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Communication_noise [agentive]

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A Speaker produces a notable or unusual noise and thus communicates a Message to an Addressee. This frame contains words for types of noise which can be used to characterize verbal communication. It inherits from Communication (possibly more specifically Communication_manner) and Uses the Make_noise frame (which simply characterizes basic sounds of whatever source, including those made by animals and inanimate objects).

"Don't treat me as a child!" she cried scornfully.

A writer in the Town Planning Review trumpeted that train-sheds were now obsolete.

You know he yelled at Aunt Lou yesterday, because he slipped on that mat in the hall.

Properties

ID
#39
Entry
frm_communication_noise
Namespace
Eventive.Agentive
FrameNet version
Communication_noise (fn_1.7_2023)
Domains
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Types
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Ontological type
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English name
Communication_noise

Core Frame Elements (4)

Core Frame Elements
Frame element Definition Semantic type Constraint
Message
Message has a number of different realizations in this frame, including that-clauses, direct quotes, infinitival complements, for-to phrases, and NP Objects. Kim whined that it wasn't fair. "Get moving!" Jess growled. Jess growled at me to get moving. Jess growled for me to get moving. Jess growled an order. Quoted Messages may either precede or follow the External Argument and verb, or may be discontinuous. "Get moving!"|MsgJess growled. Jess growled angrily "Get moving!"|Msg "For goodness sake," Jess growled, "get moving!"|Msg
category
message
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Speaker
Speaker is the sentient entity that delivers the Message.

Kim whined that it wasn't fair.
category
sentient
โ€”
Topic
Topic occurs in PP Complements, usually headed by about.

Kim howled about the unfairness of it all.
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Voice
The Voice describes the Speaker's utterance or other message-encoded production.
John's voice bellowed for her to be quiet.
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FE Core Set(s) and Excludes

CoreSet
Message Topic
CoreSet
Medium Speaker Voice

Peripheral Frame Elements (7)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Addressee
The Addressee refers to the one toward whom the Communication_noise is directed. Addressee generally occurs in to or at PPs.

Kim whined to Jess that it wasn't fair.
Jess screamed at Kim to be quiet.
category
sentient
โ€”
Degree
Degree to which event occurs
category
degree
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Manner
Manner describes the manner or style in which the Communication_noise is delivered.

"Huh!" he grunted disbelievingly.
`"Long , dark hair" he murmured thoughtfully.
category
manner
โ€”
Means
The Means by which the Speaker communicates.
category
state_of_affairs
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Medium
Medium is used for a physical entity or channel that transmits the Message. It is normally expressed as a PP Complement headed by on or in.

Pat screamed something in Spanish.
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Place
This FE identifies the Place where an event occurs.
category
locative_relation
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Time
This FE identifies the Time where the Communication noise event occurs.
category
time
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Extra-thematic Frame Elements (4)

Extra-thematic Frame Elements
Frame element Definition Semantic type Constraint
Back
This FE indicates that the communication act denoted by the target is in response to an earlier communication act in which the roles of Speaker and Addressee were reversed. This is conceptually akin to the Communication_response frame in which the targets themselves denote the responsive nature of the act.
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Depictive
This FE identifies the state of the Speaker during the communication.

"Get outta here!" he barked unflinching|Dep.
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Explanation
The Explanation denotes a proposition from which the main clause (headed by the target) logically follows. This often means that the Explanation causes the target's proposition, but not in all cases.
category
state_of_affairs
โ€”
Internal_cause
The Communication_noise may be prompted by either some outside phenomenon or occurrence, or by an Internal_cause, the Speaker's mental or emotional state. Internal_cause is expressed in a PP Complement.

Kim growled at Tim in frustration.
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Frame-Frame Relations (2)

Inheritance

Inheritance relations
Inherits from
Communication
FE-FE

Using

Using relations
Uses
Make_noise
FE-FE

Lexical Units (59)

Lexical units of this frame
LU Type Definition
babble.n โ€” COD: foolish, excited, or confused talk.
bark.v โ€” COD: utter (a command or question) abruptly or aggressively
bawl.v โ€” COD: shout out noisily or angrily
bellow.v โ€” FN: to communicate a statement using a loud, deep voice
bleat.v โ€” COD: speak or complain in a weak or foolish way.
bray.v โ€” FN: issue a loud, harsh cry.
burble.v โ€” COD: speak unintelligibly and at unnecessary length.
cackle.v โ€” COD: talk inconsequentially and at length.
chirp.v โ€” COD: say something in a lively and cheerful way.
chirrup.v โ€” COD: make repeated short high-pitched sounds.
chuckle.v โ€” COD: laugh quietly or inwardly.
cluck.v โ€” COD: express fussy concern about.
coo.v โ€” COD: (of a person) speak in a soft gentle voice.
croak.v โ€” COD: utter a croak.
croon.v โ€” FN: to speak in a soft, low voice
crow.v โ€” COD: utter its characteristic loud cry.
cry.v โ€” COD: shout or scream loudly.
drone.v โ€” COD: make a continuous low humming sound.
gasp.v โ€” COD: catch one's breath with an open mouth, owing to pain or astonishment.
grate.v โ€” COD: make an unpleasant rasping sound.
groan.v โ€” COD: make a deep inarticulate sound in response to pain or despair.
growl.v โ€” COD: say something in a low grating voice.
grunt.v โ€” COD: make a low, short guttural sound.
gurgle.v โ€” COD: make a hollow bubbling sound.
hiss.v โ€” COD: make a sharp sibilant sound as of the letter s, often as a sign of disapproval or derision.
hoot.v โ€” COD: express loud scornful disapproval of something.
howl.v โ€” COD: make a howling sound.
moan.v โ€” COD: utter or make a moan.
murmur.v โ€” COD: say something in a murmur (low, continuous sound)
purr.v โ€” FN: to speak in a manner that resembles a cat's purr
rap.v โ€” COD: say something sharply or suddenly.
rasp.v โ€” COD: make a harsh, grating noise.
rattle.v โ€” COD: make or cause to make a rapid succession of short, sharp knocking or clinking sounds.
roar.v โ€” COD: make or utter a roar.
rumble.v โ€” COD: make a continuous deep, resonant sound.
scream.v โ€” COD: make a long, loud, piercing cry or sound, especially expressing extreme emotion or pain.
screech.v โ€” COD: make a screech.
shriek.v โ€” COD: utter a high-pitched piercing sound, cry, or words.
shrill.v โ€” COD: utter or send out (a song, complaint, etc.) shrilly
snarl.v โ€” COD: say something aggressively.
snort.v โ€” COD: make a snort.
splutter.v โ€” COD: say in a rapid indistinct way.
sputter.v โ€” COD: speak in a series of incoherent bursts.
squawk.v โ€” COD: say something in a loud, discordant tone.
squeak.v โ€” COD: say something in a high-pitched tone.
squeal.v โ€” COD: say something in a high-pitched, excited tone.
thunder.v โ€” COD: speak loudly, angrily, and forcefully, especially to protest:
titter.v โ€” COD: give a titter.
trill.v โ€” FN: speak producing a quavering or warbling sound; sing or pronounce with a trill
trumpet.v โ€” COD: proclaim widely or loudly.
twitter.v โ€” COD: talk rapidly in a nervous or trivial way.
wail.v โ€” COD: manifest or feel deep sorrow for; lament.
warble.v โ€” FN: speak in a trilling or quavering voice
wheeze.v โ€” FN: speak with a whistling or rattling sound in the chest
whimper.v โ€” FN: communicate fear, pain or discontent making a series of low, feeble sounds
whine.v โ€” COD: complain in a feeble or petulant way.
whoop.v โ€” COD: give or make a whoop.
yell.v โ€” COD: shout in a loud or piercing way.
yelp.v โ€” FN: communicate or speak with yelps
Frame Chain TQR Visual Units

None.

None.

No visual units

This frame has no visual-unit images.