€” COD: a gentle, high-pitched neigh.
whistle.n โ€” FN: a clear, high-pitched sound such as the one made by forcing breath through a small hole between partly closed lips, or between one's teeth
yammer.n โ€” COD: loud and sustained noise.
yap.n โ€” COD: a sharp, shrill bark.
yelp.n โ€” COD: a short sharp cry, especially of pain or alarm.
yodel.n โ€” COD: a song or call delivered in such a way.
yowl.n โ€” COD: a loud wailing cry of pain or distress
Frame Chain TQR Visual Units

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