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Cause_temperature_change [agentive]
In this frame, an Agent changes the temperature of an Item. A Temperature_goal can specify the desired temperature. A Temperature_change can also be indicated. The Temperature_start indicates the initial temperature.
Margaret Anne chilled the salad to 30 degrees.
Heat the water 30 degrees.
Margaret Anne chilled the salad to 30 degrees.
Heat the water 30 degrees.
Properties
- ID
- #334
- Entry
- frm_cause_temperature_change
- Namespace
- Eventive.Agentive
- FrameNet version
- Cause_temperature_change (fn_1.7_2023)
- Domains
- โ
- Types
- โ
- Ontological type
- โ
- English name
- Cause_temperature_change
Core Frame Elements (4)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Agent |
The Agent performs the intentional act which changes the temperature of the Item.
Ryan|Agt reheated the pasta in the microwave. |
category
sentient
|
โ |
| Cause |
An animate or inanimate entity, a force, or event that changes the temperature. Volitionality is not a necessary characteristic of Causes. The sun warmed the house.
|
โ | โ |
| Hot_Cold_source |
The Hot_Cold_source is the source of the heat or coolness.
We chilled the drinks on ice. |
โ | โ |
| Item |
The Item undergoes the temperature change.
Ryan reheated the pasta in the microwave. |
โ | โ |
FE Core Set(s) and Excludes
Excludes
Agent
Cause
Peripheral Frame Elements (11)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Container |
This FE identifies the Container that holds the Item whose temperature is being changed.
Heat the potatoes in a medium-sized pan. |
โ | โ |
| Degree |
The degree to which the Item approaches (an implicit) Temperature_goal, which is often construed to be the ambient temperature.
You'll probably have to wait a while to warm your legs up completely|Degr. |
category
degree
|
โ |
| Duration |
The length of time for which the Agent changes the temperature of the Item.
Refrigerate the cookie dough for an hour|Dur before baking. |
category
duration
|
โ |
| Instrument |
This FE identifies the Instrument with which the Agent changes the temperature of the Item.
|
category
physical_entity
|
โ |
| Manner |
This FE identifies the Manner in which the Agent changes the temperature of the Item.
|
category
manner
|
โ |
| Means |
This FE identifies the Means by which the Agent changes the temperature of the Item.
|
category
state_of_affairs
|
โ |
| Place |
This FE identifies the Place where the Agent changes the temperature of the Item.
|
category
locative_relation
|
โ |
| Temperature_change |
The Temperature_change is the amount of difference between the intial and goal temperatures.
|
โ | โ |
| Temperature_goal |
The Temperature_goal is the temperature to which the Agent is heating or cooling the Item.
Heat the syrup to 180 degrees. |
โ | โ |
| Temperature_start |
Temperature_start is the initial temperature of the Item.
Heat the sugar water mixture from room temperature until it reaches 180 degrees. |
โ | โ |
| Time |
This FE identifies the Time when the Agent changes the temperature of the Item.
|
category
time
|
โ |
Extra-thematic Frame Elements (5)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Circumstances |
This FE identifies the Circumstances at which the temperature change occurs.
Bill cooled the jello at room temperature. |
โ | โ |
| Depictive |
This FE identifies the Depictive phrase describing the Agent or Item.
|
โ | โ |
| Purpose |
This FE identifies the Purpose for which the Agent changes the temperature of the Item and what the Agent hopes to accomplish.
|
category
state_of_affairs
|
โ |
| Result |
Result is the resultant state of the Agent changing the temperature of the Item.
|
โ | โ |
| Subregion |
The Subregion describes which part of a larger whole is being affected.
The mousse was chilled around the edges. |
category
locative_relation
|
โ |
Frame-Frame Relations (2)
Causative
Inheritance
Lexical Units (10)
| LU | Type | Definition |
|---|---|---|
| chill.v | โ | COD: make cold. |
| cool down.v | โ | COD: cause to become at a fairly low temperature |
| cool.v | โ | FN: cause to become at a fairly low temperature |
| heat up.v | โ | FN: to cause the temperature of an object to rise |
| heat.v | โ | COD: make hot or warm |
| overheat.v | โ | FN: cause to become too hot |
| refrigerate.v | โ | FN: to cause the temperature of an entity to become lower by placing it in a refrigerator |
| reheat.v | โ | FN: to cause an entity to become warm again by subjecting it to a heat source |
| warm up.v | โ | FN: to make at a higher temperature |
| warm.v | โ | FN: to cause an entity to become higher in termperature by subjecting it to a heat source |
None.
None.
No visual units
This frame has no visual-unit images.