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State [state]

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An Entity persists in a stable situation called a State

Properties

ID
#150
Entry
frm_state
Namespace
State
FrameNet version
State (fn_1.7_2023)
Domains
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Types
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Ontological type
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English name
State

Core Frame Elements (1)

Core Frame Elements
Frame element Definition Semantic type Constraint
Entity
Concrete or abstract entity
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Core Unexpressed Frame Elements (1)

Core Unexpressed Frame Elements
Frame element Definition Semantic type Constraint
State
State of an Entity.
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Frame-Frame Relations (22)

Inheritance

Inheritance relations
Is Inherited By
Attention
FE-FE
Is Inherited By
Bearing_arms
FE-FE
Is Inherited By
Being_attached
FE-FE
Is Inherited By
Being_in_operation
FE-FE
Is Inherited By
Being_located
FE-FE
Is Inherited By
Chaos
FE-FE
Is Inherited By
Dead_or_alive
FE-FE
Is Inherited By
Dying
FE-FE
Is Inherited By
Emotions
FE-FE
Is Inherited By
Event_endstate
FE-FE
Is Inherited By
Event_initial_state
FE-FE
Is Inherited By
Existence
FE-FE
Is Inherited By
Locative_relation
FE-FE
Is Inherited By
Posture
FE-FE
Is Inherited By
Process_completed_state
FE-FE
Is Inherited By
Process_initial_state
FE-FE
Is Inherited By
Process_stopped_state
FE-FE
Is Inherited By
Process_uncompleted_state
FE-FE
Is Inherited By
State_of_entity
FE-FE
Is Inherited By
Thriving
FE-FE
Is Inherited By
Transportation_status
FE-FE

Using

Using relations
Is used by
State_continue
FE-FE

Lexical Units (0)

No lexical units

No lexical units are documented for this frame.

Frame Chain TQR Visual Units

None.

None.

No visual units

This frame has no visual-unit images.