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Motion_noise [change]

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This frame pertains to noise verbs used to characterize motion. Motion_noise verbs take largely the same Source, Path and Goal expressions as other types of Motion verbs.

The reception doors|Thm banged open.
Guillemots and razor bills|Thm whirred rapidly|Spd out to sea.
The limousine|Thm purred forwards into the traffic.
Loose guns|Thm rumbled all over the ship's deck .
The train|Thm clanged along for over a thousand miles|Dist.

Properties

ID
#60
Entry
frm_motion_noise
Namespace
Eventive.Change
FrameNet version
Motion_noise (fn_1.7_2023)
Domains
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Types
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Ontological type
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English name
Motion_noise

Core Frame Elements (5)

Core Frame Elements
Frame element Definition Semantic type Constraint
Area
This FE identifies the general Area in which motion takes place, used particularly if the motion is understood as following a complex or non-linear path.

The fly buzzed about the room.
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Goal
The Goal is any expression which tells where the Theme ends up as a result of the Motion.

The plates clattered to the floor.
category
goal
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Path
The Path is any description of a trajectory of motion which is neither a Source nor a Goal.

The truck roared through the tunnel.
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Source
The Source is any expression which implies a definite starting-point of Motion.

The train rumbled out of the station.
category
source
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Theme
The Theme is the entity that changes location. In sentences containing a Cause, the Theme is typically the NP Object. In other sentences, the Theme is normally the External Argument.


Pat crunched over the fresh snow.
category
physical_object
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FE Core Set(s) and Excludes

CoreSet
Goal Path Source
Excludes
Area Goal Path Source

Peripheral Frame Elements (9)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Cause
The Cause describes the reason for the motion. The glasses clinked across the table during the tornado.
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Degree
This FE identifies the Degree to which the Motion occurs.

Suddenly , the pole thumped really hard|Degr into an unseen object.
category
degree
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Distance
The Distance is any expression which characterizes the extent of Motion. This frame element occurs very infrequently with Motion_noise verbs.

The car wheezed the two miles|Dist into town.
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Duration
The period of time for which the Theme moves under accompaniment of noise.

From there they roared northward for about 10 minutes before turning up the beach approach onto A1.
category
duration
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Manner
The Manner is the way in which the Motion takes place.

The drone buzzed curiously|Manr across the room and vanished behind the table.
category
manner
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Means
This FE identifies the Means by which the Theme moves in the specified way.

The autochopper whirred along by supplementing its onboard power with solar generators|Mns.
category
state_of_affairs
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Place
The Place describes the location of a more specific motion (which has Source, Path, Goal, or Area).
category
locative_relation
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Speed
The Speed is the rate at which the motion occurs.

My Saab purrs along easily at 80 miles an hour.
category
speed
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Time
The Time when the motion event takes place. The train screeched into the station at half past seven
category
time
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Extra-thematic Frame Elements (2)

Extra-thematic Frame Elements
Frame element Definition Semantic type Constraint
Depictive
The Depictive indicates the state of the Theme during Motion.

The car chugged across the ruts, unstoppable|Dep.
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Result
The Result is the ultimate effect of the Motion.

The door of the empty box creaked open in the wind.
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Frame-Frame Relations (2)

Inheritance

Inheritance relations
Inherits from
Motion
FE-FE

See_also

See_also relations
Has as see_also
Make_noise
FE-FE

Lexical Units (38)

Lexical units of this frame
LU Type Definition
bang.v โ€” FN: to move making a sharp noise or thump
buzz.v โ€” FN: to move making a low humming noise similar to that of a bee.
chug.v โ€” FN: to move making a dull explosive sound as if by a laboring engine
clack.v โ€” FN: to move making a short striking noise.
clang.v โ€” FN: to move making a loud resounding metallic noise.
clank.v โ€” FN: to move making an abrupt metallic noise.
clatter.v โ€” FN: to move making a rattling noise.
click.v โ€” FN: to move making a slight sharp sound.
clink.v โ€” FN: to move making a slight metallic noise.
clump.v โ€” FN: to move making a dull heavy noise.
clunk.v โ€” COD: to move making a thumping noise.
crackle.v โ€” FN: to move making soft sharp repeating sounds.
crash.v โ€” FN: to move with a smashing noise
creak.v โ€” FN: to move making a harsh, high-pitched noise
crunch.v โ€” FN: to move making a grinding sound
fizz.v โ€” FN: to move making a hissing or crackling sound.
gurgle.v โ€” FN: to move making a hollow bubbling sound.
hiss.v โ€” FN: to move making a sibilant sound as of the letter s
howl.v โ€” FN: move making a wailing, crying sound
patter.v โ€” FN: run making a light tapping sound.
ping.v โ€” FN: move making an abrupt high-pitched ringing sound.
purr.v โ€” FN: move making a low, continuous vibrating sound.
putter.v โ€” FN: move making a rapid intermittent sound, as of a small engine.
roar.v โ€” FN: to move with great noise or commotion
rumble.v โ€” FN: move making a continuous, deep, resonant sound.
rustle.v โ€” FN: move making a muffled crackling sound, like that of the movement of dry leaves or paper.
screech.v โ€” FN: move making a loud, harsh, piercing sound.
splash.v โ€” COD: strike or move around in water, causing it to fly about.
splutter.v โ€” FN: move making short, explosive spitting or choking sounds.
squelch.v โ€” COD: move with such a sound.
swish.v โ€” COD: move with a hissing or rushing sound.
thud.v โ€” FN: move making a dull, leaden sound.
thump.v โ€” FN: move making a forceful, heavy sound.
thunder.v โ€” FN: move making a loud rumbling or crashing sound
wheeze.v โ€” FN: move making an irregular rattling or spluttering sound
whine.v โ€” FN: move so as to make a continuous high-pitched sound
whir.v โ€” FN: move with a buzzing sound or an extended soft swish
zing.v โ€” COD: move swiftly.
Frame Chain TQR Visual Units

None.

None.

No visual units

This frame has no visual-unit images.