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Damaging [agentive]

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An Agent affects a Patient in such a way that the Patient (or some Subregion of the Patient) ends up in a non-canonical state. Often this non-canonical state is undesirable, and some lexical units (marked with the Negative semantic type) specifically indicate that the Patient is negatively affected. Some lexical units of this frame indicate by what means the Patient is altered (e.g., scrape.v) and in some cases give some indication of the detailed effect on the Patient (e.g., score.v, chip.v), and in other cases, both are specified (tear.v). For another set of lexical units, the action and its result are much less specified (e.g., damage.v).

Compare this frame with Destroying, Cause_to_fragment, and Render_nonfunctional.

That idiot just dented my car!
Some ne'er-do-wells defaced the Park's wall with spray paint to show their anger at local natural resources allocation policy.
Please don't damage the goods.

Properties

ID
#415
Entry
frm_damaging
Namespace
Eventive.Agentive
FrameNet version
Damaging (fn_1.7_2023)
Domains
โ€”
Types
โ€”
Ontological type
โ€”
English name
Damaging

Core Frame Elements (3)

Core Frame Elements
Frame element Definition Semantic type Constraint
Agent
The conscious entity, generally a person, that performs the intentional action that results in the damage to the Patient.
category
sentient
โ€”
Cause
An event which leads to the damage of the Patient.

The crash dented my car pretty bad.
โ€” โ€”
Patient
The entity which is affected by the Agent so that it is damaged.
โ€” โ€”

FE Core Set(s) and Excludes

Excludes
Agent Cause

Peripheral Frame Elements (6)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Degree
The degree to which the Patient is damaged.
category
degree
โ€”
Instrument
An entity directed by the Agent that interacts with a Patient to accomplish the damage.
category
physical_entity
โ€”
Manner
Any description of the action of damaging which is not covered by more specific FEs, including epistemic modification (probably, presumably, mysteriously), force (hard, softly), secondary effects (quietly, loudly), and general descriptions comparing events (the same way). It may also indicate salient characteristics of an Agent that also affect the action (presumptuously, coldly, deliberately, eagerly, carefully).
category
manner
โ€”
Means
An intentional action performed by the Agent that accomplishes the damage.
category
state_of_affairs
โ€”
Place
This FE identifies the location of the scene where a Agent damages a Patient.
category
locative_relation
โ€”
Time
This FE identifies the time when the Agent damages the Patient.
category
time
โ€”

Extra-thematic Frame Elements (5)

Extra-thematic Frame Elements
Frame element Definition Semantic type Constraint
Character_of_end_state
A description of the state of the Patient after the damaging has taken place, including descriptions of the severity and the permanence of the damaged condition.

To a all appearances, she had permanently|cha damaged her right clavicle.
โ€” โ€”
Explanation
A state of affairs that the Agent is responding to in performing the action.
He rent his garment out of the despair that only biblical character can feel.
category
state_of_affairs
โ€”
Purpose
This FE identifies the purpose for which an Agent causes the damage to the Patient.
The dock workers keyed their manager's car to protest their working conditions|Purp.
category
state_of_affairs
โ€”
Result
Result of the Agent's action.

She tore the sugar packet open
โ€” โ€”
Subregion
The part of the Patient which is directly affected by the damaging.
The dog tore his pants just below the seat|Subr.
category
locative_relation
โ€”

Frame-Frame Relations (2)

Inheritance

Inheritance relations
Inherits from
Transitive_action
FE-FE
Is Inherited By
Reshaping
FE-FE

Lexical Units (17)

Lexical units of this frame
LU Type Definition
chip.v โ€” FN: to strike in such a way that a small chip is detached from a larger object
damage.n โ€” FN: harm or direpair inflicted upon something; the result of the act of damaging something
damage.v โ€” FN: to cause harm to an object
deface.v โ€” FN: to damage the front surface of
dent.v โ€” FN: to hit something so as to cause a small depression in the surface
key.v โ€” FN: damage (esp. a car) by scraping (with a key or other metal object).
mar.v โ€” FN: to damage the surface of something, esp. so as to render it unattractive
nick.v โ€” FN: to make a small cut or groove in something
rend.v โ€” COD: tear to pieces.
rip.v โ€” COD: tear.
sabotage.v โ€” FN: to deliberately damage something in order to impede some activity
score.v โ€” FN: to scratch or cut, often repeatedly
scrape.v โ€” FN: rub with a rough object so as to damage the surface of something.
scratch.v โ€” FN: to create small grooves in the surface of something by sliding contact
tear.v โ€” COD: rip a hole or split in.
vandalise.v โ€” FN: to deliberately damage or deface
vandalism.n โ€” FN: the act of vandalising
Frame Chain TQR Visual Units

None.

None.

No visual units

This frame has no visual-unit images.