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Prank [agentive]

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A Joker, by means of a Prank, arranges to deceive a Victim, with the result that some harm or embarrassment comes to the Victim.

They|jok always play [pranks|pra] on me|vic.

Properties

ID
#2586
Entry
frm_prank
Namespace
Eventive.Agentive
FrameNet version
Prank (fn_1.7_2023)
Domains
โ€”
Types
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Ontological type
โ€”
English name
Prank

Core Frame Elements (3)

Core Frame Elements
Frame element Definition Semantic type Constraint
Joker
The Prank is orchestrated by a Joker.
โ€” โ€”
Prank
The Prank is a device, strategy, or system designed to mislead and cause harm and amusement to a Victim (and possibly others observing the prank).
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Victim
The Joker intends to mislead and cause harm to the Victim by means of the Prank.
โ€” โ€”

Peripheral Frame Elements (1)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Descriptor
A description of the Prank.
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Frame-Frame Relations (1)

Inheritance

Inheritance relations
Inherits from
Trap
FE-FE

Lexical Units (2)

Lexical units of this frame
LU Type Definition
practical joke.n โ€” FN: a trick intended to cause amusement or embarrassment, often with a physical element.
prank.n โ€” FN: a trick intended to cause amusement and sometimes harm.
Frame Chain TQR Visual Units

None.

None.

No visual units

This frame has no visual-unit images.