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Mass_motion [change]

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A Mass_theme, generally made up of many individuals, moves from a Source to a Goal with some Path.

Emails from so-called Nigerian princes flooded inboxes all over the US.

Properties

ID
#284
Entry
frm_mass_motion
Namespace
Eventive.Change
FrameNet version
Mass_motion (fn_1.7_2023)
Domains
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Types
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Ontological type
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English name
Mass_motion

Core Frame Elements (6)

Core Frame Elements
Frame element Definition Semantic type Constraint
Area
The place where the overall motion event takes place, thus including Source, Path, and Goal locations.

Letters streamed in all over the country.
category
location
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Direction
This FE is used for expressions that indicate motion along a line from the deitic center towards a reference point (which may be implicit) that is neither the Goal of the posture change nor a landmark along the way of the moving part of the body. Often Direction is defined with reference to the canonical orientation of the Mass_theme, or the orientation imposed by an implicit observer.
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Goal
Goal is the location the Mass_theme ends up in.


Eager spectators crowded into the auditorium
category
goal
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Mass_theme
The mass of entities which moves.
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Path
Path refers to (a part of the) ground the Mass_theme travels over or to a landmark the Mass_theme travels by.

The door opened , and a crowd of people flooded past me, into the hall.
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Source
The Source is the location the Theme occupies initially before its change of location.

Afterwards, the crowd flooded away from the ceremony.
category
source
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FE Core Set(s) and Excludes

CoreSet
Direction Goal Path Source
Excludes
Area Direction Goal Path Source

Peripheral Frame Elements (9)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Degree
Degree of abundance.
category
degree
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Distance
This FE is any expression which characterizes the extent of motion. This frame element occurs throughout the motion domain but is very infrequent in Motion.Noise. The engine spluttered forward a short way and stopped.
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Duration
The amount of time for which a state holds or a process is ongoing.
category
duration
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Manner
Any description of the motion event which is not covered by more specific FEs, including secondary effects (quietly, loudly), and general descriptions comparing events (the same way). In addition, it may indicate salient characteristics of an Mass_theme that also affect the action (presumptuously, coldly, deliberately, eagerly, carefully)

Children crowded eagerly around us
category
manner
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Mode_of_transportation
The Mode_of_transportation expresses how the motion of the Mass_theme is effected, by its body or by a vehicle which holds and conveys the Mass_theme. Vehicles can move in any way and in any medium. They are usually expressed obliquely with 'in' or 'by'.

Fans poured in by boat and train.
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Place
The spatial setting in which the Mass_motion takes place.

In the main auditorium people crowded around Orange's newest computer
category
locative_relation
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Purpose
In cases wherein the Mass_theme is construed as a sentient entities, this FE denotes the state of affairs that the entities wish to bring about by mass movement.

The ducks flocked south to mate|pur.
category
state_of_affairs
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Speed
The Speed is the rate at which motion occurs.
category
speed
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Time
When the event occurs.
category
time
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Frame-Frame Relations (2)

Inheritance

Inheritance relations
Inherits from
Motion
FE-FE

Using

Using relations
Uses
Abounding_with
FE-FE

Lexical Units (15)

Lexical units of this frame
LU Type Definition
crowd.v โ€” COD: move or come together as a crowd.
flock.v โ€” COD: congregate or move in a flock.
flood.v โ€” COD: arrive in or overwhelm with very large numbers.
hail.v โ€” FN: fall destructively in copious quantities.
parade.v โ€” FN: move as a groop (as if) on display
pelt.v โ€” COD: (of rain, hail, or snow) fall very heavily.
pour.v โ€” COD: (of people or things) come or go in a steady stream.
rain.v โ€” COD: fall or cause to fall in large quantities.
roll.v โ€” FN: come by the score
shower.v โ€” COD: fall, throw, or be thrown in a shower
stream.v โ€” COD: (of a mass of people or things) move in a continuous flow.
swarm.v โ€” COD: move somewhere in large numbers.
teem.v โ€” FN: move as a large, flowing group
throng.v โ€” COD: flock or be present in great numbers.
troop.v โ€” COD: come or go together or in large numbers.
Frame Chain TQR Visual Units

None.

None.

No visual units

This frame has no visual-unit images.