FrameNet Berkeley

Frame Report

Search the frame index by name, then open a frame to read its full report.

Searching frames

Creating [agentive]

โ€น Back Next โ€บ
A Cause leads to the formation of a Created_entity.

Dr. Frankenstein created a monster.

Properties

ID
#319
Entry
frm_creating
Namespace
Eventive.Agentive
FrameNet version
Creating (fn_1.7_2023)
Domains
โ€”
Types
โ€”
Ontological type
โ€”
English name
Creating

Core Frame Elements (2)

Core Frame Elements
Frame element Definition Semantic type Constraint
Created_entity
This FE identifies the entity that the Agent intentionally creates.
They were assembling grenades for export.
โ€” โ€”
Creator
The Creator creates a created entity.
โ€” โ€”

Core Unexpressed Frame Elements (1)

Core Unexpressed Frame Elements
Frame element Definition Semantic type Constraint
Cause
An animate or inanimate entity, a force, or event that produces an effect. Volitionality is not a necessary characteristic of Causes.
โ€” โ€”

FE Core Set(s) and Excludes

Excludes
Cause Creator

Peripheral Frame Elements (4)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Manner
This FE identifies the Manner in which a Creator intentionally creates a new entity.
category
manner
โ€”
Means
This FE identifies the Means by which a Creator intentionally creates a new entity.
category
state_of_affairs
โ€”
Place
This FE identifies the place ehere the Agent intentionally creates the new entity.
category
locative_relation
โ€”
Time
This FE identifes the Time when an Agent intentionally creates a new entity.
category
time
โ€”

Extra-thematic Frame Elements (12)

Extra-thematic Frame Elements
Frame element Definition Semantic type Constraint
Beneficiary
The Beneficiary benefits in some way from the creation of the Created_entity.
โ€” โ€”
Circumstances
Circumstances describe the state of the world (at a particular time and place) which is specifically independent of the event itself and any of its participants.
โ€” โ€”
Co-participant
A secondary agent with whom the Creator intentionally creates the Created_entity.
โ€” โ€”
Components
This FE identifies the Components that are attached together to form a Created_entity.
The force of the rock above formed diamond out of the carbon.
โ€” โ€”
Depictive
This FE identifies a depictive phrase describing the actor or undergoer of an action.
We wandered around naked.
Cicadas screech unseen from within.
โ€” โ€”
Frequency
This frame element is defined as the number of times an event occurs per some unit of time.
โ€” โ€”
Imposed_purpose
The Creator's intended purpose for the Created_entity.
โ€” โ€”
Instrument
This FE identifies the instrument with which an Agent intentionally creates a Created_entitiy.
โ€” โ€”
Period_of_iterations
The length of time from when the event denoted by the target began to be repeated to when it stopped.
โ€” โ€”
Purpose
This FE identifies the purpose for which the Creator intentionally creates a new entity.
category
state_of_affairs
โ€”
Recipient
The individual who is intended to receive the Created_entity.

She made me this hammock.
โ€” โ€”
Role
The Role that the Created_entity takes (or is intended to take, if there is a Creator).
โ€” โ€”

Frame-Frame Relations (3)

Inheritance

Inheritance relations
Inherits from
Transitive_action
FE-FE
Is Inherited By
Intentionally_create
FE-FE

Using

Using relations
Is used by
Ingredients
FE-FE

Lexical Units (11)

Lexical units of this frame
LU Type Definition
assemble.v โ€” COD: fit together the component parts of.
create.v โ€” COD: bring into existence.
form.v โ€” COD: bring together parts to create
formation.n โ€” FN: the act of creating by gathering components
generate.v โ€” FN: to produce an entity
issuance.n โ€” FN: an instance of making a provision known or accepted.
issue.v โ€” COD: formally send out or make known.
make.v โ€” FN: create (focusing on the resulting entity rather than a specific process used to produce it).
produce.v โ€” COD: create or form as part of a physical, biological, or chemical process.
production.n โ€” FN: the process of producing as part of a physical, biological, or chemical process.
yield.v โ€” COD: produce or deliver (a result or gain).
Frame Chain TQR Visual Units

None.

None.

No visual units

This frame has no visual-unit images.