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Render_nonfunctional [agentive]
An Agent affects an Artifact so that it is no longer capable of performing its inherent function.
I broke the TV.
I broke the TV.
Properties
- ID
- #416
- Entry
- frm_render_nonfunctional
- Namespace
- Eventive.Agentive
- FrameNet version
- Render_nonfunctional (fn_1.7_2023)
- Domains
- โ
- Types
- โ
- Ontological type
- โ
- English name
- Render_nonfunctional
Core Frame Elements (3)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Agent |
The sentient entity causes the Artifact to not function.
|
category
sentient
|
โ |
| Artifact |
The device that no longer works.
|
โ | โ |
| Cause |
An inanimate entity or force that renders the Artifact non-functional.
|
โ | โ |
FE Core Set(s) and Excludes
CoreSet
Agent
Cause
Peripheral Frame Elements (5)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Depictive |
This FE is used for any Depictive phrase describing the state of particpant while lack of functionality is being rendered.
|
โ | โ |
| Manner |
A holistic description of the event (e.g. the same way), including depictions of the Agent in terms of how the state of the Agent affects the overall action (e.g maliciously).
|
โ | โ |
| Means |
The action that the Agent performs which results in the Artifact being inoperable.
I guess I broke the doorknob by twisting it too hard|Mns. |
category
state_of_affairs
|
โ |
| Place |
The place at which the event takes place.
|
category
locative_relation
|
โ |
| Time |
The time at which the event takes place.
|
category
time
|
โ |
Extra-thematic Frame Elements (4)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Degree |
Degree to which event occurs
|
category
degree
|
โ |
| Duration |
The length of time that the Artifact is (or has been) rendered nonfunctional.
|
โ | โ |
| Frequency |
Meaning: This frame element is defined as the number of times an event occurs per some unit of time. A Frequency expression answers the question how often. It is to be distinguished from Iteration, which pertains simply to the number of times an event occurs--Iteration expressions answer the question how many times.
|
โ | โ |
| Purpose |
An event that the Agent hopes to bring about by breaking an Artifact.
I totaled my car so I wouldn't have to renew the tags|Purp. |
category
state_of_affairs
|
โ |
Frame-Frame Relations (2)
Inheritance
Using
Lexical Units (6)
| LU | Type | Definition |
|---|---|---|
| break.v | โ | FN: make non-functional |
| disable.v | โ | COD: put out of action. |
| hose.v | โ | FN: to render completely useless. |
| incapacitate.v | โ | FN: to cause something to stop functioning |
| knock out.v | โ | COD: destroy or disable equipment. |
| total.v | โ | COD: destroy or kill. |
None.
None.
No visual units
This frame has no visual-unit images.