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Prank [agentive]
A Joker, by means of a Prank, arranges to deceive a Victim, with the result that some harm or embarrassment comes to the Victim.
They|jok always play [pranks|pra] on me|vic.
They|jok always play [pranks|pra] on me|vic.
Properties
- ID
- #2586
- Entry
- frm_prank
- Namespace
- Eventive.Agentive
- FrameNet version
- Prank (fn_1.7_2023)
- Domains
- โ
- Types
- โ
- Ontological type
- โ
- English name
- Prank
Core Frame Elements (3)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Joker |
The Prank is orchestrated by a Joker.
|
โ | โ |
| Prank |
The Prank is a device, strategy, or system designed to mislead and cause harm and amusement to a Victim (and possibly others observing the prank).
|
โ | โ |
| Victim |
The Joker intends to mislead and cause harm to the Victim by means of the Prank.
|
โ | โ |
Peripheral Frame Elements (1)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Descriptor |
A description of the Prank.
|
โ | โ |
Frame-Frame Relations (1)
Inheritance
Lexical Units (2)
| LU | Type | Definition |
|---|---|---|
| practical joke.n | โ | FN: a trick intended to cause amusement or embarrassment, often with a physical element. |
| prank.n | โ | FN: a trick intended to cause amusement and sometimes harm. |
None.
None.
No visual units
This frame has no visual-unit images.