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Win_prize [agentive]
A Competitor claims a Prize as a result of the outcome of their participation in a Competition. Competition is meant to be construed broadly to include cases where there is no skill involved as well as cases where there is no ranking of participants, and indeed does not require that there be multiple pariticipants or a definable end of game, as in the case of winning prizes at a carnival game. All that is required to be this kind of Competition is that there is some way of determining whether a Competitor will receive the Prize.
We won a car in the raffle.
The use of win.v in this frame is similar to the Finish_competition frame, but there are a number of differences. Firstly, Win_prize focuses on what the Competitor receives as a result of their participation in a process. Unlike Finish_competition, Win_prize does not necessarily give any information about how a Competitor ranked relative to other competitors, or even if there is any system of ranking of competitors, or any end of the process that is defined as winning or losing. Win_prize only requires a system for determining which Prize or prizes go to a Competitor, if any. That is why the opposite of "I won (something)" in Win_prize is not "I lost", but rather "I didn't win anything".
We won a car in the raffle.
The use of win.v in this frame is similar to the Finish_competition frame, but there are a number of differences. Firstly, Win_prize focuses on what the Competitor receives as a result of their participation in a process. Unlike Finish_competition, Win_prize does not necessarily give any information about how a Competitor ranked relative to other competitors, or even if there is any system of ranking of competitors, or any end of the process that is defined as winning or losing. Win_prize only requires a system for determining which Prize or prizes go to a Competitor, if any. That is why the opposite of "I won (something)" in Win_prize is not "I lost", but rather "I didn't win anything".
Properties
- ID
- #2072
- Entry
- frm_win_prize
- Namespace
- Eventive.Agentive
- FrameNet version
- Win_prize (fn_1.7_2023)
- Domains
- โ
- Types
- โ
- Ontological type
- โ
- English name
- Win_prize
Core Frame Elements (2)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Competitor |
The individual or individuals involved in the Competition.
|
โ | โ |
| Prize |
A socially and/or monetarily significant entity which is given to a Competitor according to Score or Rank.
|
โ | โ |
Peripheral Frame Elements (10)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Competition |
The event in which the Competitor competes.
|
โ | โ |
| Manner |
Any description of the Competitor which is not covered by more specific FEs, including epistemic modification (probably, presumably, mysteriously), secondary effects (quietly, loudly), and general descriptions comparing events (the same way). It may also indicate salient characteristics of a Competitor that also affect their action (presumptuously, coldly, deliberately, eagerly, carefully).
|
category
manner
|
โ |
| Margin |
The amount by which the Competitor 's and Scores differ.
|
โ | โ |
| Means |
An action of the Competitor that results in the outcome of the Competition.
|
category
state_of_affairs
|
โ |
| Opponent |
The individual that the Competitor has been competing against.
|
โ | โ |
| Place |
The location where the Competition takes place.
|
category
locative_relation
|
โ |
| Rank |
The rank (according to Score) that a Competitor acheives.
|
โ | โ |
| Score |
A quantity whereby progress is measured during the game, and Rank and Prizes are awarded to the Competitor afterward.
|
โ | โ |
| Time |
When the Competition takes place.
|
category
time
|
โ |
| Venue |
This FE is for the named venue of a competition, particularly when the place has been built for the purpose of a Competition.
|
โ | โ |
Extra-thematic Frame Elements (9)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Circumstances |
The state of the world when the Competitor wins the Competition.
|
โ | โ |
| Communicative_force |
This FE indicates the Communicative_force or authority with which the winning event operates (often denoted by words such as "officially," "formally," "technically," etc.).
|
โ | โ |
| Event_description |
This FE applies to appraisals of the event, typically a judgment of its expectedness, or a description of the state-of-affairs introduced by the winning event.
|
โ | โ |
| Explanation |
The reason why the Competitor wins the Competition.
|
โ | โ |
| Iterations |
The frame element Iterations is used for expressions that indicate the number of times the Competitor wins the Competition.
|
โ | โ |
| Particular_iteration |
Expressions marked with this extra-thematic FE modify a non-iterative use of the target, and indicate that it is conceived as embedded within an iterated series of similar events or states.
|
โ | โ |
| Period_of_iterations |
The length of time from when winning events began to be repeated to when they stopped.
|
โ | โ |
| Re-encoding |
The frame expressed by the target typically corresponds to a Means action within the frame expressed by the Re-encoding, but not necessarily.
|
โ | โ |
| Result |
The state-of-affairs that prevails as a result of the Competitor winning the Competition.
|
โ | โ |
Frame-Frame Relations (2)
See_also
Using
Lexical Units (1)
| LU | Type | Definition |
|---|---|---|
| win.v | โ | FN: receive reward for competition |
None.
None.
No visual units
This frame has no visual-unit images.