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Cause_to_move_in_place [agentive]

โ€น Back Next โ€บ
An Agent causes a Theme to move with respect to a certain Fixed_location, generally with a certain Periodicity, without undergoing unbounded translational motion or significant alteration of configuration/shape.
Paul shook the remote control frantically.

Properties

ID
#276
Entry
frm_cause_to_move_in_place
Namespace
Eventive.Agentive
FrameNet version
Cause_to_move_in_place (fn_1.7_2023)
Domains
โ€”
Types
โ€”
Ontological type
โ€”
English name
Cause_to_move_in_place

Core Frame Elements (4)

Core Frame Elements
Frame element Definition Semantic type Constraint
Agent
The Agent performs the intentional act.
category
sentient
โ€”
Bodypart_of_agent
This FE identifies the part of the Agent's body being used to manipulate the Theme.
Kim twirled the glass in his fingers.
โ€” โ€”
Cause
Cause identifies the non-agentive force that causes the motion in place.
The wind vibrated the string.
โ€” โ€”
Theme
Theme identifies the object involved in motion.
category
physical_object
โ€”

FE Core Set(s) and Excludes

CoreSet
Agent Bodypart_of_agent Cause
Excludes
Agent Bodypart_of_agent Cause

Peripheral Frame Elements (11)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Angle
Angle identifies the amount that the Theme turns.
Spin the dial a quarter turn|Ang.
โ€” โ€”
Degree
Degree to which event occurs
category
degree
โ€”
Direction
This frame element is used for all path-like expressions, that express the Direction of the swinging, vibrating or rotating.
โ€” โ€”
Duration
The amount of time for which a state holds or a process is ongoing.
category
duration
โ€”
Fixed_location
The point or set of points that define the limits of motion for the Theme. For spinning motions, it is the axis, for vibrating it is a boundary, for swinging it is a point.
She twirled around him|Fix_loc several times.
Balls spin on their axes |Fix_loc.
The window vibrated in the frame|Fix_loc.
He swung by a single handhold|Fix_loc.
โ€” โ€”
Instrument
This FE identifies the Instrument with which an intentional act is performed.
category
physical_entity
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Manner
Manner of performing an action
category
manner
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Means
The Means is the way in which the motion in place is instigated.
category
state_of_affairs
โ€”
Periodicity
The number of times the Theme returns to a state in a given duration.
It turns at 1000 rpms|Per.
โ€” โ€”
Place
This FE identifies the Place where the event occurs.
category
locative_relation
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Time
This FE identifies the Time when the event occurs.
category
time
โ€”

Extra-thematic Frame Elements (4)

Extra-thematic Frame Elements
Frame element Definition Semantic type Constraint
Explanation
This FE identifies the Explanation for which an event occurs.
category
state_of_affairs
โ€”
Locus
The Agent's manipulation of an Theme may be further specified as being localized to some part of the Theme, a Locus. This FE is usually expressed as a PP Complement.
Pat squeezed Jo by the hand.
โ€” โ€”
Purpose
This FE identifies the Purpose for which an intentional act is performed.
category
state_of_affairs
โ€”
Result
This FE identifies the Result of an event.
โ€” โ€”

Frame-Frame Relations (4)

Causative

Causative relations
Is causative of
Moving_in_place
FE-FE

Inheritance

Inheritance relations
Inherits from
Transitive_action
FE-FE

Using

Using relations
Uses
Manipulation
FE-FE

Lexical Units (16)

Lexical units of this frame
LU Type Definition
jiggle.v โ€” FN: cause to move slightly and relatively rapidly back and forth.
juggle.v โ€” FN: throw and catch repeatedly in a manner very demanding of dexterity, putting several objects in the air at once.
rock.v โ€” FN: to move something from side to side
roll.v โ€” FN: to move something by turning over and over
rotate.v โ€” COD: cause to move in a circle round an axis.
seesaw.v โ€” COD: change rapidly and repeatedly from one state or position to another and back again.
shake.v โ€” FN: cause to tremble or vibrate or move something forcefully up and down or back and forth.
spin.v โ€” COD: cause to turn round quickly
squeeze.v โ€” COD: firmly press from opposite or all sides, typically with the fingers.
swing.v โ€” COD: move or cause to move back and forth or from side to side while or as if suspended
swirl.v โ€” FN: cause to move in a circular or spiral form
turn.v โ€” COD: move or cause to move in a circular direction wholly or partly around an axis.
twirl.v โ€” COD: spin something quickly and lightly round.
vibrate.v โ€” COD: cause to move with small movements rapidly to and fro.
wave.v โ€” FN: to move something back and forth with a swaying motion while remaining fixed to one point
wiggle.v โ€” FN: cause to move slightly back and forth.
Frame Chain TQR Visual Units

None.

None.

No visual units

This frame has no visual-unit images.