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Render_nonfunctional [agentive]

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An Agent affects an Artifact so that it is no longer capable of performing its inherent function.

I broke the TV.

Properties

ID
#416
Entry
frm_render_nonfunctional
Namespace
Eventive.Agentive
FrameNet version
Render_nonfunctional (fn_1.7_2023)
Domains
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Types
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Ontological type
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English name
Render_nonfunctional

Core Frame Elements (3)

Core Frame Elements
Frame element Definition Semantic type Constraint
Agent
The sentient entity causes the Artifact to not function.
category
sentient
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Artifact
The device that no longer works.
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Cause
An inanimate entity or force that renders the Artifact non-functional.
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FE Core Set(s) and Excludes

CoreSet
Agent Cause

Peripheral Frame Elements (5)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Depictive
This FE is used for any Depictive phrase describing the state of particpant while lack of functionality is being rendered.
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Manner
A holistic description of the event (e.g. the same way), including depictions of the Agent in terms of how the state of the Agent affects the overall action (e.g maliciously).
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Means
The action that the Agent performs which results in the Artifact being inoperable.

I guess I broke the doorknob by twisting it too hard|Mns.
category
state_of_affairs
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Place
The place at which the event takes place.
category
locative_relation
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Time
The time at which the event takes place.
category
time
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Extra-thematic Frame Elements (4)

Extra-thematic Frame Elements
Frame element Definition Semantic type Constraint
Degree
Degree to which event occurs
category
degree
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Duration
The length of time that the Artifact is (or has been) rendered nonfunctional.
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Frequency
Meaning: This frame element is defined as the number of times an event occurs per some unit of time. A Frequency expression answers the question how often. It is to be distinguished from Iteration, which pertains simply to the number of times an event occurs--Iteration expressions answer the question how many times.
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Purpose
An event that the Agent hopes to bring about by breaking an Artifact.
I totaled my car so I wouldn't have to renew the tags|Purp.
category
state_of_affairs
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Frame-Frame Relations (2)

Inheritance

Inheritance relations
Inherits from
Transitive_action
FE-FE

Using

Using relations
Is used by
Being_operational
FE-FE

Lexical Units (6)

Lexical units of this frame
LU Type Definition
break.v โ€” FN: make non-functional
disable.v โ€” COD: put out of action.
hose.v โ€” FN: to render completely useless.
incapacitate.v โ€” FN: to cause something to stop functioning
knock out.v โ€” COD: destroy or disable equipment.
total.v โ€” COD: destroy or kill.
Frame Chain TQR Visual Units

None.

None.

No visual units

This frame has no visual-unit images.