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Cause_to_make_noise [agentive]

โ€น Back Next โ€บ
An Agent manipulates a Sound_maker or a Cause causes the Sound_maker to emit a sound.
The monks would ring the bell until sundown.

Properties

ID
#801
Entry
frm_cause_to_make_noise
Namespace
Eventive.Agentive
FrameNet version
Cause_to_make_noise (fn_1.7_2023)
Domains
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Types
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Ontological type
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English name
Cause_to_make_noise

Core Frame Elements (3)

Core Frame Elements
Frame element Definition Semantic type Constraint
Agent
The individual that manipulates a Sound_maker so that it makes Noise.

You can ring the bell as often as you'd like.
category
sentient
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Cause
The inanimate force of nature that causes the Sound_maker to produce noise.
โ€” โ€”
Sound_maker
The entity that produces the Noise, as a result of the action of the Agent.
โ€” โ€”

FE Core Set(s) and Excludes

CoreSet
Agent Cause
Excludes
Cause Means

Peripheral Frame Elements (5)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Manner
Any description of the event which is not covered by more specific FEs, including epistemic modification (probably, presumably, mysteriously), force (hard, softly), secondary effects (quietly, loudly), and general descriptions comparing events (the same way). It may also indicate salient characteristics of an Agent that also affect the action (presumptuously, coldly, deliberately, eagerly, carefully).
category
manner
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Means
An action directly due to the Agent or Cause that results in the Sound_maker emitting noise..
category
state_of_affairs
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Place
The location at which the sound is produced.
category
locative_relation
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Purpose
The state-of-affairs or action that the Agent wishes to bring about by performing the action.

category
state_of_affairs
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Time
The time at which the noise is produced.
category
time
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Extra-thematic Frame Elements (6)

Extra-thematic Frame Elements
Frame element Definition Semantic type Constraint
Depictive
The state of one of the primary participants (either Agent or Sound_maker) during the course of the sound-making event.
โ€” โ€”
Explanation
The Explanation denotes a proposition from which the main clause (headed by the target) logically follows. This often means that the Explanation causes the target's proposition, but not in all cases.
category
state_of_affairs
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Frequency
The number of times the Sound_maker makes noise per some unit of time. A Frequency expression answers the question how often.
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Iterations
Used for expressions that indicate the number of times Sound_maker makes noise.
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Location_of_protagonist
The location from which an Agent or Cause acts to project sound from a Sound_maker toward an (implicit) perceiver.
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Subregion
The Subregion is the sublocation of the Sound_maker from which the sound is emitting.
category
locative_relation
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Frame-Frame Relations (3)

Causative

Causative relations
Is causative of
Make_noise
FE-FE

Inheritance

Inheritance relations
Inherits from
Transitive_action
FE-FE

See_also

See_also relations
Has as see_also
Make_noise
FE-FE

Lexical Units (16)

Lexical units of this frame
LU Type Definition
beep.v โ€” FN: to cause something to emit a short, high-pitched sound
blare.v โ€” FN: cause to make a loud harsh sound
blast.v โ€” COD: produce loud continuous music or noise.
clang.v โ€” FN: cause to make a resonant metallic sound
clash.v โ€” FN: to strike objects together, causing a loud noise
creak.v โ€” FN: cause to make a harsh high-pitched sound when moving or applying pressure
honk.v โ€” FN: cause to emit a honk.
peep.v โ€” FN: to cause something to emit a short, high-pitched squeaking sound
play.v โ€” FN: manipulate (a device, generally an instrument or storage medium) so as to produce musical sounds.
ring.v โ€” COD: cause to make a clear resonant or vibrating sound
ringer.n โ€” FN: a person who rings something.
sound.v โ€” FN: to cause something to make a noise
tinkle.v โ€” FN: cause to make a light, clear ringing sound.
toll.v โ€” FN: to ring a bell repeatedly
toot.v โ€” FN: cause to make a toot.
trumpet.v โ€” FN: to cause something to make a loud sound, as of a trumpet
Frame Chain TQR Visual Units

None.

None.

No visual units

This frame has no visual-unit images.