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Creating [agentive]
A Cause leads to the formation of a Created_entity.
Dr. Frankenstein created a monster.
Dr. Frankenstein created a monster.
Properties
- ID
- #319
- Entry
- frm_creating
- Namespace
- Eventive.Agentive
- FrameNet version
- Creating (fn_1.7_2023)
- Domains
- โ
- Types
- โ
- Ontological type
- โ
- English name
- Creating
Core Frame Elements (2)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Created_entity |
This FE identifies the entity that the Agent intentionally creates.
They were assembling grenades for export. |
โ | โ |
| Creator |
The Creator creates a created entity.
|
โ | โ |
Core Unexpressed Frame Elements (1)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Cause |
An animate or inanimate entity, a force, or event that produces an effect. Volitionality is not a necessary characteristic of Causes.
|
โ | โ |
FE Core Set(s) and Excludes
Excludes
Cause
Creator
Peripheral Frame Elements (4)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Manner |
This FE identifies the Manner in which a Creator intentionally creates a new entity.
|
category
manner
|
โ |
| Means |
This FE identifies the Means by which a Creator intentionally creates a new entity.
|
category
state_of_affairs
|
โ |
| Place |
This FE identifies the place ehere the Agent intentionally creates the new entity.
|
category
locative_relation
|
โ |
| Time |
This FE identifes the Time when an Agent intentionally creates a new entity.
|
category
time
|
โ |
Extra-thematic Frame Elements (12)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Beneficiary |
The Beneficiary benefits in some way from the creation of the Created_entity.
|
โ | โ |
| Circumstances |
Circumstances describe the state of the world (at a particular time and place) which is specifically independent of the event itself and any of its participants.
|
โ | โ |
| Co-participant |
A secondary agent with whom the Creator intentionally creates the Created_entity.
|
โ | โ |
| Components |
This FE identifies the Components that are attached together to form a Created_entity.
The force of the rock above formed diamond out of the carbon. |
โ | โ |
| Depictive |
This FE identifies a depictive phrase describing the actor or undergoer of an action.
We wandered around naked. Cicadas screech unseen from within. |
โ | โ |
| Frequency |
This frame element is defined as the number of times an event occurs per some unit of time.
|
โ | โ |
| Imposed_purpose |
The Creator's intended purpose for the Created_entity.
|
โ | โ |
| Instrument |
This FE identifies the instrument with which an Agent intentionally creates a Created_entitiy.
|
โ | โ |
| Period_of_iterations |
The length of time from when the event denoted by the target began to be repeated to when it stopped.
|
โ | โ |
| Purpose |
This FE identifies the purpose for which the Creator intentionally creates a new entity.
|
category
state_of_affairs
|
โ |
| Recipient |
The individual who is intended to receive the Created_entity.
She made me this hammock. |
โ | โ |
| Role |
The Role that the Created_entity takes (or is intended to take, if there is a Creator).
|
โ | โ |
Frame-Frame Relations (3)
Inheritance
Using
Lexical Units (11)
| LU | Type | Definition |
|---|---|---|
| assemble.v | โ | COD: fit together the component parts of. |
| create.v | โ | COD: bring into existence. |
| form.v | โ | COD: bring together parts to create |
| formation.n | โ | FN: the act of creating by gathering components |
| generate.v | โ | FN: to produce an entity |
| issuance.n | โ | FN: an instance of making a provision known or accepted. |
| issue.v | โ | COD: formally send out or make known. |
| make.v | โ | FN: create (focusing on the resulting entity rather than a specific process used to produce it). |
| produce.v | โ | COD: create or form as part of a physical, biological, or chemical process. |
| production.n | โ | FN: the process of producing as part of a physical, biological, or chemical process. |
| yield.v | โ | COD: produce or deliver (a result or gain). |
None.
None.
No visual units
This frame has no visual-unit images.