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Causation [agentive]

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A Cause causes an Effect. Alternatively, an Actor, a participant of a (implicit) Cause, may stand in for the Cause. The entity Affected by the Causation may stand in for the overall Effect situation or event.

Those frames that inherit the Causation frame have as their background the idea that some event is responsible for the occurrence of another event (or state). In the inheriting frame, typically an FE like Agent or Causer is proposed in the place of the Actor, but in the daughter frames, as in this frame, the Actor is semantically dependent on the idea of a Cause (an event or state-of-affairs) that the Actor is a participant in. Similarly, most inheriting frames profile only the Affected entity, not the full Effect situation which is often incorporated into the frame or the particular target. So, for example, paint.v in the Filling frame entails the final situation of something (the Affected) being covered in paint (the Effect).

He|act made me angry.

If such a small earthquake causes problems, just imagine a big one!

The strange mutations of the rumor mill in the end led to it being said that he was actually a woman.

You 've made it impossible to continue!

The ending left me feeling kinda empty.

Properties

ID
#5
Entry
frm_causation
Namespace
Eventive.Agentive
FrameNet version
Causation (fn_1.7_2023)
Domains
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Types
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Ontological type
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English name
Causation

Core Frame Elements (2)

Core Frame Elements
Frame element Definition Semantic type Constraint
Actor
An entity which participates in a Cause, perhaps volitionally and perhaps not.

That one stone, apparently, caused the avalanche that engulfed square miles of forest.
Stephen Hawking caused an uproar when the results were published.
category
sentient
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Affected
Agents in a joint or reciprocal action (e.g. exchange)
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Core Unexpressed Frame Elements (2)

Core Unexpressed Frame Elements
Frame element Definition Semantic type Constraint
Cause
A force, process, or event that produces an effect.

The wind made the door rattle.
The accident caused them to be more careful the next time.
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Effect
A positive or negative evaluation of the Phenomenon.
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FE Core Set(s) and Excludes

CoreSet
Actor Cause
CoreSet
Affected Effect

Peripheral Frame Elements (4)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Manner
Any holistic description of the event, including overall depictions (the same way) and descriptions pertaining to the Actor's influence on the character of the event (eagerly, quietly).
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Means
An action through which the Actor or Cause accomplishes the action indicated by the target.
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Place
Where the event takes place.
category
locative_relation
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Time
This FE identifies the Time when the event occurs.
category
time
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Extra-thematic Frame Elements (4)

Extra-thematic Frame Elements
Frame element Definition Semantic type Constraint
Circumstances
Circumstances describe the state of the world (at a particular time and place) which is specifically independent of the event itself and any of its participants.
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Concessive
This FE signifies that the state of affairs expressed by the main clause (containing the target) occurs or holds, and something other than that state of affairs would be expected given the state of affairs in the concessive clause.
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Explanation
The Explanation denotes a proposition from which the main clause (headed by the target) logically follows. This often means that the Explanation causes the target's proposition, but not in all cases.
category
state_of_affairs
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Frequency
How often the action denoted by the target occurs.
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Frame-Frame Relations (5)

Inheritance

Inheritance relations
Inherits from
Eventive_affecting
FE-FE
Is Inherited By
Cause_to_start
FE-FE

Perspective

Perspective relations
Is perspectivized in
Means
FE-FE
Perspective on
Causation_scenario
FE-FE

Using

Using relations
Is used by
Level_of_force_exertion
FE-FE

Lexical Units (39)

Lexical units of this frame
LU Type Definition
because of.prep โ€” COD: by reason of.
because.conj โ€” COD: for the reason that; since
bring about.v โ€” COD: cause something to happen.
bring on.v โ€” FN: lead to
bring.v โ€” COD: cause to be in a particular state or condition.
causative.a โ€” COD: acting as a cause
cause.n โ€” COD: a person or thing that gives rise to an action, phenomenon, or condition.
cause.v โ€” COD: be the cause of; make happen.
consequence.n โ€” FN: a situation or entity that results from some event
consequent.a โ€” FN: resulting, caused by an earlier event
consequential.a โ€” FN: resulting, espescially resutling indirectly from an earlier event
dictate.v โ€” controlled by
due to.prep โ€” FN: because of
for.conj โ€” FN: because, for the reason that
force.v โ€” FN: cause to do something by hostile means
give rise.v โ€” FN: make happen or produce
induce.v โ€” COD: bring about or give rise to.
lead.v โ€” FN: "One thing leads to another"; a rather vaguely defined sort of causation, although often used in quite definite cases: "Smoking leads to higher rates of lung cancer".
leave.v โ€” FN: render
legacy.n โ€” FN: in this frame, simply a metaphorical term for a result.
make.v โ€” COD: cause to exist or come about; bring about or perform
mean.v โ€” COD: have as a consequence or result.
motivate.v โ€” FN: provide with a motive
precipitate.v โ€” COD: cause (an undesirable event) to happen unexpectedly or prematurely.
put.v โ€” COD: bring into a particular state or condition.
raise.v โ€” COD: cause to be heard, felt, or considered
reason.n โ€” COD: a cause, explanation, or justification.
render.v โ€” COD: cause to be or become.
responsible.a โ€” FN: accountable for something that has happened
result.n โ€” FN: the outcome of an occurance
result.v โ€” COD: have (a specified end or outcome).
resultant.a โ€” FN: resulting, of a situation or event caused by an earlier event
resulting.a โ€” FN: occuring or produced as a result of some other event
see.v โ€” FN: for the existence of one thing or event to lead, even subtly, to the occurance of another thing or event.
send.v โ€” COD: cause to be in a specified state:
since.conj โ€” COD: for the reason that; because.
so.conj โ€” FN: in order to, causing
sway.v โ€” COD: cause to change in opinion, action, etc.; influence.
wreak.v โ€” FN: cause (usually damage or harm)
Frame Chain TQR Visual Units

None.

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No visual units

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