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Win_prize [agentive]

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A Competitor claims a Prize as a result of the outcome of their participation in a Competition. Competition is meant to be construed broadly to include cases where there is no skill involved as well as cases where there is no ranking of participants, and indeed does not require that there be multiple pariticipants or a definable end of game, as in the case of winning prizes at a carnival game. All that is required to be this kind of Competition is that there is some way of determining whether a Competitor will receive the Prize.

We won a car in the raffle.



The use of win.v in this frame is similar to the Finish_competition frame, but there are a number of differences. Firstly, Win_prize focuses on what the Competitor receives as a result of their participation in a process. Unlike Finish_competition, Win_prize does not necessarily give any information about how a Competitor ranked relative to other competitors, or even if there is any system of ranking of competitors, or any end of the process that is defined as winning or losing. Win_prize only requires a system for determining which Prize or prizes go to a Competitor, if any. That is why the opposite of "I won (something)" in Win_prize is not "I lost", but rather "I didn't win anything".

Properties

ID
#2072
Entry
frm_win_prize
Namespace
Eventive.Agentive
FrameNet version
Win_prize (fn_1.7_2023)
Domains
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Types
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Ontological type
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English name
Win_prize

Core Frame Elements (2)

Core Frame Elements
Frame element Definition Semantic type Constraint
Competitor
The individual or individuals involved in the Competition.
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Prize
A socially and/or monetarily significant entity which is given to a Competitor according to Score or Rank.
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Peripheral Frame Elements (10)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Competition
The event in which the Competitor competes.
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Manner
Any description of the Competitor which is not covered by more specific FEs, including epistemic modification (probably, presumably, mysteriously), secondary effects (quietly, loudly), and general descriptions comparing events (the same way). It may also indicate salient characteristics of a Competitor that also affect their action (presumptuously, coldly, deliberately, eagerly, carefully).
category
manner
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Margin
The amount by which the Competitor 's and Scores differ.
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Means
An action of the Competitor that results in the outcome of the Competition.
category
state_of_affairs
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Opponent
The individual that the Competitor has been competing against.
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Place
The location where the Competition takes place.
category
locative_relation
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Rank
The rank (according to Score) that a Competitor acheives.
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Score
A quantity whereby progress is measured during the game, and Rank and Prizes are awarded to the Competitor afterward.
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Time
When the Competition takes place.
category
time
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Venue
This FE is for the named venue of a competition, particularly when the place has been built for the purpose of a Competition.

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Extra-thematic Frame Elements (9)

Extra-thematic Frame Elements
Frame element Definition Semantic type Constraint
Circumstances
The state of the world when the Competitor wins the Competition.
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Communicative_force
This FE indicates the Communicative_force or authority with which the winning event operates (often denoted by words such as "officially," "formally," "technically," etc.).
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Event_description
This FE applies to appraisals of the event, typically a judgment of its expectedness, or a description of the state-of-affairs introduced by the winning event.
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Explanation
The reason why the Competitor wins the Competition.
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Iterations
The frame element Iterations is used for expressions that indicate the number of times the Competitor wins the Competition.
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Particular_iteration
Expressions marked with this extra-thematic FE modify a non-iterative use of the target, and indicate that it is conceived as embedded within an iterated series of similar events or states.
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Period_of_iterations
The length of time from when winning events began to be repeated to when they stopped.
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Re-encoding
The frame expressed by the target typically corresponds to a Means action within the frame expressed by the Re-encoding, but not necessarily.
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Result
The state-of-affairs that prevails as a result of the Competitor winning the Competition.
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Frame-Frame Relations (2)

See_also

See_also relations
See_also
Finish_competition
FE-FE

Using

Using relations
Is used by
Beat_opponent
FE-FE

Lexical Units (1)

Lexical units of this frame
LU Type Definition
win.v โ€” FN: receive reward for competition
Frame Chain TQR Visual Units

None.

None.

No visual units

This frame has no visual-unit images.