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Cause_to_move_in_place [agentive]
An Agent causes a Theme to move with respect to a certain Fixed_location, generally with a certain Periodicity, without undergoing unbounded translational motion or significant alteration of configuration/shape.
Paul shook the remote control frantically.
Paul shook the remote control frantically.
Properties
- ID
- #276
- Entry
- frm_cause_to_move_in_place
- Namespace
- Eventive.Agentive
- FrameNet version
- Cause_to_move_in_place (fn_1.7_2023)
- Domains
- โ
- Types
- โ
- Ontological type
- โ
- English name
- Cause_to_move_in_place
Core Frame Elements (4)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Agent |
The Agent performs the intentional act.
|
category
sentient
|
โ |
| Bodypart_of_agent |
This FE identifies the part of the Agent's body being used to manipulate the Theme.
Kim twirled the glass in his fingers. |
โ | โ |
| Cause |
Cause identifies the non-agentive force that causes the motion in place.
The wind vibrated the string. |
โ | โ |
| Theme |
Theme identifies the object involved in motion.
|
category
physical_object
|
โ |
FE Core Set(s) and Excludes
CoreSet
Agent
Bodypart_of_agent
Cause
Excludes
Agent
Bodypart_of_agent
Cause
Peripheral Frame Elements (11)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Angle |
Angle identifies the amount that the Theme turns.
Spin the dial a quarter turn|Ang. |
โ | โ |
| Degree |
Degree to which event occurs
|
category
degree
|
โ |
| Direction |
This frame element is used for all path-like expressions, that express the Direction of the swinging, vibrating or rotating.
|
โ | โ |
| Duration |
The amount of time for which a state holds or a process is ongoing.
|
category
duration
|
โ |
| Fixed_location |
The point or set of points that define the limits of motion for the Theme. For spinning motions, it is the axis, for vibrating it is a boundary, for swinging it is a point.
She twirled around him|Fix_loc several times. Balls spin on their axes |Fix_loc. The window vibrated in the frame|Fix_loc. He swung by a single handhold|Fix_loc. |
โ | โ |
| Instrument |
This FE identifies the Instrument with which an intentional act is performed.
|
category
physical_entity
|
โ |
| Manner |
Manner of performing an action
|
category
manner
|
โ |
| Means |
The Means is the way in which the motion in place is instigated.
|
category
state_of_affairs
|
โ |
| Periodicity |
The number of times the Theme returns to a state in a given duration.
It turns at 1000 rpms|Per. |
โ | โ |
| Place |
This FE identifies the Place where the event occurs.
|
category
locative_relation
|
โ |
| Time |
This FE identifies the Time when the event occurs.
|
category
time
|
โ |
Extra-thematic Frame Elements (4)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Explanation |
This FE identifies the Explanation for which an event occurs.
|
category
state_of_affairs
|
โ |
| Locus |
The Agent's manipulation of an Theme may be further specified as being localized to some part of the Theme, a Locus. This FE is usually expressed as a PP Complement.
Pat squeezed Jo by the hand. |
โ | โ |
| Purpose |
This FE identifies the Purpose for which an intentional act is performed.
|
category
state_of_affairs
|
โ |
| Result |
This FE identifies the Result of an event.
|
โ | โ |
Frame-Frame Relations (4)
Causative
Inheritance
Using
Lexical Units (16)
| LU | Type | Definition |
|---|---|---|
| jiggle.v | โ | FN: cause to move slightly and relatively rapidly back and forth. |
| juggle.v | โ | FN: throw and catch repeatedly in a manner very demanding of dexterity, putting several objects in the air at once. |
| rock.v | โ | FN: to move something from side to side |
| roll.v | โ | FN: to move something by turning over and over |
| rotate.v | โ | COD: cause to move in a circle round an axis. |
| seesaw.v | โ | COD: change rapidly and repeatedly from one state or position to another and back again. |
| shake.v | โ | FN: cause to tremble or vibrate or move something forcefully up and down or back and forth. |
| spin.v | โ | COD: cause to turn round quickly |
| squeeze.v | โ | COD: firmly press from opposite or all sides, typically with the fingers. |
| swing.v | โ | COD: move or cause to move back and forth or from side to side while or as if suspended |
| swirl.v | โ | FN: cause to move in a circular or spiral form |
| turn.v | โ | COD: move or cause to move in a circular direction wholly or partly around an axis. |
| twirl.v | โ | COD: spin something quickly and lightly round. |
| vibrate.v | โ | COD: cause to move with small movements rapidly to and fro. |
| wave.v | โ | FN: to move something back and forth with a swaying motion while remaining fixed to one point |
| wiggle.v | โ | FN: cause to move slightly back and forth. |
None.
None.
No visual units
This frame has no visual-unit images.