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Cause_to_fragment [agentive]

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An Agent suddenly and often violently separates the Whole_patient into two or more smaller Pieces, resulting in the Whole_patient no longer existing as such. Several lexical items are marked with the semantic type Negative, which indicates that the fragmentation is necessarily judged as injurious to the original Whole_patient.

Compare this frame with Damaging, Render_non-functional, and Removing.

He ripped up the letter|Pat faster than you can say "Jack Robbins". INI
Don't go in there or you|Pat 'll be torn to bits! CNI
She shattered the vase|Pat with a casual backhand blow to make it look like there had been a struggle|Purp. INI
Tear into 6" strips, each about one inch wide, then bake at 400. CNI CNI|Pat

Properties

ID
#414
Entry
frm_cause_to_fragment
Namespace
Eventive.Agentive
FrameNet version
Cause_to_fragment (fn_1.7_2023)
Domains
โ€”
Types
โ€”
Ontological type
โ€”
English name
Cause_to_fragment

Core Frame Elements (4)

Core Frame Elements
Frame element Definition Semantic type Constraint
Agent
The conscious entity, generally a person, that performs the intentional action that results in the Whole_patient being broken into Pieces.
I and I alone|Agt can shatter the gem and break the curse.
category
sentient
โ€”
Cause
An event which leads to the fragmentation of the Whole_patient.
โ€” โ€”
Pieces
The fragments of the Whole_patient that result from the Agent's action.
I smashed the toy boat to flinders.
โ€” โ€”
Whole_patient
The entity which is destroyed by the Agent and that ends up broken into Pieces.
Shattering someone's confidence is a little different than shattering a dish|Pat.
โ€” โ€”

FE Core Set(s) and Excludes

Excludes
Agent Cause

Peripheral Frame Elements (7)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Degree
The degree to which the fracturing is completed.
I shattered the vase completely|Degr.
category
degree
โ€”
Instrument
An entity directed by the Agent that interacts with a Whole_patient to accomplish its fracture.
category
physical_entity
โ€”
Manner
Any description of the fracturing which is not covered by more specific FEs, including epistemic modification (probably, presumably, mysteriously), force (hard, softly), secondary effects (quietly, loudly), and general descriptions comparing events (the same way). It may also indicate salient characteristics of an Agent that also affect the action (presumptuously, coldly, deliberately, eagerly, carefully).
category
manner
โ€”
Means
An intentional action performed by the Agent that accomplishes the breakage.
category
state_of_affairs
โ€”
Place
This FE identifies the place where the Agent breaks the Whole_patient into pieces.
category
locative_relation
โ€”
Resistant_surface
The Resistant_surface is the surface against which a Agent presses the Whole_patient.

Michael broke the bottle against his head|Res_surf .
She did her best to rip her shirt on the fence|Res_surf.
โ€” โ€”
Time
This FE identifies the time when the Agent breaks up the Whole_patient.
category
time
โ€”

Extra-thematic Frame Elements (4)

Extra-thematic Frame Elements
Frame element Definition Semantic type Constraint
Explanation
A state of affairs that the Agent is responding to in performing the action.
He tore the treaty up out of frustration.
category
state_of_affairs
โ€”
Purpose
This FE identifies the purpose for which an Agent causes the break-up of the Whole_patient.
The window cleaners shattered every other pane to protest their working conditions|Purp.
category
state_of_affairs
โ€”
Result
This FE identifies the Result of an event.
I broke it open.
โ€” โ€”
Subregion
The part of the Whole_patient which is directly affected by the breakage.
With a swing of his broadsword, he shattered the gobletall the way to the stem|Subr.
category
locative_relation
โ€”

Frame-Frame Relations (3)

Causative

Causative relations
Is causative of
Breaking_apart
FE-FE

Inheritance

Inheritance relations
Inherits from
Transitive_action
FE-FE

Using

Using relations
Uses
Destroying
FE-FE

Lexical Units (25)

Lexical units of this frame
LU Type Definition
break apart.v โ€” FN: forcibly separate into pieces
break down.v โ€” FN: dismantle.
break up.v โ€” FN: cause to separate into pieces
break.v โ€” FN: cause to suddenly separate into pieces in a destructive manner.
chip.v โ€” FN: break chips from a hard material such as ice.
cleave.v โ€” COD: split or sever along a natural grain or line.
dissect.v โ€” FN: methodically cut up
dissolve.v โ€” FN: cause (a solid) to come apart in solution.
fracture.v โ€” FN: cause to end up in multiple pieces.
fragment.v โ€” FN: cause to break into small, usually sharp-edged pieces (i.e. fragments).
rend.v โ€” COD: tear to pieces.
rip up.v โ€” COD: tear something into small pieces.
rip.v โ€” FN: separate into pieces by tearing
rive.v โ€” COD: tear apart.
shatter.v โ€” FN: cause to separate into many pieces due to a sharp impact.
shiver.v โ€” COD: break into shivers.
shred.v โ€” COD: tear or cut into shreds.
sliver.v โ€” COD: cut or break into slivers.
smash.v โ€” FN: cause to break into pieces by hitting violently.
snap.v โ€” FN: cause to break suddenly after the application of tension.
splinter.v โ€” FN: cause to break into small, long, thin pieces (i.e. splinters).
split.v โ€” FN: cause to separate into 2 or more pieces.
take apart.v โ€” FN: separate into constituent parts
tear up.v โ€” FN: rip into many small pieces.
tear.v โ€” COD: pull or rip apart or to pieces.
Frame Chain TQR Visual Units

None.

None.

No visual units

This frame has no visual-unit images.