Frame Report
Search the frame index by name, then open a frame to read its full report.
Searching frames
Cause_change [agentive]
An Agent or Cause causes an Entity to change, either in its category membership or in terms of the value of an Attribute. In the former case, an Initial_category and a Final_category may be expressed, in the latter case an Initial_value and a Final_value can be specified.
Our storylines follows the saga outlined by the Ultima Series, but we|age have modified it|ent in order to make our writing more cohesive|pur.
I don't think you can turn that rabbit|ent into a hat|finc.
How can a guy that|age changed his name|att from Bob Craft|iniv to Jack Ass|finv declare anyone defamed his character?
At this juncture|tim, a new development|cau changed the political situation on the island|ent.
She|age had at some time earlier|tim completely|deg changed her clothing and appearance|att and now stood in front of me dressed like a garden gnome.
Hence, when (Hg 0 )|ent is converted to Hg 2+|finc , it can be rapidly taken up in rain water, snow, or adsorbed onto small particles
Hence, when (Hg 0 )|inic is converted to Hg 2+ , it can be rapidly taken up in rain water, snow, or adsorbed onto small particles
Our storylines follows the saga outlined by the Ultima Series, but we|age have modified it|ent in order to make our writing more cohesive|pur.
I don't think you can turn that rabbit|ent into a hat|finc.
How can a guy that|age changed his name|att from Bob Craft|iniv to Jack Ass|finv declare anyone defamed his character?
At this juncture|tim, a new development|cau changed the political situation on the island|ent.
She|age had at some time earlier|tim completely|deg changed her clothing and appearance|att and now stood in front of me dressed like a garden gnome.
Hence, when (Hg 0 )|ent is converted to Hg 2+|finc , it can be rapidly taken up in rain water, snow, or adsorbed onto small particles
Hence, when (Hg 0 )|inic is converted to Hg 2+ , it can be rapidly taken up in rain water, snow, or adsorbed onto small particles
Properties
- ID
- #683
- Entry
- frm_cause_change
- Namespace
- Eventive.Agentive
- FrameNet version
- Cause_change (fn_1.7_2023)
- Domains
- โ
- Types
- โ
- Ontological type
- โ
- English name
- Cause_change
Core Frame Elements (6)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Agent |
The sentient entity that effects a change in the Entity.
The system administrator|age changed the value from 'KDE' to 'GNOME', and then restarted the system. |
category
sentient
|
โ |
| Entity |
The abstract or concrete thing or situation that the Agent causes to change.
The recent terrorist attacks had changed the political climate|ent. |
โ | โ |
| Final_category |
The category that the Entity belongs to after it has undergone the change.
The radical message of the cross transformed Saul of Tarsus and changed him from a persecutor of Christians to a tender believer|finc. |
โ | โ |
| Final_value |
The value that the Attribute assumes as a result of the change that the Entity is caused to undergo.
We changed the size from 8 1/2x11 to a larger 11 x 17|finv and gave it a complete graphical makeover. |
โ | โ |
| Initial_category |
The category of which the Entity is a member before the Agent causes a change.
Her time with the Healer Craft has changed her from a shy, nervous young girl|inic into a confident (almost) young woman |
โ | โ |
| Initial_value |
The value that the Attribute has before the change takes place.
My dad changed his hair color from red|iniv to blue today. |
โ | โ |
Core Unexpressed Frame Elements (2)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Attribute |
A characteristic of the Entity for which a value can be assigned or determined by calculation, measurement , or observation.
We changed the price|att from $1.26 to $1.27 per pint. |
โ | โ |
| Cause |
An event that causes a change in the Entity.
Major technological innovations|cau changed the social and economic conditions. |
โ | โ |
FE Core Set(s) and Excludes
CoreSet
Attribute
Entity
Excludes
Agent
Cause
Excludes
Attribute
Final_category
Final_value
Initial_category
Initial_value
Peripheral Frame Elements (5)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Manner |
Any description of the event causing the change of the Entity which is not covered by more specific FEs, including epistemic modification (probably, presumably, mysteriously), secondary effects (quietly, loudly), and general descriptions comparing events (the same way). It may also indicate salient characteristics of the Agent that also affect the action (deliberately, eagerly, carefully).
Taking out his Driver's Ed pass certificate, Blair carefully|man changed the '6' of 1969 to an '8' making it read 23rd February 1989. |
category
manner
|
โ |
| Means |
An intentional action performed by the Agent (or event resulting from the Cause) that produces a change in the Entity.
Ling said he had transformed the car by putting slicks on. |
category
state_of_affairs
|
โ |
| Place |
The location where the change of the Entity is caused.
In his own room|pla he had modified nothing. |
โ | โ |
| Purpose |
An action that the Agent intends to accomplish by effecting a change in the Entity.
His real name is Jerry Rivers, but he changed it in order to sound more ethnic and appealing|pur |
category
state_of_affairs
|
โ |
| Time |
The time at which the change of the Entity is caused.
He changed it after David Bowie told him that only twerps have the same first and last name|tim. |
category
time
|
โ |
Extra-thematic Frame Elements (9)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Circumstances |
Circumstances describe the state of the world (at a particular time and place) which is specifically independent of the event itself and any of its participants.
|
โ | โ |
| Containing_event |
This FE denotes an event that occurs or state of affairs that holds at a time that includes the time during which the event or state of affairs reported by the target occurs and of which it is taken to be a part.
|
โ | โ |
| Degree |
The extent to which the initial and final categories or values differ from each other.
We significantly|deg changed its appearance during this time. |
category
degree
|
โ |
| Duration |
Duration denotes the length of time from the beginning of a continuous situation (the one denoted by the target) to its end. In many cases, the continuous situation is a dynamic action which is ongoing, while in others it is simply an undifferentiated state.
|
โ | โ |
| Event_description |
In general, this FE is used for phrases that describe the clause of the target as a whole.
|
โ | โ |
| Explanation |
A state of affairs that the Agent is responding to in bringing about the change in the Entity.
I didn't change its name because I think it has already got used to it. |
category
state_of_affairs
|
โ |
| Period_of_iterations |
The length of time from when the event denoted by the target began to be repeated to when it stopped.
|
โ | โ |
| Re-encoding |
This FE presents the current frame as an integral part of a larger conceptualization expressed by another frame.
|
โ | โ |
| Role |
The particular role that the Agent plays in the Cause_change event.
|
โ | โ |
Frame-Frame Relations (7)
Causative
Inheritance
Using
Lexical Units (16)
| LU | Type | Definition |
|---|---|---|
| alter.v | โ | COD: change in character, appearance, direction, etc. |
| alteration.n | โ | FN: the process of making something different without changing its category |
| change.v | โ | FN: alter into a different forms. |
| conversion.n | โ | COD: the process or action of converting or of being converted |
| convert.v | โ | FN: modify to become. |
| deform.v | โ | COD: distort the shape or form of |
| make.v | โ | COD: |
| modification.n | โ | COD: the action of modifying. |
| modify.v | โ | COD: make partial changes to (something) in order to improve it or lessen its severity |
| reshape.v | โ | COD: shape or form (something) differently or again. |
| shift.v | โ | FN: to change from one category or value to another |
| transform.v | โ | FN: cause to have an altered nature. |
| transformation.n | โ | FN: a marked change in form caused by a stimulus |
| turn.v | โ | FN: cause to change into a different kind of entity. |
| variation.n | โ | COD: a change or slight difference in condition, amount, or level. |
| vary.v | โ | COD: modify or change (something) to make it less uniform. |
None.
None.
No visual units
This frame has no visual-unit images.