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Cause_to_make_noise [agentive]
An Agent manipulates a Sound_maker or a Cause causes the Sound_maker to emit a sound.
The monks would ring the bell until sundown.
The monks would ring the bell until sundown.
Properties
- ID
- #801
- Entry
- frm_cause_to_make_noise
- Namespace
- Eventive.Agentive
- FrameNet version
- Cause_to_make_noise (fn_1.7_2023)
- Domains
- โ
- Types
- โ
- Ontological type
- โ
- English name
- Cause_to_make_noise
Core Frame Elements (3)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Agent |
The individual that manipulates a Sound_maker so that it makes Noise.
You can ring the bell as often as you'd like. |
category
sentient
|
โ |
| Cause |
The inanimate force of nature that causes the Sound_maker to produce noise.
|
โ | โ |
| Sound_maker |
The entity that produces the Noise, as a result of the action of the Agent.
|
โ | โ |
FE Core Set(s) and Excludes
CoreSet
Agent
Cause
Excludes
Cause
Means
Peripheral Frame Elements (5)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Manner |
Any description of the event which is not covered by more specific FEs, including epistemic modification (probably, presumably, mysteriously), force (hard, softly), secondary effects (quietly, loudly), and general descriptions comparing events (the same way). It may also indicate salient characteristics of an Agent that also affect the action (presumptuously, coldly, deliberately, eagerly, carefully).
|
category
manner
|
โ |
| Means |
An action directly due to the Agent or Cause that results in the Sound_maker emitting noise..
|
category
state_of_affairs
|
โ |
| Place |
The location at which the sound is produced.
|
category
locative_relation
|
โ |
| Purpose |
The state-of-affairs or action that the Agent wishes to bring about by performing the action.
|
category
state_of_affairs
|
โ |
| Time |
The time at which the noise is produced.
|
category
time
|
โ |
Extra-thematic Frame Elements (6)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Depictive |
The state of one of the primary participants (either Agent or Sound_maker) during the course of the sound-making event.
|
โ | โ |
| Explanation |
The Explanation denotes a proposition from which the main clause (headed by the target) logically follows. This often means that the Explanation causes the target's proposition, but not in all cases.
|
category
state_of_affairs
|
โ |
| Frequency |
The number of times the Sound_maker makes noise per some unit of time. A Frequency expression answers the question how often.
|
โ | โ |
| Iterations |
Used for expressions that indicate the number of times Sound_maker makes noise.
|
โ | โ |
| Location_of_protagonist |
The location from which an Agent or Cause acts to project sound from a Sound_maker toward an (implicit) perceiver.
|
โ | โ |
| Subregion |
The Subregion is the sublocation of the Sound_maker from which the sound is emitting.
|
category
locative_relation
|
โ |
Frame-Frame Relations (3)
Causative
Inheritance
See_also
Lexical Units (16)
| LU | Type | Definition |
|---|---|---|
| beep.v | โ | FN: to cause something to emit a short, high-pitched sound |
| blare.v | โ | FN: cause to make a loud harsh sound |
| blast.v | โ | COD: produce loud continuous music or noise. |
| clang.v | โ | FN: cause to make a resonant metallic sound |
| clash.v | โ | FN: to strike objects together, causing a loud noise |
| creak.v | โ | FN: cause to make a harsh high-pitched sound when moving or applying pressure |
| honk.v | โ | FN: cause to emit a honk. |
| peep.v | โ | FN: to cause something to emit a short, high-pitched squeaking sound |
| play.v | โ | FN: manipulate (a device, generally an instrument or storage medium) so as to produce musical sounds. |
| ring.v | โ | COD: cause to make a clear resonant or vibrating sound |
| ringer.n | โ | FN: a person who rings something. |
| sound.v | โ | FN: to cause something to make a noise |
| tinkle.v | โ | FN: cause to make a light, clear ringing sound. |
| toll.v | โ | FN: to ring a bell repeatedly |
| toot.v | โ | FN: cause to make a toot. |
| trumpet.v | โ | FN: to cause something to make a loud sound, as of a trumpet |
None.
None.
No visual units
This frame has no visual-unit images.