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Cause_change_of_strength [agentive]

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An Agent causes a Patient to be more strong, often resulting in something that is more secure and safe.

Local Serbs are strengthening their grip on a narrow corridor along the Sava River between two large Serbian areas.

Properties

ID
#1781
Entry
frm_cause_change_of_strength
Namespace
Eventive.Agentive
FrameNet version
Cause_change_of_strength (fn_1.7_2023)
Domains
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Types
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Ontological type
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English name
Cause_change_of_strength

Core Frame Elements (2)

Core Frame Elements
Frame element Definition Semantic type Constraint
Agent
The Agent fortifies the Patient.
category
sentient
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Patient
The Patient is the entity that is being made stronger.
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Core Unexpressed Frame Elements (1)

Core Unexpressed Frame Elements
Frame element Definition Semantic type Constraint
Cause
An event which causes the Patient to become stronger.
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Peripheral Frame Elements (4)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Manner
Any description of the intentional act which is not covered by more specific FEs, including secondary effects (quietly, loudly), and general descriptions comparing events (the same way). In addition, it may indicate salient characteristics of an Agent that also affect the action (presumptuously, coldly, deliberately, eagerly, carefully).
category
manner
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Means
An act performed by an Agent that enables them to act upon the Patient.
category
state_of_affairs
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Place
The location at which the Agent fortifies the Patient.
category
locative_relation
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Time
The time at which the Agent makes the Patient stronger.
category
time
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Extra-thematic Frame Elements (6)

Extra-thematic Frame Elements
Frame element Definition Semantic type Constraint
Circumstances
The Circumstances of the world at the time of the event (which do not bear directly on the event itself).
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Containing_event
This FE denotes an event that occurs or state of affairs that holds at a time that includes the time during which the event or state of affairs reported by the target occurs and of which
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Degree
This frame element selects some gradable attribute and modifies the expected value for it.
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Depictive
Depictive phrase describing the actor of an action
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Frequency
This frame element is defined as the number of times an event occurs per some unit of time.
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Result
The resultant state of the action.
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Frame-Frame Relations (3)

Inheritance

Inheritance relations
Inherits from
Transitive_action
FE-FE
Is Inherited By
Change_resistance
FE-FE

Using

Using relations
Is used by
Supporting
FE-FE

Lexical Units (5)

Lexical units of this frame
LU Type Definition
beef up.v โ€” FN: to strengthen something
fortify.v โ€” FN: make stronger, more able to resist or exert force.
reinforce.v โ€” COD: give added strength to.
strengthen.v โ€” FN: make stronger.
weaken.v โ€” FN: make weak.
Frame Chain TQR Visual Units

None.

None.

No visual units

This frame has no visual-unit images.