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Cause_to_be_dry [agentive]
An Agent causes a Dryee (either a surface or an entire entity, inside and out) to become dry. This should not include examples like "drying tears" or "drying spills" as these are in the Removing frame.
Michael dried the clothes.
Abby dried out the room with a dehumidifier.
Michael dried the clothes.
Abby dried out the room with a dehumidifier.
Properties
- ID
- #337
- Entry
- frm_cause_to_be_dry
- Namespace
- Eventive.Agentive
- FrameNet version
- Cause_to_be_dry (fn_1.7_2023)
- Domains
- โ
- Types
- โ
- Ontological type
- โ
- English name
- Cause_to_be_dry
Core Frame Elements (3)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Agent |
The Agent is the person performing the intentional act causing the Dryee to become dry.
Michael dehydrated the apples. Abby dried out the room with a dehumidifier. |
category
sentient
|
โ |
| Cause |
An animate or inanimate entity, a force, or event that produces the state of dryness. Volitionality is not a necessary characteristic of Causes. The wind dried the porch.
|
โ | โ |
| Dryee |
The Dryee is the entity which has the water removed from it.
Michael dehydrated the apples. Abby dried out the room with a dehumidifier. |
โ | โ |
FE Core Set(s) and Excludes
Excludes
Agent
Cause
Peripheral Frame Elements (8)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Degree |
The degree to which the Dryee ends up dry.
First, the remains should be completely|Degr desiccated before you begin the extraction. |
category
degree
|
โ |
| Duration |
This FE identifies the length of Time that the drying takes.
|
category
duration
|
โ |
| Instrument |
This FE identifies the Instrument with which an Agent intentionally affects the Dryee.
Abby dried out the room with a dehumidifier. |
category
physical_entity
|
โ |
| Manner |
This FE identifies the Manner in which an the Agent dries the Dryee.
|
category
manner
|
โ |
| Means |
This FE identifies the Means by which an Agent intentionally affects the Dryee.
|
category
state_of_affairs
|
โ |
| Place |
This FE identifies the Place where the Agent intentionally affects the Dryee.
|
category
locative_relation
|
โ |
| Temperature |
This FE identifies the Temperature at which heat is applied to the Dryee.
He dried the apples in the oven for a day at 350 degrees|Temp. |
category
temperature
|
โ |
| Time |
This FE identifies the Time when the Agent intentionally affects the Dryee.
|
category
time
|
โ |
Extra-thematic Frame Elements (2)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Purpose |
This FE identifies the Purpose for which Agent intentionally affects the Dryee and what the Agent hopes to accomplish.
|
category
state_of_affairs
|
โ |
| Subregion |
The Subregion describes which part of a larger whole is being affected.
The cloth was dried around the edges|sub. |
category
locative_relation
|
โ |
Frame-Frame Relations (2)
Causative
Inheritance
Lexical Units (10)
| LU | Type | Definition |
|---|---|---|
| anhydrate.v | โ | FN: dehydrate. |
| dehumidification.n | โ | FN: the action of removing moisture from (the air or a gas) |
| dehumidify.v | โ | COD: remove moisture from |
| dehydrate.v | โ | FN: cause to lose a large amount of water |
| desiccate.v | โ | COD: remove the moisture from. |
| desiccation.n | โ | FN: the action of removing moisture from (the air or a gas) |
| dry off.v | โ | FN: the surface of something/ somebody become or cause the surface of soemthing /somebody to become dry |
| dry out.v | โ | FN: a material becomes or cause a material to become dry |
| dry up.v | โ | FN: cause liquid to become dry |
| dry.v | โ | COD: become or cause to become dry. |
None.
None.
No visual units
This frame has no visual-unit images.