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Motion_noise [change]
This frame pertains to noise verbs used to characterize motion. Motion_noise verbs take largely the same Source, Path and Goal expressions as other types of Motion verbs.
The reception doors|Thm banged open.
Guillemots and razor bills|Thm whirred rapidly|Spd out to sea.
The limousine|Thm purred forwards into the traffic.
Loose guns|Thm rumbled all over the ship's deck .
The train|Thm clanged along for over a thousand miles|Dist.
The reception doors|Thm banged open.
Guillemots and razor bills|Thm whirred rapidly|Spd out to sea.
The limousine|Thm purred forwards into the traffic.
Loose guns|Thm rumbled all over the ship's deck .
The train|Thm clanged along for over a thousand miles|Dist.
Properties
- ID
- #60
- Entry
- frm_motion_noise
- Namespace
- Eventive.Change
- FrameNet version
- Motion_noise (fn_1.7_2023)
- Domains
- โ
- Types
- โ
- Ontological type
- โ
- English name
- Motion_noise
Core Frame Elements (5)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Area |
This FE identifies the general Area in which motion takes place, used particularly if the motion is understood as following a complex or non-linear path.
The fly buzzed about the room. |
โ | โ |
| Goal |
The Goal is any expression which tells where the Theme ends up as a result of the Motion.
The plates clattered to the floor. |
category
goal
|
โ |
| Path |
The Path is any description of a trajectory of motion which is neither a Source nor a Goal.
The truck roared through the tunnel. |
โ | โ |
| Source |
The Source is any expression which implies a definite starting-point of Motion.
The train rumbled out of the station. |
category
source
|
โ |
| Theme |
The Theme is the entity that changes location. In sentences containing a Cause, the Theme is typically the NP Object. In other sentences, the Theme is normally the External Argument.
Pat crunched over the fresh snow. |
category
physical_object
|
โ |
FE Core Set(s) and Excludes
CoreSet
Goal
Path
Source
Excludes
Area
Goal
Path
Source
Peripheral Frame Elements (9)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Cause |
The Cause describes the reason for the motion. The glasses clinked across the table during the tornado.
|
โ | โ |
| Degree |
This FE identifies the Degree to which the Motion occurs.
Suddenly , the pole thumped really hard|Degr into an unseen object. |
category
degree
|
โ |
| Distance |
The Distance is any expression which characterizes the extent of Motion. This frame element occurs very infrequently with Motion_noise verbs.
The car wheezed the two miles|Dist into town. |
โ | โ |
| Duration |
The period of time for which the Theme moves under accompaniment of noise.
From there they roared northward for about 10 minutes before turning up the beach approach onto A1. |
category
duration
|
โ |
| Manner |
The Manner is the way in which the Motion takes place.
The drone buzzed curiously|Manr across the room and vanished behind the table. |
category
manner
|
โ |
| Means |
This FE identifies the Means by which the Theme moves in the specified way.
The autochopper whirred along by supplementing its onboard power with solar generators|Mns. |
category
state_of_affairs
|
โ |
| Place |
The Place describes the location of a more specific motion (which has Source, Path, Goal, or Area).
|
category
locative_relation
|
โ |
| Speed |
The Speed is the rate at which the motion occurs.
My Saab purrs along easily at 80 miles an hour. |
category
speed
|
โ |
| Time |
The Time when the motion event takes place. The train screeched into the station at half past seven
|
category
time
|
โ |
Extra-thematic Frame Elements (2)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Depictive |
The Depictive indicates the state of the Theme during Motion.
The car chugged across the ruts, unstoppable|Dep. |
โ | โ |
| Result |
The Result is the ultimate effect of the Motion.
The door of the empty box creaked open in the wind. |
โ | โ |
Frame-Frame Relations (2)
Inheritance
See_also
Lexical Units (38)
| LU | Type | Definition |
|---|---|---|
| bang.v | โ | FN: to move making a sharp noise or thump |
| buzz.v | โ | FN: to move making a low humming noise similar to that of a bee. |
| chug.v | โ | FN: to move making a dull explosive sound as if by a laboring engine |
| clack.v | โ | FN: to move making a short striking noise. |
| clang.v | โ | FN: to move making a loud resounding metallic noise. |
| clank.v | โ | FN: to move making an abrupt metallic noise. |
| clatter.v | โ | FN: to move making a rattling noise. |
| click.v | โ | FN: to move making a slight sharp sound. |
| clink.v | โ | FN: to move making a slight metallic noise. |
| clump.v | โ | FN: to move making a dull heavy noise. |
| clunk.v | โ | COD: to move making a thumping noise. |
| crackle.v | โ | FN: to move making soft sharp repeating sounds. |
| crash.v | โ | FN: to move with a smashing noise |
| creak.v | โ | FN: to move making a harsh, high-pitched noise |
| crunch.v | โ | FN: to move making a grinding sound |
| fizz.v | โ | FN: to move making a hissing or crackling sound. |
| gurgle.v | โ | FN: to move making a hollow bubbling sound. |
| hiss.v | โ | FN: to move making a sibilant sound as of the letter s |
| howl.v | โ | FN: move making a wailing, crying sound |
| patter.v | โ | FN: run making a light tapping sound. |
| ping.v | โ | FN: move making an abrupt high-pitched ringing sound. |
| purr.v | โ | FN: move making a low, continuous vibrating sound. |
| putter.v | โ | FN: move making a rapid intermittent sound, as of a small engine. |
| roar.v | โ | FN: to move with great noise or commotion |
| rumble.v | โ | FN: move making a continuous, deep, resonant sound. |
| rustle.v | โ | FN: move making a muffled crackling sound, like that of the movement of dry leaves or paper. |
| screech.v | โ | FN: move making a loud, harsh, piercing sound. |
| splash.v | โ | COD: strike or move around in water, causing it to fly about. |
| splutter.v | โ | FN: move making short, explosive spitting or choking sounds. |
| squelch.v | โ | COD: move with such a sound. |
| swish.v | โ | COD: move with a hissing or rushing sound. |
| thud.v | โ | FN: move making a dull, leaden sound. |
| thump.v | โ | FN: move making a forceful, heavy sound. |
| thunder.v | โ | FN: move making a loud rumbling or crashing sound |
| wheeze.v | โ | FN: move making an irregular rattling or spluttering sound |
| whine.v | โ | FN: move so as to make a continuous high-pitched sound |
| whir.v | โ | FN: move with a buzzing sound or an extended soft swish |
| zing.v | โ | COD: move swiftly. |
None.
None.
No visual units
This frame has no visual-unit images.