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Cause_to_start [agentive]

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A Cause, animate or inanimate, causes a process, the Effect, to begin.

The murder of Sergei Kirov set off a chain of events that culminated in the Great Terror of the 1930s.

Space email sparked astronaut jealousy.

A crime surge in a former coal town prompted a crackdown on illegal immigrants.

Properties

ID
#381
Entry
frm_cause_to_start
Namespace
Eventive.Agentive
FrameNet version
Cause_to_start (fn_1.7_2023)
Domains
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Types
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Ontological type
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English name
Cause_to_start

Core Frame Elements (2)

Core Frame Elements
Frame element Definition Semantic type Constraint
Cause
An animate or inanimate entity, a force, or event that produces an effect. Volitionality is not a necessary characteristic of Causes. The programme sparked a public outcry.
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Effect
This Frame Element marks expressions that indicate the process that the Cause initiates.

Few things spark the wrath of the British like food additives.
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Peripheral Frame Elements (5)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Manner
The way in which the Cause causes the Effect.
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Means
The Means is the way in which the Cause causes the process to begin.
category
state_of_affairs
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Medium
Medium is the physical or abstract setting in which the Cause results in the Effect.
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Place
This FE identifies the Place where the Effect occurs.

In Obscurania, the release of the movie sparked protests.
category
locative_relation
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Time
This FE is for the Time when causing to start occurs
category
time
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Extra-thematic Frame Elements (11)

Extra-thematic Frame Elements
Frame element Definition Semantic type Constraint
Circumstances
The state of the world at the time when the Cause produces the Effect.
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Co-timed_event
This FE identifies the first Co-timed_event of the started Effect.

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Communicative_force
This FE indicates the Communicative_force or authority with which the target operates (often denoted by words such as "officially," "formally," "technically," etc.).
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Concessive
This FE signifies that the state of affairs expressed by the main clause (containing the target) occurs or holds, and something other than that state of affairs would be expected given the state of affairs in the concessive clause.
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Containing_event
This FE denotes an event that occurs or state of affairs that holds at a time that includes the time during which the event or state of affairs reported by the target occurs and of which it is taken to be a part.
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Depictive
This FE identifies the Depictive phrase describing the actor or undergoer of an action.
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Event_description
This FE applies to appraisals of the event, typically a judgment of its expectedness
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Explanation
The reason why or the way in which the Cause causes the Effect.
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New_situation
A consecutive event to the starting of the Effect.
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Particular_iteration
Expressions marked with this extra-thematic FE modify a non-iterative use of the target, and indicate that it is conceived as embedded within an iterated series of similar events or states. In addition, most expressions of Particular_iteration indicate which instance of the series is being referred to.
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Purpose
To what end the Cause caused the Effect.
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Frame-Frame Relations (3)

Causative

Causative relations
Is causative of
Process_start
FE-FE

Inheritance

Inheritance relations
Inherits from
Causation
FE-FE

Using

Using relations
Is used by
Launch_process
FE-FE

Lexical Units (21)

Lexical units of this frame
LU Type Definition
actuate.v โ€” COD: cause to operate.
arouse.v โ€” COD: evoke (a feeling or response).
bring about.v โ€” COD: cause something to happen
call forth.v โ€” FN: cause to occur
create.v โ€” FN: to cause to bring into existence
elicit.v โ€” COD: draw forth into existence.
engender.v โ€” COD: bring into existence
excite.v โ€” FN: to cause to give rise to
generate.v โ€” FN: to cause a situation to arise
incite.v โ€” COD: encourage or stir up (violent or unlawful behaviour).
instigate.v โ€” COD: bring about or initiate.
kindle.v โ€” FN: arouse
motivate.v โ€” FN: cause activity to start
produce.v โ€” COD: cause to happen or exist.
prompt.v โ€” FN: cause an activity to start
provoke.v โ€” COD: incite to do or feel something, especially by arousing anger.
set off.v โ€” COD: put in motion or trigger.
spark.v โ€” COD: provide the stimulus for.
stimulate.v โ€” COD: apply or act as a stimulus to.
stir up.v โ€” FN: cause activity or state
trigger.v โ€” FN: to incite a response to an event
Frame Chain TQR Visual Units

None.

None.

No visual units

This frame has no visual-unit images.