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Cause_temperature_change [agentive]

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In this frame, an Agent changes the temperature of an Item. A Temperature_goal can specify the desired temperature. A Temperature_change can also be indicated. The Temperature_start indicates the initial temperature.

Margaret Anne chilled the salad to 30 degrees.
Heat the water 30 degrees.

Properties

ID
#334
Entry
frm_cause_temperature_change
Namespace
Eventive.Agentive
FrameNet version
Cause_temperature_change (fn_1.7_2023)
Domains
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Types
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Ontological type
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English name
Cause_temperature_change

Core Frame Elements (4)

Core Frame Elements
Frame element Definition Semantic type Constraint
Agent
The Agent performs the intentional act which changes the temperature of the Item.

Ryan|Agt reheated the pasta in the microwave.
category
sentient
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Cause
An animate or inanimate entity, a force, or event that changes the temperature. Volitionality is not a necessary characteristic of Causes. The sun warmed the house.
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Hot_Cold_source
The Hot_Cold_source is the source of the heat or coolness.

We chilled the drinks on ice.
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Item
The Item undergoes the temperature change.

Ryan reheated the pasta in the microwave.
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FE Core Set(s) and Excludes

Excludes
Agent Cause

Peripheral Frame Elements (11)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Container
This FE identifies the Container that holds the Item whose temperature is being changed.

Heat the potatoes in a medium-sized pan.
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Degree
The degree to which the Item approaches (an implicit) Temperature_goal, which is often construed to be the ambient temperature.

You'll probably have to wait a while to warm your legs up completely|Degr.
category
degree
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Duration
The length of time for which the Agent changes the temperature of the Item.

Refrigerate the cookie dough for an hour|Dur before baking.
category
duration
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Instrument
This FE identifies the Instrument with which the Agent changes the temperature of the Item.
category
physical_entity
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Manner
This FE identifies the Manner in which the Agent changes the temperature of the Item.
category
manner
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Means
This FE identifies the Means by which the Agent changes the temperature of the Item.
category
state_of_affairs
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Place
This FE identifies the Place where the Agent changes the temperature of the Item.
category
locative_relation
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Temperature_change
The Temperature_change is the amount of difference between the intial and goal temperatures.
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Temperature_goal
The Temperature_goal is the temperature to which the Agent is heating or cooling the Item.

Heat the syrup to 180 degrees.
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Temperature_start
Temperature_start is the initial temperature of the Item.

Heat the sugar water mixture from room temperature until it reaches 180 degrees.
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Time
This FE identifies the Time when the Agent changes the temperature of the Item.
category
time
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Extra-thematic Frame Elements (5)

Extra-thematic Frame Elements
Frame element Definition Semantic type Constraint
Circumstances
This FE identifies the Circumstances at which the temperature change occurs.

Bill cooled the jello at room temperature.
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Depictive
This FE identifies the Depictive phrase describing the Agent or Item.
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Purpose
This FE identifies the Purpose for which the Agent changes the temperature of the Item and what the Agent hopes to accomplish.
category
state_of_affairs
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Result
Result is the resultant state of the Agent changing the temperature of the Item.
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Subregion
The Subregion describes which part of a larger whole is being affected.

The mousse was chilled around the edges.
category
locative_relation
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Frame-Frame Relations (2)

Causative

Causative relations
Is causative of
Change_of_temperature
FE-FE

Inheritance

Inheritance relations
Inherits from
Transitive_action
FE-FE

Lexical Units (10)

Lexical units of this frame
LU Type Definition
chill.v โ€” COD: make cold.
cool down.v โ€” COD: cause to become at a fairly low temperature
cool.v โ€” FN: cause to become at a fairly low temperature
heat up.v โ€” FN: to cause the temperature of an object to rise
heat.v โ€” COD: make hot or warm
overheat.v โ€” FN: cause to become too hot
refrigerate.v โ€” FN: to cause the temperature of an entity to become lower by placing it in a refrigerator
reheat.v โ€” FN: to cause an entity to become warm again by subjecting it to a heat source
warm up.v โ€” FN: to make at a higher temperature
warm.v โ€” FN: to cause an entity to become higher in termperature by subjecting it to a heat source
Frame Chain TQR Visual Units

None.

None.

No visual units

This frame has no visual-unit images.