Frame Report
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Damaging [agentive]
An Agent affects a Patient in such a way that the Patient (or some Subregion of the Patient) ends up in a non-canonical state. Often this non-canonical state is undesirable, and some lexical units (marked with the Negative semantic type) specifically indicate that the Patient is negatively affected. Some lexical units of this frame indicate by what means the Patient is altered (e.g., scrape.v) and in some cases give some indication of the detailed effect on the Patient (e.g., score.v, chip.v), and in other cases, both are specified (tear.v). For another set of lexical units, the action and its result are much less specified (e.g., damage.v).
Compare this frame with Destroying, Cause_to_fragment, and Render_nonfunctional.
That idiot just dented my car!
Some ne'er-do-wells defaced the Park's wall with spray paint to show their anger at local natural resources allocation policy.
Please don't damage the goods.
Compare this frame with Destroying, Cause_to_fragment, and Render_nonfunctional.
That idiot just dented my car!
Some ne'er-do-wells defaced the Park's wall with spray paint to show their anger at local natural resources allocation policy.
Please don't damage the goods.
Properties
- ID
- #415
- Entry
- frm_damaging
- Namespace
- Eventive.Agentive
- FrameNet version
- Damaging (fn_1.7_2023)
- Domains
- โ
- Types
- โ
- Ontological type
- โ
- English name
- Damaging
Core Frame Elements (3)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Agent |
The conscious entity, generally a person, that performs the intentional action that results in the damage to the Patient.
|
category
sentient
|
โ |
| Cause |
An event which leads to the damage of the Patient.
The crash dented my car pretty bad. |
โ | โ |
| Patient |
The entity which is affected by the Agent so that it is damaged.
|
โ | โ |
FE Core Set(s) and Excludes
Excludes
Agent
Cause
Peripheral Frame Elements (6)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Degree |
The degree to which the Patient is damaged.
|
category
degree
|
โ |
| Instrument |
An entity directed by the Agent that interacts with a Patient to accomplish the damage.
|
category
physical_entity
|
โ |
| Manner |
Any description of the action of damaging which is not covered by more specific FEs, including epistemic modification (probably, presumably, mysteriously), force (hard, softly), secondary effects (quietly, loudly), and general descriptions comparing events (the same way). It may also indicate salient characteristics of an Agent that also affect the action (presumptuously, coldly, deliberately, eagerly, carefully).
|
category
manner
|
โ |
| Means |
An intentional action performed by the Agent that accomplishes the damage.
|
category
state_of_affairs
|
โ |
| Place |
This FE identifies the location of the scene where a Agent damages a Patient.
|
category
locative_relation
|
โ |
| Time |
This FE identifies the time when the Agent damages the Patient.
|
category
time
|
โ |
Extra-thematic Frame Elements (5)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Character_of_end_state |
A description of the state of the Patient after the damaging has taken place, including descriptions of the severity and the permanence of the damaged condition.
To a all appearances, she had permanently|cha damaged her right clavicle. |
โ | โ |
| Explanation |
A state of affairs that the Agent is responding to in performing the action.
He rent his garment out of the despair that only biblical character can feel. |
category
state_of_affairs
|
โ |
| Purpose |
This FE identifies the purpose for which an Agent causes the damage to the Patient.
The dock workers keyed their manager's car to protest their working conditions|Purp. |
category
state_of_affairs
|
โ |
| Result |
Result of the Agent's action.
She tore the sugar packet open |
โ | โ |
| Subregion |
The part of the Patient which is directly affected by the damaging.
The dog tore his pants just below the seat|Subr. |
category
locative_relation
|
โ |
Frame-Frame Relations (2)
Inheritance
Lexical Units (17)
| LU | Type | Definition |
|---|---|---|
| chip.v | โ | FN: to strike in such a way that a small chip is detached from a larger object |
| damage.n | โ | FN: harm or direpair inflicted upon something; the result of the act of damaging something |
| damage.v | โ | FN: to cause harm to an object |
| deface.v | โ | FN: to damage the front surface of |
| dent.v | โ | FN: to hit something so as to cause a small depression in the surface |
| key.v | โ | FN: damage (esp. a car) by scraping (with a key or other metal object). |
| mar.v | โ | FN: to damage the surface of something, esp. so as to render it unattractive |
| nick.v | โ | FN: to make a small cut or groove in something |
| rend.v | โ | COD: tear to pieces. |
| rip.v | โ | COD: tear. |
| sabotage.v | โ | FN: to deliberately damage something in order to impede some activity |
| score.v | โ | FN: to scratch or cut, often repeatedly |
| scrape.v | โ | FN: rub with a rough object so as to damage the surface of something. |
| scratch.v | โ | FN: to create small grooves in the surface of something by sliding contact |
| tear.v | โ | COD: rip a hole or split in. |
| vandalise.v | โ | FN: to deliberately damage or deface |
| vandalism.n | โ | FN: the act of vandalising |
None.
None.
No visual units
This frame has no visual-unit images.