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Beat_opponent [agentive]

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A Winner has victory over an Loser.

He always beats me at chess.

Properties

ID
#2074
Entry
frm_beat_opponent
Namespace
Eventive.Agentive
FrameNet version
Beat_opponent (fn_1.7_2023)
Domains
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Types
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Ontological type
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English name
Beat_opponent

Core Frame Elements (2)

Core Frame Elements
Frame element Definition Semantic type Constraint
Loser
The individual or individuals that get beat by the Winner.
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Winner
The individual or individuals who beat the Loser.
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Peripheral Frame Elements (11)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Competition
The event in which the Competition competes.
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Degree
A qualitative measure of how much the Winner beat the Loser.
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Manner
Any description of the Winner or Loser which is not covered by more specific FEs, including epistemic modification (probably, presumably, mysteriously), secondary effects (quietly, loudly), and general descriptions comparing events (the same way). It may also indicate salient characteristics of a Winner or Loser that also affect their action (presumptuously, coldly, deliberately, eagerly, carefully).
category
manner
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Margin
The amount by which the Winner 's and Loser 's Scores differ.
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Means
An action of the Winner or Loser that makes the beating event possible.
category
state_of_affairs
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Place
The location where the Winner has victory Loser.
category
locative_relation
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Prize
A socially and/or monetarily significant entity which is given to a Winner according to Score or Rank.
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Rank
The rank (according to Score) that a Winner acheives.
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Score
A quantity whereby progress is measured during the game, and Rank and Prizes are awarded to the Winner afterward.
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Time
When the Winner has victory over the Loser.
category
time
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Venue
This FE is for the named venue of a competition, particularly when the place has been built for the purpose of a competition.

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Extra-thematic Frame Elements (11)

Extra-thematic Frame Elements
Frame element Definition Semantic type Constraint
Circumstances
The state of the world when the Winner beats the Loser.
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Communicative_force
This FE indicates the Communicative_force or authority with which the winning event operates (often denoted by words such as "officially," "formally," "technically," etc.).
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Depictive
This FE describes a participant of the state of affairs introduced by the target as being in some state during the action.
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Event_description
This FE applies to appraisals of the event, typically a judgment of its expectedness, or a description of the state-of-affairs introduced by the winning event.
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Explanation
The reason why the Winner has victory over the Loser.
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Frequency
How often the Winner beats the Loser.
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Iterations
The frame element Iterations is used for expressions that indicate the number of times the Winner beats the Loser.
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Particular_iteration
Expressions marked with this extra-thematic FE modify a non-iterative use of the target, and indicate that it is conceived as embedded within an iterated series of similar events or states.
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Period_of_iterations
The length of time from when winning events began to be repeated to when they stopped.
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Re-encoding
The frame expressed by the target typically corresponds to a Means action within the frame expressed by the Re-encoding, but not necessarily.
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Result
The state-of-affairs that prevails as a result of the Winner beating the Loser.
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Frame-Frame Relations (1)

Using

Using relations
Uses
Win_prize
FE-FE

Lexical Units (9)

Lexical units of this frame
LU Type Definition
beat.v โ€” FN: win against in a contest
defeat.n โ€” COD: an instance of defeating or being defeated
defeat.v โ€” FN: beat another team
demolish.v โ€” FN: wine a game by a large margin
prevail.v โ€” FN: come out as winner in a challenging competition
rout.n โ€” COD: a decisive defeat.
rout.v โ€” FN: defeat decisively
trounce.v โ€” COD: defeat heavily in a contest
upend.v โ€” FN: defeat
Frame Chain TQR Visual Units

None.

None.

No visual units

This frame has no visual-unit images.